Meteor please!

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Russell wrote:
Spoiler
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cgexile wrote:
I like Flameblast. It's simple and the effect seems to matches the spell name. You don't get the sense that it is an apocalyptic spell based on its name like "Firestorm" could imply.

Now if you were to take the visuals of Flameblast where the circle expands out as something approaches from the sky, that would be superb.

I guess I'm wishing for some added creativity from GGG's 3d fx team (of 1 or 2 people?). And lets not forget about sound.

As a side note, I thought the D2 Meteor was done much, much better compared to the version in D3. A lot of it boiled down to sound. In D2 you had this gradual humming sound that increased in volume as the meteor hit. They basically removed that in D3 - and just turned it in to crap much like everything else.


Its pretty easy think creative. Its a lot harder and costly to make creative. A meteor the size of charged blast would be a real pain to make. Giant explosion with baked out physics animation. Also a meteor would have to be sculpted up , textured and broken up into pieces.

Its fine as a mtx as we normally get more members together on mtxs. However on skill effects they are mostly created purely by us fx guys. By guys I mean 2 of us. We make effects. We dont do animation work and modeling work. Also wouldn't a meteor covering everyone's screen be a real pain in the ass?. We normally try to keep giant effects see through unless they were made ages ago. Back when we didn't really realize how large people could get aoe. Its the reason charged blast is more poofy and detailed up with runes instead of a big flashy explosion.


Hi Russell - thank you for your attention to this thread. Now let me reply to your reply :)

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Its a lot harder and costly to make creative. A meteor the size of charged blast would be a real pain to make.


No doubt - everything that looks great takes time end effort. No argument there.

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Also wouldn't a meteor covering everyone's screen be a real pain in the ass?.


I think as some have mentioned the issue is with the spell mechanic itself (be it firestorm or flameblast). If it was on a delay or a mechanic where you can't spam the spell over & over, I think a one-time wow factor over X-interval is just fine. Meteor was not a full screen spell at all. It was actually fairly small.
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cgexile wrote:
I think as some have mentioned the issue is with the spell mechanic itself (be it firestorm or flameblast). If it was on a delay or a mechanic where you can't spam the spell over & over, I think a one-time wow factor over X-interval is just fine. Meteor was not a full screen spell at all. It was actually fairly small.


I would love a spell like that.

How I'd envision a more tactical meteor.

- Has the duration keyword, so it can be scaled with duration passives and supports.
- Meteor drops after the duration has passed.
- Only a single meteor can fall at a time
- More damage and more radius with longer durations.

Skills like that would be a nice change, PoE needs more stuff that can't be spammed.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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Gobla wrote:


Skills like that would be a nice change, PoE needs more stuff that can't be spammed.

Myes, quite like the Glacial hammer-thread, i agree here as well. Slow, heavyhitting gameplay should be valid as well.
https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
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Mahesys wrote:
Lol i still have a blizzard sorc, hey look an hammerdin with nonstacked cold res!! BAM oneshotted


My favorite combo against blizz sorcs:







450%+ all resists FTW!
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Last edited by rrtson on Jul 17, 2014, 10:45:02 AM

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