DRelentless' Low-life BM Redbeak Reaver (25k dps) -> $$Cheap Build

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Kussler88 wrote:


i find that the most efficient now is Kill. Attack speed, Kill

We are using the one linked by ZX99, very detailed. we just load the link from POE official tree.
I chk your tree later
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Drelentless wrote:
Let me point out the issues to your preferred setup, although it is still up to you:

- The bread n butter of why the build works is "multistrike", you basically get 2 free attack without extra cost
- ST cannot use multistrike therefore u will have "mana" issue, sacrificing a gem slot for life gain is not worth it.
- The reason why ele buzzaw is very effective is because of using a 2.1 attack speed foil, compare to redbeak
2.1 / 1.43 -- it has 47% "more" attack speed. I cannot sustain my attack if I use 2+ as 1h without life gain and low regen.
- Multistrike scales so well with attack speed buff like bloodrage n haste, ele buzzaw don't have that.
- Ele weakness is very crucial because you dealt almost purely elemental, you basically double your damage to resistant mobs/bosses.
- you need the haste aura, because confirm you need the movespeed, as most 200+ es boots don't have MS.
- enhance is better than empower for bloodrage. But I would rathet put vaal discipline if I have extra slot.
- you are considered very tanky against physical, so no need immortal call. Enfeeble is good against "all" damage, degen , CB. U name it.
- Yes arcainvision is important, but since u have lori's lantern it helps, but I agree with u on this.
- Essentia may turn out a better alternative, because now you lack flat damage bec of wrath/anger nerf, u already have +118% ele, adding another 100 not so effecient anymore, but we'll see how the end result later.

Hope it clarifies the things. : )


Yes I didn't though about the two free attacks from multistrike, that is certainly a good motivation for going melee. If I free the gloves from the CWDT setup I can put there whatever skill seems best with cast curse on hit, enfeeble and elemental weakness. From what I have read cast curse on hit is going to be 100% from level one and will give more potency to the curses linked levelling onward. So that's going to solve their mana cost too. Using Essentia Sanguis would be mandatory by that point, to free the nodes from Ghost Reaver to Whispers of Doom.
So this is going to be my tree at 104 points.

Haste is a 60% aura, I really like the idea to run all tre purity auras, especially since there is going to be no +max res from the tree. I think I won't run it. Or maybe I'll use it in place of purity of ice. But even then I would have 96.84% life reserved, maybe not enough to cast everything.
I must say I can't wait to try it out :)
Cleave seems to be extremely powerful with this spec in 1.2 If I understand it correctly, each weapon adds a 65% efficiency now (130% total), which is then multiplied by the newly added "20% more damage" while dual wielding. That brings it to a total of 156% damage and 100% base damage, which was previously 120% and 80% base damage.

I don't think it will do well with Conc Effect though, so Reave might be the best option until you get a 5L.
Last edited by Izuria#6094 on Aug 17, 2014, 9:11:17 AM
^ yup CoH is also viable option if it suits your game style. I prefer haste, especially in a party. Everyone just moves fast and enjoying the fast paced clearing, everyone will like you with that maxed buffed 8 auras :)


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Izuria wrote:
Cleave seems to be extremely powerful with this spec in 1.2 If I understand it correctly, each weapon adds a 65% efficiency now (130% total), which is then multiplied by the newly added "20% more damage" while dual wielding. That brings it to a total of 156% damage and 100% base damage, which was previously 120% and 80% base damage.

I don't think it will do well with Conc Effect though, so Reave might be the best option until you get a 5L.


Yeah, that cleave buff is going to be huge for ele dual wield builds, but the 20% more damage I remember is for phys only. Conc effect in cleave is pitifull, you'll get hit alot.
Yes the new cleave is a good candidate, I will test it for sure.
About the 20% more damage while dual wielding however:
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it's all physical.

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Drelentless wrote:
^ yup CoH is also viable option if it suits your game style. I prefer haste, especially in a party. Everyone just moves fast and enjoying the fast paced clearing, everyone will like you with that maxed buffed 8 auras :)


Which auras would you run then?
Wrath, anger, discipline, grace and vitality are mandatory. One purity and then haste?
Last edited by ZX99#1272 on Aug 17, 2014, 10:20:13 AM
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ZX99 wrote:
Yes the new cleave is a good candidate, I will test it for sure.
About the 20% more damage while dual wielding however:
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it's all physical.

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Drelentless wrote:
^ yup CoH is also viable option if it suits your game style. I prefer haste, especially in a party. Everyone just moves fast and enjoying the fast paced clearing, everyone will like you with that maxed buffed 8 auras :)


Which auras would you run then?
Wrath, anger, discipline, grace and vitality are mandatory. One purity and then haste?


At level 16 Reduced mana gem you can only run 7 auras, (5x60% + 2x40%)

Wrath-Anger-Haste-Disc-Grace - Vitality-Purity of elem if you still lack resist gears.


At level 19 Reduced mana gem you can already run 8 auras (5x60% + 3x40%)- total life should be 1300+, which is easily obtainable now.

Wrath-Anger-Haste-Disc-Grace - Vitality- 2 purities

Refer to previous page of this thread for the calculations.
Oh yeah, you are right. I was miscalculating the % of the auras.
As you said
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(5x60+3x40)*(0.31)*(0.71) = 92.44% or you are left with 7.56% life

I will run two purities for sure, with all the elemental damage we'll be doing the +max resistances will be invaluable.
It will be 5x60 (Wrath-Anger-Haste-Discipline-Grace) and 3x40 (Vitality-Purity of Fire and Lighting).
Will using only vitality gem give enough life regen to fill the mana requirements of reave?

Assuming you have a lvl 17 vitality gem:

Lvl 17 Vitality Gem = 1.50% life regen

Increase Effect of Aura = 68% + Inner force(21%) + Athleticism(5%)= Total 94% increase effect of auras/buffs

1.5% regen * 194%(From passive buffs) = 2.91% life regen

HP From level(12/Lvl) at lvl 70 = 900
Base HP(Shadow) = 57
HP from STR(150) = 75
Total = 1032
Total with 8% from passive = 1114.56
Total Regen / Second = 32.433696 HP/Sec

Reave = 5 req mana based from new update
Multi Strike = 180%
Life Leech = 130%
Conc Effect = 160%
Weapon Ele = 150%
Mana Req = 31 Mana per strike

Assuming you strike 2 times a second, meaning 6 strikes due to Multi strike, wouldn't the 32.43 regen be enough?

EDIT: also this is assuming you are killing a single target, wherein the 2 life gain from red beak only does give 6HP per strike

EDIT 2: But if you do take the Sharper node(1% regen in scion start), you get 54HP/Sec regen. Dunno if this can counter the loss of the 2nd red beak though.
IGN SilverShotel
Last edited by fatachy#7813 on Aug 17, 2014, 11:57:12 AM
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ZX99 wrote:
Oh yeah, you are right. I was miscalculating the % of the auras.
As you said
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(5x60+3x40)*(0.31)*(0.71) = 92.44% or you are left with 7.56% life

I will run two purities for sure, with all the elemental damage we'll be doing the +max resistances will be invaluable.
It will be 5x60 (Wrath-Anger-Haste-Discipline-Grace) and 3x40 (Vitality-Purity of Fire and Lighting).


Correct. That's the ideal setup.
minion stats: http://goo.gl/gQxs0w
Modifiers: http://goo.gl/jGIr8b
Zombie dps calculator: http://goo.gl/XIStJV
Last edited by Galax201#1110 on Aug 17, 2014, 12:20:20 PM

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