Spectal Throw is not in line with melee
" Problem I find with ST is that GGG kind of released it to *fix melee problem*. And it really does work, problem is that you are not melee anymore.. I have a pure melee char that focuses on frenzy as main (melee) attack skill, with other stuff just being auxiliary skills. If I switch my frenzy to a LMP ST (even without respecing) my build just gets better as it kills still almost as fast with way better survival and so less desynch in comparison. It is just wrong.. |
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After the recent buff to dual-wielding, I spent about 50 regrets rerolling a decked out Dual Strike dagger Shadow, and it ran perfectly for awhile. Nice DPS, good tankiness.
But I ended up dying a few times in the Apex. Why? Well, the fact that I was melee put me at quite a disadvantage. In every single situation that I died, I asked myself: "Hm what could I have done differently to not die?" Oh right, not play melee. I am certain that if I had specced into a Spectral Throw build, I would've done magnitudes better in the situations that currently prove to be unreasonably difficult to my melee character. Spectral Throw allows you to use your melee weapon at range, in the safety of a corner, and clear a screen faster than a melee character can even reach the mobs. ✮ in-game @FTMFW ✮ twitch.tv/RRTSON ✮ [Shop] http://www.pathofexile.com/forum/view-thread/909223 ✮ [Build of the Week] http://www.pathofexile.com/forum/view-thread/1034503 Last edited by rrtson#7791 on Jun 9, 2014, 1:26:14 AM
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ST should work with "throwing" weapons only (maybe that was the original idea), like knives & hatchets, and not with "non-throwing" weapons, like swords (even 1H) and mauls. That would require an introduction of a new weapon class, tho.
Anyway the fuck is now done. There is no way back. When night falls
She cloaks the world In impenetrable darkness |
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" +1 Bows don't work with increased weapon damage except bow damage, wands don't work with increased weapon damage. ST should be treated as such, it should have been introduced with throwing weapons like javelins for example. ST should be a ranged skill, not a ranged melee skill. Last edited by Startkabels#3733 on Jun 9, 2014, 5:34:18 AM
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They had to introduce ST. As a bait for people to come back. This is typical power creep in action. New content has to be better/stronger/more lucrative than old one. This is slippery slope tho. It rarely ends well.
Uber atziri uniques are perfect example of that. And new 'uber' items ofc shall be 'morer and bettererrer' Sadly ST made entire palytyle (melee melee) a stupidity. I think it was a bit too big of a price. |
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" Except playing as melee is not fun. If you don't like ST if you're constantly thinking why you are struggling when ST solves all your issues. Last edited by Startkabels#3733 on Jun 10, 2014, 6:14:30 PM
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Possible alternative idea,
change it to Spectral Strike. If and only if you hit an enemy with it you launch a Spectral Weapon as you do currently, your initial target only gets hit on the return trajectory. Wouldn't need any special damage values, main hit does full damage, projectile does 40% less damage. A delayed 160% weapon damage split across two attack types (melee and projectile) that's much harder to setup ideally because of the initial target required. It'd still provide some serious ranged power but at least you'd have to be in melee range of a single enemy (not hitting anything wouldn't launch a projectile) and much more competition for support slots. I don't know, just a possible idea to salvage this skill without invalidating all the work and microtransactions for it. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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GGG needs to continue to walk the path they've chosen earlier.
-More AoE options like Melee Splash, Reave. More of these please -More benefits for melee in passive tree: For example combining offensive nodes with defensive ones was a good change -More efficiency for melee: Skills like Multi Strike, balance changes like movement speed reduction on armour and early game attack speed that are planned occording to the manifesto thread That is helping melee, ST is really working against melee. In my opinion ST should be taken out of the game and introduced later together with throwing axes/throwing knifes for example Last edited by Startkabels#3733 on Jun 9, 2014, 6:12:02 AM
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" Spectral Throw isn't melee. You've chosen to play melee. Therefore by assuming Spectral Throw solves your problems is basically saying, you'd rather be playing ranged. I know, I know, Spectral Throw was made to augment melee but as far as I am concerned, it isn't melee. Therefore, stop considering it and pretend it doesn't exist. If you really cannot enjoy yourself with this skill existing, you must have a very unfulfilling life, always thinking of what you don't have. "Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00 |
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No ST should not be a melee skill, that statement you make by itself tell how unbalanced ST is considering it is more optimal for almost any melee skill as any other skill.
You know players often play this game because they can build anything they like, so do I. But people also want to build as strong as possible and as effective as possible. With ST you will never be able to to this, which is game breaking for me personally yes. |
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