[HC] Avatar of Fire Molten Strike | 53k dps | Full Guide level 87 (updated 1.1.4)

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MissMurder03 wrote:
I could not understand the choice of bandits ... could you help me? Could you clarify me who I help in normal mode, the cruel and mercilles?


Oak in normal (+40 hp), Kraityn (8% ias), and kill all in merciless (passive point).
IGN: FalconPunchingManiac
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MissMurder03 wrote:
I could not understand the choice of bandits ... could you help me? Could you clarify me who I help in normal mode, the cruel and mercilles?


Oak in normal (+40 hp), Kraityn (8% ias), and kill all in merciless (passive point).
IGN: FalconPunchingManiac
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is doryani mace and 6l a must?

i can cope with lioneye remorse , doryani belt but , and i have a lightning coil instead
trying to level a character based on this build im looking out whether those are of must
thanks


I don't think either a must as far as being to get far into mapping.
But you will want a 250+ dps weapon, 5 link I would drop fire penetration off.
You'll just need to make sure you curse the fire res mobs.


hp 5010
all capped resist

i dont understand how u can push ur dps into 14k
while i only got 4k dps
help pls
Sorry for the late reply, been taking a break from the game. For starters, you've got a pretty crummy roll on your weapon, this is a big deal because quality gives 20% more base damage (due to no expicit ipd on wep). It can roll up to 85 - 160 base damage. Also, you have no attack speed on your gloves, lower dps stats on your jewelry, and no quality / high level on your gems (particularly faster attacks). What level are you? The dps nodes you take at the end give a big boost in dps.
IGN: FalconPunchingManiac
Last edited by Mysphyt#0013 on Jun 29, 2014, 2:35:54 PM
Was making this build and ended up getting a soul taker drop when going to kill Alira in Merciless. After sacrificing 100 virgins to the RNG gods, I decided to try and make soul taker work with the build. The changes I made were turning off blood magic (using a blood magic gem for casting flammability) and swapping the mace points for axe points. I ran some calculations on getting 3 60% auras running but decided it wasn't worth the points. I'm getting close to done with the build (need new jewelry, gloves and a 6L) but am right now sitting at 8.1k tooltip dps at level 75.

Would you have any other suggestions on how your build can be optimized for Soul Taker? Or would I be better off just getting the Doryani's and switching to the base build? Thanks!

Also, here's my gear to look over.


Could you help me again? I wonder what the main attributes for glove and armor, that is very difficult to find them exactly as you use. Knowing what the key attributes, it becomes easier to find something similar. I await response, thank you!
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diggy008 wrote:
Was making this build and ended up getting a soul taker drop when going to kill Alira in Merciless. After sacrificing 100 virgins to the RNG gods, I decided to try and make soul taker work with the build. The changes I made were turning off blood magic (using a blood magic gem for casting flammability) and swapping the mace points for axe points. I ran some calculations on getting 3 60% auras running but decided it wasn't worth the points. I'm getting close to done with the build (need new jewelry, gloves and a 6L) but am right now sitting at 8.1k tooltip dps at level 75.

Would you have any other suggestions on how your build can be optimized for Soul Taker? Or would I be better off just getting the Doryani's and switching to the base build? Thanks!

Also, here's my gear to look over.




I have little experience with soul taker, so I can't really give advice. Replacing aurseize and getting a 6L would increase your dps, so would quality gems.

IGN: FalconPunchingManiac
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MissMurder03 wrote:
Could you help me again? I wonder what the main attributes for glove and armor, that is very difficult to find them exactly as you use. Knowing what the key attributes, it becomes easier to find something similar. I await response, thank you!


These are the glove stats I recommend in order of importance:
Life
Resists (if not capped)
Attack Speed
Physical #-#
Armor
IGN: FalconPunchingManiac
Hi, I understand that Iron reflexes wasn't taken because of the BM keystone, but why isn't unwavering stance taken? Isn't it pretty mandatory for melee characters?

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