ReverendBizzarre: ele cleave templar [6k life, 45k+ dps]
Is Vaal pact a good idea for this build if I'm doing 15k dps - thats 750 life instantly per hit assuming the monster doesn't die.
Mephixara // Lvl 91 Phys Tornado Ranger Tynux // Lvl 86 DW Ground Slam Marauder Ripheuxa // Lvl 90 KB Wander Last edited by jtrand#2678 on Apr 26, 2013, 10:19:44 PM
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" No, vaal pact is a bad idea now unless you are ES based character or CI, even with 5k life it still isnt good, I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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" I use increased AoE 99% of the time. You spend a lot more time killing packs than bosses, so I'd rather focus on being good at that. Plus it gives longer range to hit bosses from (I out-range most bosses melee attacks while the skellies tank). Double plus in a group it is just way easier to hit stuff with increased AoE, with all the shit going on you don't want to be trying to find the little guys to click on. " IMHO it is really only usable with eldritch battery. You can keep a low level version around and toggle it on and off if you want to for fighting voidbearers, but if you want to just turn it on and leave it on, you're going to need eldritch battery (or I guess just run level 1 if that's enough for your purposes). |
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What would you say about the new Multistrike Support Gem?
Replacing it with Faster Attacks .. But the 40% reduction of damage from multistrike would it affect the overall ele-cleave damage output ? Or just the physical damage side .. Last edited by duryjoo#3443 on Apr 27, 2013, 2:06:32 AM
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The damage penalty is all damage, not just physical damage.
Multistrike isn't terrible, but faster attacks is better. Multistrike is a ~24.2% DPS increase. Faster attacks is quite a bit more than that. The exact amount depends on how much increased attack speed you have from other sources, since the stacking is additive, but even if you have a lot of increased attack speed it is unlikely to be less than 30%. If you have 15% IAS from berserking, 12% from acceleration, 10% from quality cleave and 15% from gloves, for a total of 52% off-weapon IAS, then quality faster attacks gives 35.5% more DPS. Last edited by magicrectangle#3352 on Apr 27, 2013, 3:09:30 AM
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A little update on my hybrid version. Hybrid as in using both RT and EB.
Stats Level 82 HP 4.3k HP regen 135/sec (with L18 Vitality) Mana 2.5k (free 232) (with L20 Discipline) Mana regen 126/sec (with L20 Clarity) Elemental resist 85% (with L20 Purity) Chaos resist 0% Armour 2.0k Evasion 2.9k APS 4.36 DPS 15.3k Skilltree Tree is a bit unorderly at the moment. The plan is when I hit 84 I will respec out of the Chaos res node and the Agility node to get to the Shadow start-node via the dex nodes. After that there is a few options: -Get the fifth Endurance charge (1 node). -Get the Shock node for 5% chance to shock and extra dmg (3 nodes). -Get Lightning Walker for dmg and extra resist (2 nodes). -Get the Gemini cluster west of EB for 8% IAS (4 nodes).
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEBwSzBVsMfQ5IEH8RlhRNFm8ZhRnXGjgdFB8CJDwkqiaVJ6kn7S0fMok2xTbpOtg8BT1fQ2NG10k7SVFMs03YUlNVS1XGV-JY9VnzWm1h4maeZ71tGW17cU1yfnKpd-V82X5Zf8aCHoM4h9uIa4uMjHaPRpBVk_yXlZmams-boZ3En9-iAKKjpwinXKeErKquz7VItve3MbiTwBrB88aez2XQ0Ngk2wvhc-Nq44TrY-uO7DjtIO5v73zwH_DZ8Xbz3frS
Gear Weapons Not much to say, really. They are chosen for speed and lightning damage. The chaos resist is a very nice bonus (= 1 skill point!). In the future I will look to get a pair of Jagged/Elegant/Serrated foils (ilvl 77+) to get two 2.14 APS weapons. Armor I think the perfect Lioneye's is a nice touch. Ideally I should swap the helm or gloves for a pure armor item (and get a bit more mana regen from gear). Exalting armor on that belt would be utterly insane! Jewellery We need at least one piece with mana regen. Otherwise it is all about capping resists while stacking as much damage and HP as possible. Flasks Standard stuff. The new Removes Bleeding-mod is way better than removes burn/shock. The roll on that granite makes me a sad panda. Should probably roll another one. Pro/Con Pro -You only need a 5L to reach max damage potential. Even using a 4L will get your DPS in the five digits. -The extra 5% resistance from Purity equals immunity to elemental damage in most cases. -The Blast Radius cluster increase the AOE range of your Cleave (from -12% to +6%) -Unlimited mana for casting utility skills. -You can run two 40% auras of your choice. Con -No Iron Reflexes! You will have to blend AR and EV with this build which is suboptimal compared to a pure AR setting. -We do not exploit the potential of the %AR nodes to its fullest. -Good hybrid AR/ES gear is not that easy to come by. Comments Mana consumption Cleave @ 4.36 APS uses 122 mana/sec so that balances perfectly. With 232 free mana I still have plenty of room for utility skills. Maps For Smothering maps we would just swap FA with ML - no big deal. Reflect maps are no problem, just be a bit careful before you swing at large mobs or if you are cursed with Frostbite (et.al.). In 99/100 cases Life leech + 85% res > Reflect. Blood Magic maps are obviously a no-go. Auras Getting hold of level 20 auras is a cheap way to upgrade your potential. If you do a bit of digging you can find most auras for a few GCPs. Future We can get another "free link" by using Rime Gaze so that would enable us to use Kaom's. This would be insane. However just rolling GRRR on Rime Gaze is a multi-exalt project in itself. Getting a 6L armor is the other obvious choice. Sixth socket could be fitted with Lightning Penetration which would make us the ultimate shocking machine. We would need to get more mana regen obviously and maybe throw some GCPs at Conc. Effect as well. Thanks for Reading Hopefully this have inspired some of you elemental cleavers out there to expiriment and come up with even better versions of Vic's gold-standard build. Please post any comments or questions you might have. [Standard league - UTC +2] Last edited by sevenOfDiamonds#5797 on Apr 27, 2013, 3:50:59 AM
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I'm doing RT + EB as well, and since I started in witch I have a bit more mana regen, but otherwise pretty similar. Currently level 85.
