VictorDoom's 2h Marauder, 7.7k life(no kaoms) huge dps[Uber Killed, with video] [2.0]

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Peterlerock wrote:
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VictorDoom wrote:


Do you actually need Grace in this build (ergo the reduced mana reservation)?
You could take the absurd attack speed and 12% health notables at Duelist instead.


4% mana reserve means you can run herald of ash along with the normal hatred and haste(or grace if u want to be more defensive)


2 nodes for 15% added fire damage and huge overkill damage is just insanely worth it.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Nov 15, 2014, 7:51:10 AM
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VictorDoom wrote:

2 nodes for 15% added fire damage and huge overkill damage is just insanely worth it.


I would have dropped Haste/Grace, not Herald of Ash. And add Elemental Proliferation for HoA in the now freed up gem slot, because this is just insanely good.
Especially when using Conc Effect on Cyclone, this more than quadruples the clearspeed, as monsters die to the overkill burn screenwide even in highlevel maps.

Lvl 20 haste is just 16% attackspeed.

Dropping everything above the twohanded crit notable, and instead taking the nodes up to Trickery, like this:
-20 Int + 20 Int
-16% attackspeed (haste) +12% attackspeed
-10 Str + 20 str
-12% life +24% life
-12% chaos resist
+30 Dex
+20% Crit
+20% Elemental Damage
+Elemental Proliferation

To me, this looks like a winning trade.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock on Nov 15, 2014, 9:46:10 AM
"
Peterlerock wrote:
"
VictorDoom wrote:

2 nodes for 15% added fire damage and huge overkill damage is just insanely worth it.


I would have dropped Haste/Grace, not Herald of Ash. And add Elemental Proliferation for HoA in the now freed up gem slot, because this is just insanely good.
Especially when using Conc Effect on Cyclone, this more than quadruples the clearspeed, as monsters die to the overkill burn screenwide even in highlevel maps.

Lvl 20 haste is just 16% attackspeed.

Dropping everything above the twohanded crit notable, and instead taking the nodes up to Trickery, like this:
-20 Int + 20 Int
-16% attackspeed (haste) +12% attackspeed
-10 Str + 20 str
-12% life +24% life
-12% chaos resist
+30 Dex
+20% Crit
+20% Elemental Damage
+Elemental Proliferation

To me, this looks like a winning trade.


Oh yeah youre right there, ele prolif with herald of ash would boost the clear speed higher than with haste, especially when going crit, its better route you made there, would have to get quite a bit of chaos rez on gear to run bloodrage with that build but assuming you already have a insane crit sword you are likely to be ablle to afford the chaos rez gear as well.


I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
I keep forgetting Blood Rage, as I've never been in a position to cap chaos resist, and usually don't go crazy on life regen and life pool. Can't afford the stuff you can afford. ;)
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Updated for 1.3
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
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VictorDoom wrote:


Why do you go for swords instead of maces/axes?
Why you don't take Amplify for 2 points for extra cyclone AoE?
Is it worth spending 4 points for 3% extra leech? Especially early game when items are crap.
How viable would this be for a hardcore league?

I was trying to make a tanky dps melee and so far I've come up with 2 choices:

2h mace cyclone marauder:


crit dagger shadow + shield + acro: (Yes, with acro you would still be at around 40% block at all times with tempest shield)





Breaking my balls trying to decide what would be the best melee to play HC.
I like the fact having tons of life, regen and good dps but the armour is a huge drawback. It doesn't help at all.

Let me know what you think.
Nemesis IGN: [Removed by Admin]
Last edited by hellzer on Dec 11, 2014, 4:46:04 PM
Swords get best attack speed which improves this build's immortality because of lgoh. This build is super tanky.
For try, for see, and for know.

This is a buff
Build Progression - outdated.
Please update.


I also noticed 1 thing. You can run 2x 60% and 1x 25% auras when your Reduced Mana gem is lvl 12 if you spend 4 points for Sovereignty cluster (14% reduced mana).
I know you only need 4% to do that with 20lvl Reduced mana gem but is it worth doing it early game when you have a possibility like that?
Grace or Haste for the matter of 4 passive points. After that the more you level your RM gem - you keep spec'ing out of there.


P.S. Potency of Will nodes - 45% increased duration on IC for 3 points could be something to consider.
Nemesis IGN: [Removed by Admin]
Last edited by hellzer on Dec 11, 2014, 5:11:22 PM
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hellzer wrote:
"
VictorDoom wrote:


Why do you go for swords instead of maces/axes?
Why you don't take Amplify for 2 points for extra cyclone AoE?
Is it worth spending 4 points for 3% extra leech? Especially early game when items are crap.
How viable would this be for a hardcore league?

