ReverendBizzarre: ele cleave templar [6k life, 45k+ dps]

Would it be more useful to farm areas in Act 3 that are closer to my level, or to go back and do Vaal runs?
"
sovereign110 wrote:
Would it be more useful to farm areas in Act 3 that are closer to my level, or to go back and do Vaal runs?


If you are close to unlocking the Docks area, I would suggest farming there.

The Market area is a good place to farm if done correctly as well.
Last edited by Walhart#1365 on Feb 25, 2013, 10:26:24 AM
After trying out some builds as Duelist like 1hand/Shield, DW/Evasion/Crit, 2hand, etc ... on my last start i got a pretty good Elemental Weapon in the early game, so i wanted to see if a Elemental Duelist is possible. Now i got my hands on your guide and decided to switch it out for my Duelist and have a few questions about the later game with this build:


In the beginning you cant play Elemental Cleave cause you have no access to Elemental Weapon DMG nodes at all, so i ll start as physical Dmg Duelist (Standardbuild):



After reaching this point, the Templar Tree, i have access to all 3 positions of Weapon Elemental DMG (around the Ranger area, the mid area and the Templar area), this is the time i am planing to respecc and switch out the start of the Duelist (all the physical dmg nodes to the elemental).
It will look like this after: (Should be reached with around lvl 55 - Act 3 in Cruel -> You have to farm a bit in Docks/Sarn City to the point you can reach this build - I know from my normal Duelist its no problem to reach this point)


So i trade 16 points (i have to spend) for 14 (i give up).


After that i ll get the keystones "Iron Reflexes" and "Resolute Technique", followed up by more DMG with "Static Blows", "Inner Force" and "Amplify". Life Nodes picked up when needed and possible.

Final Build is pretty much the same like yours: (I got more Life nodes in the beginning of the build, which can be taken out later for other points if needed, but its nice to have a good boost of HP combined with "life gain on hit/Life Leech" in early/mid game stages)


The only big difference is that i dont have the Lighting Damage and Are of Effect nodes from the Witch Area, but like i said i can always switch out some early Life nodes for them if feel weak. I think thats a question of individual preference.


Now the point where i have some questions on your experience in higher Level:

1. After i switched my tree i ll go straight for "Resolute Technique" and "Iron Reflexes" which contains around 10 more points -> So with around lvl 60+ i am starting to get the DMG Keystones "Amplify and later on "Static Blows".
Question: Will that be a problem in the further progress in Merciless? Or will the basic DMG of my Weapon Elemental Nodes and good Swords be enough to go on? (I dont care if its not the fastest way, after playing 1hand/Shield i know how slow you can be ;))
2. "Inner Force" is in my opinion an optional point of pushing DPS and Tankiness, therefore i ll pick it up as one of the last Keystones.
Question: You think its a "need" to pick it up earlier or its fine to get it in the later stages of the game?


___________________________________________________

I ll hope you have some time to look over my long post and could give me your opinions on it!
Thanks anyway for reading!





Some points i want to add:
- i know i could have a much easier time and i ll need a lots of respec points to reach the same point as the Templar but i like the Duelist to much and want to make it work!
- reaching Merciless Act 1 as physical DMG Duelist with "Added Fire DMG" is pretty easy if you farm sometimes so the point of switching from Physical to Elemental is easy to reach!
"
xiderek wrote:
"
sovereign110 wrote:
Would it be more useful to farm areas in Act 3 that are closer to my level, or to go back and do Vaal runs?


If you are close to unlocking the Docks area, I would suggest farming there.


Yeah I unlocked the Docks a little while ago. Unfortunately it's obviously one of the areas I had a frustrating time with, but I'll muscle through it some more and hope for some good weapon drops. Thanks.
"
bugverwirrt wrote:
After trying out some builds as Duelist like 1hand/Shield, DW/Evasion/Crit, 2hand, etc ... on my last start i got a pretty good Elemental Weapon in the early game, so i wanted to see if a Elemental Duelist is possible. Now i got my hands on your guide and decided to switch it out for my Duelist and have a few questions about the later game with this build:


In the beginning you cant play Elemental Cleave cause you have no access to Elemental Weapon DMG nodes at all, so i ll start as physical Dmg Duelist (Standardbuild):



After reaching this point, the Templar Tree, i have access to all 3 positions of Weapon Elemental DMG (around the Ranger area, the mid area and the Templar area), this is the time i am planing to respecc and switch out the start of the Duelist (all the physical dmg nodes to the elemental).
It will look like this after: (Should be reached with around lvl 55 - Act 3 in Cruel -> You have to farm a bit in Docks/Sarn City to the point you can reach this build - I know from my normal Duelist its no problem to reach this point)


So i trade 16 points (i have to spend) for 14 (i give up).


After that i ll get the keystones "Iron Reflexes" and "Resolute Technique", followed up by more DMG with "Static Blows", "Inner Force" and "Amplify". Life Nodes picked up when needed and possible.

Final Build is pretty much the same like yours: (I got more Life nodes in the beginning of the build, which can be taken out later for other points if needed, but its nice to have a good boost of HP combined with "life gain on hit/Life Leech" in early/mid game stages)


The only big difference is that i dont have the Lighting Damage and Are of Effect nodes from the Witch Area, but like i said i can always switch out some early Life nodes for them if feel weak. I think thats a question of individual preference.


