[1.2] Burning Arrow Templar

Looks like BA got buffed in 1.2, I will update the guide at release


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build demo in a level 75 Necropolis map



Burning Arrow is imho a very underused skill. It is very powerful, as it yields several boni related to burning damage

A 20/20 BA has:
* 25% chance to ignite
* 60% burn duration
* 30% added fire
* 20% burning damage

and on top of that some physical scaling. Essentially, if one achieves full conversion of physical damage to fire damage and has a slow, but heavy hitting physical bow, BA will have an edge in terms of non critical burning damage in comparison to other skills.

Conversion
perfect

+


= 100% of phys dmg converted to fire dmg
Spoiler


Concept + Links

To achieve a high burning damage we can either go:
* very high chance to ignite a high average dmg per shot
* mediocre chance to ignite and a multitarget skill, such that the highest dmg done is proliferated to all targets

With chance to ignite gem and the flammability curse one gets 25% + 44% + 14% = 93% chance to ignite. I'd consider that as high. If not, 100% is achieved by also using a >14% quality increased burning damage gem.

Links so far: BA - ele prolif - chance to ignite

* The remaining 3 gems are filled with multipliers being:
* the mandatory fire penetration
* weapon elemental damage

and either ranged physical damage or trap. Trap is safer and allows better usage of the point blank multipliers.

BA - ele prolif - chance to ignite - wed - fire pen - trap

Why not LMP/GMP?
We already have a 93% chance to ignite. LMP/GMP will grant more hits and thus a higher proliferated dmg out of the intervall [min dmg, max dmg]. However, it comes with a less multiplier which reduces both, the min dmg as well as the max dmg. Hence, the net dmg will be lower.



Alternative: One can corrupt either the bow or the quiver for the adds an additional arrow implicit stat. The rich mans gear will have that implicit on both slots which effectively adds a lmp gem w/o its damage penalty.

Why fire penetration?
For enemies with over capped fire res and/or curse immune foes fire penetration will effectively more than double the damage done. (From 75% reduction down to <50% reduction). This won't show up in the tool tip, but will increase the clear speed a lot as these enemies are the hardest to overcome.


Someone said we need a hard hitting bow with multipliers?

Perfect match and no other viable choice:



The point blank bonus also applies to bonus damage due to anger etc. so we use a 400 fire dps bow which also doubles the dmg from anger and helps a bit with dex issues? Great!


Passive Tree + Bandits


Normal: Oak
Cruel: Oak
Merciless: Point

http://poeurl.com/yXgkYqg This is the level 100 version. Just trim down some life and damage accordingly.

pre 1.2 version:
http://tinyurl.com/OhjeahBurningBackbone

Iron Grip makes up for the lack of %phys damage for bows in the tree.
Point Blank is just another mutliplier. Dex nodes are mandatory as Chin Sol requires 212 dex.
EB is a great addition as one has no mana issues anymore. I also prefer Carcass Jack and with IR and EB I can convert the EV and ES to actually useful stats for this build.


http://tinyurl.com/OhjeahBurningLvL100
High Explosives is a great deal imho. But it is only an option if one uses the trap gem.

BM Version Using Kaoms Heart + Anger on life


Auras

Solo play:
Anger + Grace


Vaal Burning Arrow

This is an ever better version of Burning Arrow.

At lvl 20 it has 85% chance to ignite. This lets us drop the cti-gem.
It has an even better added fire. It also scales of %damage and not only %phys damage. And it has an aoe tag. This allows the usage of another multiplier: Concentrated Effect. The damage wont show up in the tooltip, as it only displays the dmg of the hit and not the aoe explosion tough.

Additional arrow mods will also allow us to shotgun enemies.

The potential 6L:

Vaal Burning Arrow - Trap - Conc Effect - WED - Fire Penetration - Ranged Phys Dmg / Inc Burning Damage / ele prolif

It is quite hard to color the 6L Chin Sol, so the 6th link is "color-independent". Most packs will die to the initial damage anyways. With only 12 souls needed per use, one can almost always use VBA.

With Vaal Burning Arrow having such a huge chance to ignite, I consider that as a free support gem. Together with good corruptions this is effectively a 8L or even 9L (build in added fire + burning dmg) skill.


Defences

6k armour + 5k life + a lowish AA
The weakness of this build is actually the missing regen and/or leech. The killspeed makes up for that though.


Teamplay

This builds benefits greatly from an aura supporter and/or a curser. The best tag team parner is a elemental equilibrium ice nova - curse on hit - ele weakness- proj weakness- flammability aura supporter with all three damage auras up and running.


Current Gear


Ign: Ohjeahx
Last edited by Ohjeah#1600 on Aug 16, 2014, 7:17:06 AM
Looks really cool, can we please get a video? I assume the burning damage is like 9-13k per second? (haven't looked at total multipliers nor calculated it, but it seems about right)
What is this.. 4th account? Here since May 2012.

Switching to another account for this ladder
Last edited by Freesland2#5325 on May 22, 2014, 4:17:57 PM
"
Freesland2 wrote:
Looks really cool, can we please get a video? I assume the burning damage is like 9-13k per second? (haven't looked at total multipliers nor calculated it, but it seems about right)


Yep, thats about right.

I will post a video demonstrating the build later on this eve.
Ign: Ohjeahx
vid is up!
Ign: Ohjeahx
Nice build!
Work on invasion?
After seeing the video, I'd say the damage is high, but it all seems kinda clumsy, which lowers the kill speed. I still like it though, it's the first actually viable burning arrow burning build I've seen.
What is this.. 4th account? Here since May 2012.

Switching to another account for this ladder
Last edited by Freesland2#5325 on May 24, 2014, 5:44:59 PM
"
Freesland2 wrote:
After seeing the video, I'd say the damage is high, but it all seems kinda clumsy, which lowers the kill speed. I still like it though, it's the first actually viable burning arrow burning build I've seen.


The map mods were pretty hard. Ele weakness w/o overcapped cold and +100% added cold on top of that ;-)
Ign: Ohjeahx
Looks like BA got buffed in 1.2, I will update the guide at release

Ign: Ohjeahx
I'm planning on making a burning arrow build in 1.2, lots of good information here.

Curious why you decided to trap your burning arrow and not just fire it manually? I think if you just used a nice 350+ damage bow with fire damage (which shouldn't be too hard to get) it would do roughly the same damage and wouldn't be as clunky to play.

Also have you considered going shadow instead of templar in 1.2? The shadow skill tree looks quite nice in 1.2 for burning arrow. Lots of elemental/projectile nodes. And the fire nodes as well.
IGN- FrOArrow

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