Act 4 Data Mining
" I would prefer end-game pvp were the end-game focus goal. If the game had a super coherent story arc that passed all the way through that month of >nothing but grinding< and hoping for >gg map rng< and/or >carto boxes< then maybe I could agree with you that it's motivating, but it's not... Why? 1) From lvl 80 to 100; you don't get THAT much stronger. By lvl 70 most builds already have a complete core and are at the very peak of their strength, nothing beyond that peak is very noticeable at all. The passives remain the same, the life and mana gain per remain the same. ::Example:: "woo I just hit level 90!!! Now lets see what we get from grinding this far.. heh.. 6% life. yay. I'm lvl 90 and I just added 50~80 points of health to my red ball.. yay..." 2) maps, no story, just-> go kill shit for no reason other than to kick ass. I love kicking ass with a fun build, but it gets old quickly and the final grind shouldn't be like that, the final grind should be epic. Sure everyone can make their own stories, but why play PoE if people wanted to do that? ::Example:: "hmm my first palace map.. This.. this is the Dominus fight, AGAIN... what?!.. I thought he was finally dead and I earned my freedom to go play maps which I pretend to enjoy purely because I love this game but honestly would love it alot more if I could see coherent continuation of the story all the way through the levels I want to grind..." Hitting lvl 100, in my opinion, isn't a hard to achieve goal. Mustering the damn to give, however, is a hard to achieve goal. That's why 90% of the builds on these forums has incomplete passive trees even if the creators have reached lvl 100, because they know people will probably stop giving a damn around lvl 80~90. You can't really fault 'em either, I think the problem is the level cap on areas kind of demands that people stop giving a damn around those levels. Also, from lvl 80 onward you practically only have two choices of max-level content to "explore"... There could be so much more added to make the end-game great and less of a burden to grind through, and I think GGG are smart enough to realize that. The Map system is often praised by everyone, and I kinda agree that it's unique, but it's not as satisfying as an end-game should be. They have the start of the game down. You feel strong from Twilight Strand all the way to Battlefront where I feel like players start to min/max for the first time; you feel strong there's so much content ahead of you and available to you, all you have to do is climb to see new areas where your character's strengths and weaknesses become more and more tried.. If you raise the map levels you continue to provide more content and also the ability to try the player's in new interesting ways. This not only makes hitting 100 easier (for a game that has MASSIVE replay value; that isn't a bad thing) but it also makes it fun and it would surely feel more complete. ... Last edited by Do_odle#4912 on Jul 27, 2014, 4:24:38 AM
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Wtf, phantomess of the opera????
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" Play solo/self-found/HC and get back to me on difficulty. |
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" isn't this game about loot? im sure someone at GGG has said this at least i think so All games have a max lvl and people still play them but to have maxed gear is another thing I think it will take way longer ot make endgame gear then getting to 100 and as most people say they get bored at around 82ish then make new chars So even if you could get 100 in a month you could still make new chars to find more gear on Sooner or later people are going to get bored with making new chars they already have 10 of same could be said for anything really tho |
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" That's the way these games have been played for the last 40 years. |
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" <chuckle> GM: So, roll new characters for this week's adventure start. Player: But I want to keep playing my level 23 Paladin! GM: He's too powerful, and anyway, he was snatched to Valhalla last week. Roll new. Player: But that guy could kill anything! GM: Exactly. Roll new. Be nice and I might let you role-play him as an NPC later. |
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" I'd disagree A LOT. The difference between a lvl 80 build and a lvl 95 build can be huge. Those 15 points while they seem a small amount can be the difference between picking an important keystone vs not being able to pick it while maintaining survivability. Think of foxtactics RF-arcer that killed uber atziri. There is no way that he could have done that at lvl 80. I'm not saying that each build will be tremendously more powerfull with 15 more points but the best builds often are some of the most complex ones and this does require a large passive point investment. PS. Grinding palace and courtyard 24/7 for weeks on end is boring as shit, that I agree about. PPS. I would really love some more PvP updates as well. I focus on lld only right now though because it feels more balanced and is easier to gear and create chars. |
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" Also you need to take into consideration how much your equipment improves by level 90 from level 80. My level 90 had 3x times the amount of dps as my level 85 and 1k of hp more because at higher level you focus on getting the most 'bad ass' equipment and levelling becomes secondary since it takes so long anyway. Last edited by ninedeadeyes#2466 on Jul 27, 2014, 11:22:09 AM
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" Look at the character that is 2nd from the right. Remind you of someone from Act 3? Few hints: Starts with Lady Ends with Dialla I suppose her 'strangeness' could be on someone else but that is absolutely an outline inspired by her (if not of her). Seems more coincidence. Thanks for all the fish!
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" It's a character wearing deaths oath, seen right here " IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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