I was trying to make a tanky dps melee and so far I've come up with 2 choices:

2h mace cyclone marauder:


crit dagger shadow + shield + acro: (Yes, with acro you would still be at around 40% block at all times with tempest shield)





Breaking my balls trying to decide what would be the best melee to play HC.
I like the fact having tons of life, regen and good dps but the armour is a huge drawback. It doesn't help at all.

Let me know what you think.


Because swords are the fastest weapons, this not only means great dps with cyclone, but more importantly the attack speed gives substantially better survivability for 2 reasons:
1) Life gain on hit is the best defensive support with cyclone, and when you use a sword which is fast, the lgoh works much better than with axes or maces.

2)cyclone's speed is based on your weapon speed and movement speed as well, this means you can go in and out of cyclone almost instantly, with maces or swords if you have to run away you will ahve to wait longer for the attack animation to finish which might kill you


Amplify are the next 2 points i would spend, unfortunately i had to get the +30dex nodes instead because of the dex requirment of bloodrage, so it has to be left over for level 93 in my case.

its worth getting the 3% leech and Lgoh only early on, yes, but at around level 60-70 when you can start using bloodrage safely it stops being effective so spec out of them around then.


Well the build is designed for a hardcore league, its almost impossible to die with it once you get geared up, especially if you find a kaoms heart, the only things that can really kill you is palace dominus slam, courtyard trio with nasty mods and atziri, but in HC most people dont do those bosses so it hardly matters. As for the rest of the bosses which are considered dangereous like maegara or piety i can facetank those easily with just resistance flasks.




For some reason the 2h mace marauder tree doesnt work for me, could you try to post it again with poebuilder? maybe the tree on the site is being buggy


The dagger shadow tree looks ok to me, but i would start as a ranger instead, i dont think the shadow IPD nodes at the start are necesarry or effective for HC really, you will get better survivability as a ranger, or at least save some points.


Personally i am going to go with 2h cyclone in HC in the next leagues, the armor isnt necesarry in my opinion since you can just use immortall call and CWDT setups, armor is also ineffective and its pointless to stack it unless youre doing a aegis build.

"
hellzer wrote:
Build Progression - outdated.
Please update.


I also noticed 1 thing. You can run 2x 60% and 1x 25% auras when your Reduced Mana gem is lvl 12 if you spend 4 points for Sovereignty cluster (14% reduced mana).
I know you only need 4% to do that with 20lvl Reduced mana gem but is it worth doing it early game when you have a possibility like that?
Grace or Haste for the matter of 4 passive points. After that the more you level your RM gem - you keep spec'ing out of there.


P.S. Potency of Will nodes - 45% increased duration on IC for 3 points could be something to consider.


Havent updated the progression yet because we still dont know if we have the final tree or not, wouldnt really like to make 5 trees now and then remake them again in 24 hours, but generally the progression is pretty straightforward, grab as much life as you can, keep the damage for last.

Aye, you can get the points until your red mana levels, but i dont think its worth doing early game, you wont really need the extra damage you get from herald of ash early on, its only good on higher levels when your physical damage is substantial.

grace and haste youll be able to run both when your redcued mana hits level 9 or 10, so its not worth the points, also i should update that grace isnt really effective anymore with this char, a better defensive option would be vitality or haste

I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
Last edited by VictorDoom on Dec 11, 2014, 5:22:15 PM
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VictorDoom wrote:
grace and haste youll be able to run both when your redcued mana hits level 9 or 10, so its not worth the points, also i should update that grace isnt really effective anymore with this char, a better defensive option would be vitality or haste



So which auras do you focus on exactly? Got a little confused.
You need Hatred anyways, right? That's a big damage boost. The faster we kill, the less hits we take.
So Hatred + Vitality and then Hatred + Grace/Haste, right?
Grace is ineffective? 1-2k flat evasion seems solid. What changed your mind?


Also I noticed you don't use CWDT. However, you can't pop self-cast IC while spinning, that's where things get clunky. You have to stop cyclone to hit it, that means stop gaining health and get hit more often, makes you really vulnerable...

I tried using self-cast enduring cry and auto-cast IC. Works wonders if there is no spell mob to activate your second auto-cast IC and disable the one with tons of charges you had. :/

And the same question again. Is it worth investing 3 points for 45% extra time on IC?
Nemesis IGN: [Removed by Admin]
Last edited by hellzer on Dec 11, 2014, 5:55:16 PM

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