[2.1 Ghazzy - Summoner Guides] Low Budget Builds

Yeah I was talking about EE :D

1. My theory and thoughts about EE:
Are just wrong :D

2. Anger= As we can't scale the Ele Dmg as good as the Phys, its maybe useless
105*1.85 (inc Aura)*2.05 (inc Minion Dmg)*0,84 (splash)*0,64=214/hit
APS Calc 1.65 (base)*(1.17 (haste)*1.48 (aura)*2.05 (Multistrike)=5.86 APS
214*5.86*25=31k DPS from Anger to Main Target
If we really do a million dps, its not worth it

3. Multistrike in general
It locks the spirit for 3 attacks at one place, as it seems most of our enemies die before these have happend it could make sense to drop it and increase our one-hit-dmg or duration of spirits

lvl23 SRS with Multi in 5L
489 (one hit pdps)*2,35(Minion+Gems)*1,49(Melee Phys)*0,84(splash)*0,64(multi)=920
Hatred
842*0.36*1.85=613
(613+920+214)*5.86=10237 dps/spirit

lvl26 SRS 5l with Emp (no Multi)
653*2,25*1,49*0,84=1838
hatred 1838*0,36*1,85=1224
5,86/2.05=2,85
(1838+1224+214)*2,85=9336 dps/spirit

Conclusion: The DMG we loose is quite low
And if we go that way, dropping Anger wouldn't change that much regarding the dps.
In a 6L Id obviously use both, but I guess with the 5L I'll use a lvl3 Emp instead of Multi

Impact for Vaal Haste

Multi
APS Calc 1.63 (base)*(1.59 (haste+v.haste)*1.48 (aura)*2.05 (Multistrike)=7.86 APS
13731 DPS/Spirit
Without
1.63 (base)*(1.59 (haste+v.haste)*1.48 (aura)=3,83
12547 DPS/Spirit
=>More APS scales better, but still not a big difference


Regarding ZO

As we have already 1.8% regen from tree, together with vitality we would have 4,3% Regen... so at 6k ES we would have ~260ES/S, and it just costs us 5 Points, but Id drop 3 Points for Faster Start of ES Recharge


@Ghazzy
I'd recommend to delete that 9 Million DPS, if you like I can calculate the DPS with Flesh Offering and so on, but I guess we would end up with way less... 1 Million could be realistic*the EE Bonus=1,66 Million
Last edited by Ceratoidei#4354 on Nov 18, 2014, 1:47:53 PM
"
Ceratoidei wrote:
Yeah I was talking about EE :D

1. My theory and thoughts about EE:
Are just wrong :D

2. Anger= As we can't scale the Ele Dmg as good as the Phys, its maybe useless
105*1.85 (inc Aura)*2.05 (inc Minion Dmg)*0,84 (splash)*0,64=214/hit
APS Calc 1.65 (base)*(1.17 (haste)*1.48 (aura)*2.05 (Multistrike)=5.86 APS
214*5.86*25=31k DPS from Anger to Main Target
If we really do a million dps, its not worth it

3. Multistrike in general
It locks the spirit for 3 attacks at one place, as it seems most of our enemies die before these have happend it could make sense to drop it and increase our one-hit-dmg or duration of spirits

lvl23 SRS with Multi in 5L
489 (one hit pdps)*2,35(Minion+Gems)*1,49(Melee Phys)*0,84(splash)*0,64(multi)=920
Hatred
842*0.36*1.85=613
(613+920+214)*5.86=10237 dps/spirit

lvl26 SRS 5l with Emp (no Multi)
653*2,25*1,49*0,84=1838
hatred 1838*0,36*1,85=1224
5,86/2.05=2,85
(1838+1224+214)*2,85=9336 dps/spirit

Conclusion: The DMG we loose is quite low
And if we go that way, dropping Anger wouldn't change that much regarding the dps.
In a 6L Id obviously use both, but I guess with the 5L I'll use a lvl3 Emp instead of Multi

Impact for Vaal Haste

Multi
APS Calc 1.63 (base)*(1.59 (haste+v.haste)*1.48 (aura)*2.05 (Multistrike)=7.86 APS
13731 DPS/Spirit
Without
1.63 (base)*(1.59 (haste+v.haste)*1.48 (aura)=3,83
12547 DPS/Spirit
=>More APS scales better, but still not a big difference


Regarding ZO

As we have already 1.8% regen from tree, together with vitality we would have 4,3% Regen... so at 6k ES we would have ~260ES/S, and it just costs us 5 Points, but Id drop 3 Points for Faster Start of ES Recharge


@Ghazzy
I'd recommend to delete that 9 Million DPS, if you like I can calculate the DPS with Flesh Offering and so on, but I guess we would end up with way less... 1 Million could be realistic*the EE Bonus=1,66 Million


ahh you are talking about the difference between empower and multistrike on the 5link. Yeah, I guess you can drop multi for empower in that case, however, a lvl 3 empower is a bit more expensive than a lvl 20 multistrike (3-4ex vs 1ex?)

On the matter of the numbers, multistrike also gives a 57% increase in physical damage, since all of the srs its base dmg is physical, you need to include this.

On anger, you dont need that, at all, Ghazzy put it in only at the very last when he had enough room

Again, regarding ZO, you get 4.3% regen, sure, for 5 nodes, which I see get taken from the recharge nodes, which give 70%.

Lets take some simple numbers here for the recharge time:

you get about 55% recharge delay reduction without the cluster, 125% with, this comes down to a recharge time of ~3.8 seconds without and ~2.7 seconds with. A difference of 1.1 second.

