PoE 1 PC servers are restarting in:
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They should be back up in approximately .

Rather comprehensive feedback (not kidding), because some people were asking for it

I enjoyed the read.




awesome feedback. you express most of my thoughts, but much better than i could ever do :-)


too bad GGG will most likely not do anything. 2 years they haven't done much that indicates going towards a meaningful direction.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Took a bit, but certainly worth a read. I am glad you touched on gated content and legacy items. Legacy items in particular took/take away from the awesome concept that uniques should enable certain builds, not be best in slot. Coming from someone WITH legacy items, this needs to change. I hope GGG takes your message to heart so that we can continue to have an even better version of the best game I have played in a while.
"
moozooh wrote:
Managing difficulty and tactical involvement.
So far the game has pursued the enemy attribute design that is best demonstrated by races such as BLAMT: dumb monsters that hit like trucks. Obviously this encourages simplistic, brutish approaches to dealing with them more than anything else; it becomes a war of attrition, a war of numbers. Instead, intelligent enemies that counteract or avoid your skills and use several different skills on their own, depending on the situation, are so much better. Remember how Half-Life's marines were a shocking contrast to Doom- and Quake-styled zombies/demons/shamblers who just blindly attacked you the moment you entered their line of sight? Smart enemies > tough enemies.

Spoiler
I wish ARPG developers could fix this problem because the games would be a lot more engaging. Though, ARPG's are about grinding and so any fight mechanic will become boring after 30 repetitions.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Last edited by Daresso#3599 on Jul 4, 2014, 7:58:35 PM
"How do legacy items affect you, and if you don't like them go play another league.... "

Nailed it. That the 4 month leagues now have artificial prices due to the new legacy speculation market.

"
moozooh wrote:

* The legacy item situation and unique item balance in general.
Needless to say that it's something that not only plagues permanent leagues immensely, but also has great effect on temp league economy.

People who have had the time and determination to accrue the needed amount of currency buy out blatantly overpowered items such as Mjolner regardless of whether they actually need them, but to have a leverage in case these items will be nerfed at some point later, still during the temp league or otherwise. This artificially inflates prices for these items. I'll point this out one agant: legacy item situation is particularly biased towards the rich who have already accumulated a number of these items, so their wealth grows exponentially compared to the rest.

Many legacy items are very strong in the current meta, enough to propel some builds into immortal status. Again, the major division here is mainly time of admittance.

The solution would be to forcefully reroll all uniques, bases, and whatnot to their current value ranges, and do this upon every patch that introduces the relevant buffs/nerfs. It would make a small percent of oldtimers pissed but will only do well for all the rest both—now and down the line. Many players who do use the legacy items regularly, like myself, understand and accept it. In no way or form are older players entitled to absurdly overpowered versions of already (mostly insanely) powerful items just because they started earlier. It will stop the ridiculous price gouging on everything that's "about to become legacy". Excuses such as "we don't want to bring the servers down for a few hours while the DB updates" are ridiculously weak; this isn't Gmail or anything else people are relying on for work or something equally urgent. Vaal orbs trashing some of these items have been the only saving grace in a long while, but clearly they aren't enough.
Last edited by IamtheAxeMan#6525 on Jul 5, 2014, 1:57:12 AM

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