Dominion's Hardcore Dual-Spark CI Witch - UPDATED for 1.0.1

how much armor do you have? is this stat important?
Dom, are you going to post a game play video? It would be cool to see your play style. Are you summoning zombies all the time, or only during tough fights?
"
gooter100 wrote:
how much armor do you have? is this stat important?
check his gear
Last edited by 1235 on Feb 18, 2013, 11:00:55 AM
I made a few changes to make the build slightly more offensive in the early game and optimized some health node usage to counterbalance it.

Level 20
Link
Trades the three 8% life nodes (one in starting area, two near fitness) and an 8% max mana node for 9% cast speed and early doom cast.


Level 40*
Link
More or less similar to your build to this point, I skip the 8% node near divine toughness and spend 1 more point than your build to get the fitness node near the path to double totems.


Level 60*
Link
I arrive at this point two levels earlier than your build, the total net trade being -14% HP for Doom Cast and 20 strength. Most likely, I will be spending these spare points on agility nodes to equip and level bear traps so it's a bit of a wash.


Rather than go for the witch lightning nodes, my first offensive nodes towards end game would be to go through the lightning nodes to celestial walker and prestidigitation. Both options are 9 points, +54% lightning +2% cast +15% lightning resist +10 int vs +8% lightning +10% elemental +6% cast +10% resist all +16% mana.
Dom, you mention that you don't like ice spear because of the range restriction there is on the phase two of the shot, but when you place them point blank on a target, you can hit with all the spray shots, thus doing more up close, and the show still travels afterwards because of the 100% pierce at the start. Did you take this into consideration when going spark? also how reliable are your shock stacking on targets? i'd like to find out just how powerful shock is compared to ice.
"
XZlayeD wrote:
Dom, you mention that you don't like ice spear because of the range restriction there is on the phase two of the shot, but when you place them point blank on a target, you can hit with all the spray shots, thus doing more up close, and the show still travels afterwards because of the 100% pierce at the start. Did you take this into consideration when going spark? also how reliable are your shock stacking on targets? i'd like to find out just how powerful shock is compared to ice.


point blank is projectile attacks, ice spear is projectile spell.
IGN: hyperculler (torment)
Maybe I'm missing something here, but some of the passive decisions you made make little sense to me.

Your Suggested tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0BbwLjB6UMfRB_EVAUsBZAF1AaMh0UHdkn7SlPLJwspyy_LR80CjlSOjA62DvhPI5DVENjSbJMLU3YTm1PfU-_UWBXK1fJWAdY9VnzWitfKmaeZ71r220ZcH1xTXNTdFV2EXzOfll-r3_GgFaBb4IQgh6Cm4RIhX2IQot6jHaNGY9Gms-boZ3Enjyj8qcIpyuplayYrKq3MbiTu9a8N8AawFTBtMHFwfPDbcae0NDa3d2M37DgEuL35Ozmgevk6-7sGOw47m_z3ffX-tI=


My Suggested tree (Note: Ice instead of Lightning for reason of preference and nothing else)
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgMBAW8C4wdjB6UMfQ5IEH8RLxFQEZYXVBoyHNwdFB3ZHwIigSycLKYspzQKNsU3ZjeDO-E8jkNUQ2NJskw1T31Pv1FgVkpXK1fJWPVZ81orZp5tGXFNc1N1ini6f8aAVoIQhEiFxYhCiGuLeo48j0aTJ5UEmZqaz53EnqGfe6Kjo_Km66cIpyupla-btve3MbiTu9bAGsBUwcXB88Ntxp7UBdgk2t3esN-w4vfjguOE5nzmgecL6rrrY-vu7BjyHfrS


On your tree:

  • You miss the 3x 30% ES increase with shield under elemental equilibrium.
  • You grab elementalist and body and soul in the Templar tree as opposed to going into the far superior Shadow tree (and grabbing the additional ES cooldown).
  • You grab spend 3 points to grab elemental adaption instead of the 1 point for elemental resistance (2 points for both).
  • You spent a ton of points to grab whispers of doom.
  • You didn't pick up doom cast (not sure if it applies to totems.)



It just feels like you gave up a whole lot of ES to have 1 additional and longer curses, and that some of the ES you did go for could have been acquired more efficiently elsewhere.
Last edited by Zaffax on Feb 18, 2013, 3:19:28 PM
How gear dependant is this build? im lvl 43 right now.

I only have around 1exalt 3-4gcp~ equivelant to put into this char.

Thanks
Breach : MLXFL
"
Zaffax wrote:
You grab elementalist and body and soul in the Templar tree as opposed to going into the far superior Shadow tree (and grabbing the additional ES cooldown)


The Body and Soul nodes are along the way to Dual Totems while the Nullification nodes are tucked away in the Shadow starting area and each give 10% less ES.
IGN: Yeph
"
Zaffax wrote:

You grab spend 3 points to grab elemental adaption instead of the 1 point for elemental resistance (2 points for both).


Elemental adaptation increases your maximum resists, not giving you a bonus +% resists, that's why it's so very good. Dual curses is really useful for a dual totem build, not like you can run around casting freezing pulse, you need something to do to increase your damage/survivability as needed
Last edited by fallum_emp on Feb 18, 2013, 5:05:25 PM

Report Forum Post

Report Account:

Report Type

Additional Info