Auction House Petition
" Sweet :D Finally get that stuff that should have been here way before release! "just for try, for see and for know"
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I posted in an earlier thread that a revamped trade system could greatly reduce and possibly eliminate RMTing. I am personally fine with the xyz if someones not online no biggie i just go back to killing stuff so im at a neutral position here. However if you did use this to kill rmt i could see major changes such as. Perma allocation to items dropped by players in an instance. No direct player trade. Fixed orb values synched by vendors or alternatively with the trade system and player base. Items always sold to highest bidders. The only RMT i could see getting past that would be for an account but another defense on top of what's already there could easily destroy it. However if you do decide to do something like this GGG i shall miss giving new players decent items and uniques i have multiple of but if its for the ultimate good of the game you guys vision for us not what we do for ourselves then i implore you to do so.
I am water,I am life. |
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Here are my thoughts on a good trading system.
http://www.pathofexile.com/forum/view-thread/785343 This sums up my thoughts nicely. IGN JimansNotSummoner
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" boom "Minions of your minions are your minion's minions, not your minions." - Mark
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Awesome, trading just got more OP!
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" nothin but net IGN: KoTao
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AH+1
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+1 for auction house
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Iam against an AH or any tool which makes the life for itemflippers/RMT'ers even more easier as it already is.
Have absolutely no problem with current state of trading. |
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I know that currency trading could be made much better than it is now. I would like some way to simplify basic currency-to-currency transactions. Seeing lots of people constantly spamming their own skewed orb ratios in the trade channel is counterproductive to getting any real trades done. Their spam drowns out anything else. Same thing carries over to the "Social" board too.
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