[1.2] Burning Arrow Templar

A perfect Chin Sol has an avg dmg of 153 fire with a 100 more multiplier.

A good rare bow will most certainly beet the 306 avg fire dmg. However, there will be a lot of added dmg on gear as well as anger. This is also double so Chin Sol has the advantage here. Besides that, it is bloody cheap.

Another argument for not only relying on phys conversion but using chin sol + added elemental damage is the way BA was changed. pre 1.2 it had an inbuild added fire and a 100% base damage. No it has conversion as well as 130% base damage. So the skill itself now has a 30% more multiplier on elemental damage.

I use trap for a great more multiplier as well as a gurantied point blank hit and to deal with reflect. I guess in 1.2 defences are easier to manage as you need less points to make it worth it. So you maybe can drop the trap gem. It was also the luxury 6L gem.

Going shadow seems quite good. You get more fire/ele dmg and have a nicer pathing because of the dex. One could also commit to traps and grab trap nodes nearby. I'd drop lava lash and iron grib and leave the core of the tree unchanged. http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_f4XM8Be0g73xG14M4FE0Es6IA8B8yiQJxd-VX4uw4GjinhJBVwBpmnlnz-tKvjayqNulyqSftJKrjanzZ_EvE9hZvbBY8LRpshxnGrp2uHKe3PqcIEmkMX_4Kj0YXHBhlU6XyRdi9m6FxeTrhNZL316ZXtfL-j6yYTeMxnm6q8Ww6WHRVSsg22CGwVcZfKj8nSRs09ypNKo2XhRUgfVvsVS6ULOmsR90NUUxbr_zFykpOKlb6Z6DDOimlFHVjp4d2m7Wkwt1GSn1TNRGBD6sWvyaVYeJVS4w2pLHlGeWOtDj79ZeXRXw=

We will see more when 1.2 finally hits the live servers.
Ign: Ohjeahx
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Ohjeah wrote:
A perfect Chin Sol has an avg dmg of 153 fire with a 100 more multiplier.

A good rare bow will most certainly beet the 306 avg fire dmg. However, there will be a lot of added dmg on gear as well as anger. This is also double so Chin Sol has the advantage here. Besides that, it is bloody cheap.

Another argument for not only relying on phys conversion but using chin sol + added elemental damage is the way BA was changed. pre 1.2 it had an inbuild added fire and a 100% base damage. No it has conversion as well as 130% base damage. So the skill itself now has a 30% more multiplier on elemental damage.

I use trap for a great more multiplier as well as a gurantied point blank hit and to deal with reflect. I guess in 1.2 defences are easier to manage as you need less points to make it worth it. So you maybe can drop the trap gem. It was also the luxury 6L gem.

Going shadow seems quite good. You get more fire/ele dmg and have a nicer pathing because of the dex. One could also commit to traps and grab trap nodes nearby. I'd drop lava lash and iron grib and leave the core of the tree unchanged. http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjJ_f4XM8Be0g73xG14M4FE0Es6IA8B8yiQJxd-VX4uw4GjinhJBVwBpmnlnz-tKvjayqNulyqSftJKrjanzZ_EvE9hZvbBY8LRpshxnGrp2uHKe3PqcIEmkMX_4Kj0YXHBhlU6XyRdi9m6FxeTrhNZL316ZXtfL-j6yYTeMxnm6q8Ww6WHRVSsg22CGwVcZfKj8nSRs09ypNKo2XhRUgfVvsVS6ULOmsR90NUUxbr_zFykpOKlb6Z6DDOimlFHVjp4d2m7Wkwt1GSn1TNRGBD6sWvyaVYeJVS4w2pLHlGeWOtDj79ZeXRXw=

We will see more when 1.2 finally hits the live servers.


yea that's a good point on chin sol, if you are using the point blank to 100% effectiveness then you will need a pretty nice rare bow to beat the damage.

I've currently been testing/theory crafting burning arrow a lot and I found dual curse/decoy totem to be really nice. Decoy totem to gather up the mobs in one spot/dual curse then fire an arrow which will have around 97% chance to ignite and basically everything will burn in seconds. I've just been testing this with a low level burning arrow/low level gems so I don't know if the damage will be as good in end game maps, but I think it will. I basically only played fire trappers in the past but I think burning arrow has the potential to do the same thing but better in 1.2.
IGN- FrOArrow

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