Your gear/gem choices are pretty similar to mine, although I use a skelly totem instead of a decoy totem. The main thing that seems to be missing to me though is arctic armor. Your mana regen can support level 9 arctic armor no problem (mine supports level 15 arctic armor). Arctic armor is quite good, just stop at whatever level you can support. On smothering maps I don't even need to swap in mana leech, I just turn off arctic armor and I'm good to go, but I guess your regen isn't quite in place for that. I still keep a leveled mana leech around for zero regen maps of course. Anyway I'd encourage you to try just running level 9 arctic armor on non-smothering maps. The damage reduction doesn't really take off until higher levels, but it will still be noticeable, and there's not really any down side. I never see out of mana messages or anything like that. You can't move and attack at the same time, so you don't need to worry too much about the mana drain competing with cleave spam for regen. Arctic armor also helps a bunch with reflect, essentially cutting the fire component of your reflect out. I don't even think about the reflect anymore, unless it is either a mana map (no AA) or a lower max resists map. I linked my gear in this post a few pages back. Looks like we're about on par in terms of gear value, or if anything maybe yours is slightly better than mine. Last edited by magicrectangle#3352 on Apr 27, 2013, 5:21:31 AM
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Thanks for your comments.
The two builds are very similar indeed. Seeing your skill tree made me realise that I should probably spec out of the Body/Soul cluster and make it towards witch start area instead. I would be on-par (maybe even a bit better) in the mana department and get 20% regen for free. The loss of AR would not be missed that much anyway. This variant screams for EV/ES hybrid gear instead of AR/ES hybrid gear. Time to find that Carcass Jack :D The short-cut to the shadow area makes a lot of sense as well. Traded most of my regrets to Vic though, so that would have to wait a bit before I investigate that further. This is probably the build I would go for @ 82: Missing the +% defenses and Arcing Blows and gets 6% IAS, 6% HP and 20% mana regen instead. (The 2x6% res all nodes taken to match current gear. Should be specced out as gear allows it). Btw. you should really try to get a +60 dex Lioneye's. They cost nothing (besides the fusings required to 4L) and they can often save you an Agility node. Edit: Will give Arctic Armour a try. Thx for the hint. [Standard league - UTC +2] Last edited by sevenOfDiamonds#5797 on Apr 27, 2013, 6:49:27 AM
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You CAN run Blood Magic maps mate, its easy, just dont cast the % reservation auras, only cast the flat ones on your life and you're set.
If i were you i would take the endurance charge and duration next, it provides a large boost to DR. You might want to use a nomral pair of life boots or wakes instead of lioneyes boots, they do save you 60 dex from tree, but 60 dex can be easily gotten from other gear. The shock mod on flasks is pretty much mandatory its the most dangerous status effect, ive seen people with 6k life get murdered by shock stacking mobs. As for the tree i would not get the +10 dex nodes and the 6% IAS node from shadow start, i would recommend doing this:Passive skill tree build its generally a much better investment with the same amount of dex, but more damage and an extra endu charge too. I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Apr 27, 2013, 9:05:51 AM
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Maybe you are right. I am just so much in love with my Purity aura I would hate to see it go.
Reg. shocked. I have only once been shocked for more than a split second. That was Temple Piety and only due to a party member overriding Enfeeble. I haven't taken him above 72 yet, it might be more relevant there. However even on low level maps impalers can force you to stand ground in a dangerous situation which is why I use the removes bleeding flask. I was tinkering with this at lvl 83, but your suggestion also looks very efficient. I am getting more and more convinced that the Shock node is the next big thing. Reg. boots. Without Armour Master and Celerity I deem Wakes out of the picture. Would get too frustated moving at snails pace all the time. I have some awesome defensive boots but I don't really need more defense. But if I get an awesome dual ele dmg + dex ring I should probably make the switch.
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[Standard league - UTC +2]
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