Considering you can recharge an extra 4.3% ES per second with the 3.8 second reduction, you get about a 16.4% ES regen in that time. while, with the 2.7 seconds you dont get that but you jump up 1.1 second earlier. Now you have to ask yourself, if its better to either:

avoid damage all together, meaning the 2.7 seconds is a huge deal, because it means you are allowed to make a mistake in dodging earlier

be stupid and think you can tank stuff with 4.3% regen.

Consider a couple things: Tanky melee builds have both regen and leech, with armor and max res (most of the times), and are supposed to tank. Spellcasting MoM builds are supposed to not get hit, but have a buffer using their mana AND their pots, if they do get hit. They dont like to get hit tho. ES builds, and in general summoners, dont have leech or armor, nor do they have access to pots. Would it then be better to avoid all together or rely on regen?

Im not saying ZO is bad. Im saying the 4.3% regen is not worth the difference in recharge, because in worst case for the recharge rate, you take a hit of 16.3% of your ES pool, and regen it before you can recharge, in the average case, you take a hit of ~30% of your ES pool. It will regen 16.3% after the 3.8 seconds, and then the resting 14% after the delay. However, in that case, the delay reduction wouldve given you that same 30% recharge after 2.7 seconds. Do these hits kill you tho? I guess not. Lets not talk about hits of 50%-60%, which do occur, since you dont have armor.

Im not even talking atziri here btw, in that case, the recharge delay reduction is strictly better
Ign: Leary_AscendedNecro
Twitchtv: leary93
Youtube: https://www.youtube.com/channel/UCfzgUpVcv6wzrs5TwKZaGJQ
With Melee Splash we would reach 1.45 Million DPS with a 6L and lvl28 SRS, before EE
Played my first few maps and I'm surprised how fast I can clear
Vaal Haste + Quicksilver and run :D
I just cast Spell Totem for bosses, as there seems to be no need

After crafting benches are back, I'll be able to drop my last Dex-Node and get ZO, as it seems, with my way of playing maps I can lvl saver with it
Do you use spell totem and EE on maps (not atziri etc) ?
IGN: Imoenpl, nieuczdziadajakcharchac
my first POEvid "Hybrid Wander and Atziri fight" http://youtu.be/0e-ffI2cOfY
No need at all,
and as I thought without Multistrike your Minions move way faster as they don't get locked, in a 6l it would be possible to add inc duration or MofL or Added Fire

Sadly my laptop is to bad to record a video, but while you have Vaal Haste up, casting SRS next to a mob, feels like a huge aoe skill, it even makes sense to just run through a pack, as the remaining minions will take care... cast a few at the next and keep running ^^

There is one video on youtube of a gorge run... check his vaal haste, he always activates it way to late and if you have quicksilver in combination, you will almost never run out of souls, as long as you don't reach a dead end
Is a 6L searing touch viable with this build? I have one already, but not sure how good it would be...
"
Ceratoidei wrote:
Yeah I was talking about EE :D
2. Anger= As we can't scale the Ele Dmg as good as the Phys, its maybe useless
105*1.85 (inc Aura)*2.05 (inc Minion Dmg)*0,84 (splash)*0,64=214/hit
APS Calc 1.65 (base)*(1.17 (haste)*1.48 (aura)*2.05 (Multistrike)=5.86 APS
214*5.86*25=31k DPS from Anger to Main Target
If we really do a million dps, its not worth it


Anger is over 200k DPS after EE and 1 offensive curse against 0 res/0 curse res mobs. Against 75res/60curse res mobs anger is 110k DPS. (Your APS calculations and #Spirit calculations are wrong.)

It's around 10-15% more DPS overall.

Also multistrike for me gives 2M DPS, whereas MOFL (the best possible replacement for it) gives 1.66M DPS. You might be able to get away without multistrike for solo play, but in parties or for uber atziri you will need it.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Nov 27, 2014, 2:45:09 PM
Hi All,

I'm in need of your help. I'm reaching level 80 with this build and struggling with having not enough DEX, Mana to run Arctic Armour and if I replace some gear my resistance will drop.

Any advise on this? Below are my gears which looking for improvement.

Spoiler



IGN: Xudimijohu (Marauder)
IGN: UnfaithfulNecromancy (Witch)
IGN: Xodobiniwi (Shadow)
Last edited by arothhaas#0757 on Dec 1, 2014, 3:14:55 AM
"
MatrixFactor wrote:
"
Ceratoidei wrote:
Yeah I was talking about EE :D
2. Anger= As we can't scale the Ele Dmg as good as the Phys, its maybe useless
105*1.85 (inc Aura)*2.05 (inc Minion Dmg)*0,84 (splash)*0,64=214/hit
APS Calc 1.65 (base)*(1.17 (haste)*1.48 (aura)*2.05 (Multistrike)=5.86 APS
214*5.86*25=31k DPS from Anger to Main Target
If we really do a million dps, its not worth it


Anger is over 200k DPS after EE and 1 offensive curse against 0 res/0 curse res mobs. Against 75res/60curse res mobs anger is 110k DPS. (Your APS calculations and #Spirit calculations are wrong.)

It's around 10-15% more DPS overall.

Also multistrike for me gives 2M DPS, whereas MOFL (the best possible replacement for it) gives 1.66M DPS. You might be able to get away without multistrike for solo play, but in parties or for uber atziri you will need it.



blablabla ^^
I made a excel sheet for a precise calculation
proof that I'm wrong, because I think you are wrong

The 1.4m are with Multi and Anger, dunno why you are talking about MofL :)

@arothhaas: you don't have any inc mana regeneration on your gear
use a lower lvl artic armour to keep your mana up... use skill points on dex, craft dex on gear
replace malignaris :D

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