Spectal Throw is not in line with melee
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What I believe some people in this thread are trying to say is that they feel melee is under powered when compared to ranged builds. They worry that the existence of spectral throw will hinder any future buffs that melee could get because most buffs to melee would also buff spectral throw. Spectral throw is already one if the best builds in the game and buffing it any further would make it OP.
I am of the opinion that melee is underpowered at the moment and it has to do with the fact that getting 1 shot happens in this game from time to time and the best defense to avoid 1 shotting is to kite enemies and avoid getting hit all together. When I play melee I want to stand and bang with enemies I don't want to kite however the way the game is now it would seem that melee characters are expected to do their best to kite and avoid really big hits the same as ranged characters. What I would like to see is more micro potential for melee characters maybe in the form of a skill gem. A way for melee to avoid damage without sacrificing a lot of time to kite and close the distance with the enemies again. I want a witcher style fighting system implemented for melee characters that may be impossible but that woild be my dream solution XD IGN:Dethklok
lllllDanziGGlllll - 100 Ranger ~ HOGM Mirror Service: View-thread/2479762 Old:870532 |
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The way that the ranged skill, Spectral Throw interacts with melee weapon passives and support gems leaves only one way to improve true melee's feasibility.
An implicit % incoming damage reduction should be added to the true melee skill gems. It would open up more build diversity (nodes other than life) for melee players. ST is still great as a 'ranged melee' attack, and everyone rejoices! |
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" That's a drawback of the - otherwise wonderful - open skilltree. You can only partly give melee an advantage in tankyness (by "more points investment to get to..."), as even a bow user or a caster can just invest the skillpoints, walk to Marauder zone and grab all the tankiness in the world. Sure, this could be balanced better than it currently is while still maintaining the idea of an open skilltree, but it is closely related to this concept. If each class had their own tree, you could simply add a skill for Marauder that does "30% physical resist", or a skill for ranger that does "30% projectile damage". But as it is, and especially with the horribly designed ST gem (why on earth does that thing return and hit again???), every advantage of melee can be used by ranged characters too... while they still have the obvious advantage of ... being ranged. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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" I cannot speak for what others are saying, but my issue with you and your post comes down to the title: ST is stopping you from playing the game. THAT is where your problem is you. You feel it's bad for the game? That's fine, and a post titled "Why ST is bad for PoE" is much different in tone and intent than yours. You don't like us addressing your issues with playing game due to ST don't set your post up that way. Support a free Hong Kong. I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei Last edited by Support#0000 on Jun 9, 2014, 7:03:15 PM
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Damned right, Arch.
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You're asking a Category 1 poster to be a Category 2 poster, Arch. Not going to happen.
As a Category 2 poster, I still say: Fuck Spectral Throw. It messes with another sacred paradigm (melee weapons operate at melee range, give or take) without the due consideration for such a change. What could have been a cool mechanic (I'm thinking the Blademaster skill Crosscutter from Hellgate, but I'm sure there are other examples) became a rampant game-breaking addition simply because GGG didn't seem to stop to think what would happen if you could apply 'projectile' supports to a melee weapon. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Jun 9, 2014, 6:57:16 PM
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" Impossible in a hack n slash game like PoE.plus witcher itself it's in anothoer whole league as a game for me personally. BTW i do not think melee is underpowered compared to ranged.I think melee and ranged are both underpowered compared to spectral throw,and to some extent wanders. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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" Cast on Crit is the worst! IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ |
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" have you even played ST EVER? at highend they SUCK, unless you aura them to death, or possibly have a 400+DPS weapon, otherwise there dps is just blah. Then not to mention reflect and most definitely CB, can and will kill you before you may even know it, though the reflect can be worked around, CB is always an OP Killer. IGN:Axe_Crazy
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