Now the point where i have some questions on your experience in higher Level:

1. After i switched my tree i ll go straight for "Resolute Technique" and "Iron Reflexes" which contains around 10 more points -> So with around lvl 60+ i am starting to get the DMG Keystones "Amplify and later on "Static Blows".
Question: Will that be a problem in the further progress in Merciless? Or will the basic DMG of my Weapon Elemental Nodes and good Swords be enough to go on? (I dont care if its not the fastest way, after playing 1hand/Shield i know how slow you can be ;))
2. "Inner Force" is in my opinion an optional point of pushing DPS and Tankiness, therefore i ll pick it up as one of the last Keystones.
Question: You think its a "need" to pick it up earlier or its fine to get it in the later stages of the game?


___________________________________________________

I ll hope you have some time to look over my long post and could give me your opinions on it!
Thanks anyway for reading!





Some points i want to add:
- i know i could have a much easier time and i ll need a lots of respec points to reach the same point as the Templar but i like the Duelist to much and want to make it work!
- reaching Merciless Act 1 as physical DMG Duelist with "Added Fire DMG" is pretty easy if you farm sometimes so the point of switching from Physical to Elemental is easy to reach!


First off a bit of a tweak:Passive skill tree build

and to answer your questions now:

1.You can probably get to merci without too many ndoes invested in passives you will already have 60% increase elemental damage before you reach RT (ranger and middle nodes) so i assume you will do ok.

2.I will pick Inner Force later on as well, i dont see it as an extreme advantage since it is 4-5 points to spend to get it from where i am, only quite lategame it will be picked over level 92.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
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World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
VictorDoom wrote:
First off a bit of a tweak:Passive skill tree build

and to answer your questions now:

1.You can probably get to merci without too many ndoes invested in passives you will already have 60% increase elemental damage before you reach RT (ranger and middle nodes) so i assume you will do ok.

2.I will pick Inner Force later on as well, i dont see it as an extreme advantage since it is 4-5 points to spend to get it from where i am, only quite lategame it will be picked over level 92.



Thanks for the fast answer.
Then its time to leveling up my next Duelist!
(If somebody is interested in the progress -> send me a message)
Last edited by bugverwirrt#3528 on Feb 25, 2013, 12:24:00 PM
"
bugverwirrt wrote:
In the beginning you cant play Elemental Cleave cause you have no access to Elemental Weapon DMG nodes at all (...)


For what it's worth as a Ranger I haven't even invested in the 30% WED in the starter area and I used Cleave from level 1 all the way to the start of Act III so far. At level 29 I'm dual wielding two magic Jagged Foil's (1.7 atk/sec) with ~8-15 cold damage, DPS is 329.9 with Wrath. Though I did find a Weapon Elemental Damage support (Cleave + WED + Added Cold). DPS is 306 on Dual Strike.

I buy or pick up the fastest weapons (Wyrmbone Rapier, Basket Rapier, Jagged Foil, etc). Each time you get access to the next tier simply transmute and use alteration orbs a few times to roll a good elemental mod. Mines also have +1 Mana Gain When You Kill An Enemy which helps with mana regen.

At some point I imagine a single elemental mod on magic weapons won't cut it but for Normal difficulty it seems plenty sufficient.

PS: build is fun AND looks kinda cool, since you can dual wield two lightsabers with the cosmetic weapon effects =) (think Merveil)
Last edited by DeF46#3887 on Feb 25, 2013, 2:13:56 PM
"
DeF46 wrote:
"
bugverwirrt wrote:
In the beginning you cant play Elemental Cleave cause you have no access to Elemental Weapon DMG nodes at all (...)


For what it's worth as a Ranger I haven't even invested in the 30% WED in the starter area and I used Cleave from level 1 all the way to the start of Act III so far. At level 29 I'm dual wielding two magic Jagged Foil's (1.7 atk/sec) with ~8-15 cold damage, DPS is 329.9 with Wrath. Though I did find a Weapon Elemental Damage support (Cleave + WED + Added Cold). DPS is 306 on Dual Strike.

I buy or pick up the fastest weapons (Wyrmbone Rapier, Basket Rapier, Jagged Foil, etc). Each time you get access to the next tier simply transmute and use alteration orbs a few times to roll a good elemental mod. Mines also have +1 Mana Gain When You Kill An Enemy which helps with mana regen.



In my opinion the Manacost of using "Weapon Elemental DMG" early is to high compared to z.b. "Added Fire DMG". You have only access to 20% Manareg and not 40% like in the Templartree. (later you have a leveled Mana Leech and should fix that problem + you are in the Templar Tree to pick more Manareg) And reaching the point where i switch from physical to Elemental is relative easy the phyiscal way. (In the end i ll need 1 Orb of Regret, the rest i get out of Quests - so no big investment)
Also i am going as Duelist and not as Ranger.
But i think its always a individual decision.
Last edited by bugverwirrt#3528 on Feb 25, 2013, 4:44:07 PM
Hey Vic,

I've made a couple adjustments that I feel would better suit my needs in SC. How do you think this variation would fair?
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbDH0OrRB_FE0UdRUgFm8ZLhmFGjgdFB8CJKon7SmlKk0s6TKJNsU26TrYPAU8LT8nRtdKfU3YVElVxlb6V-JZ818_X6pjp2aeZ6BnvWz2bqpyqXPhdEF2EXflerh82X6vguSDOIdlh3aKr4uMjHaPRpARkFWboZwtnqGf36IApwinhKyqrpOvm7c-uJO53cAaxPbGnsauz2XQ0NSP2CTa3d0N3Ubhc-Nq51LnY-w47SDub-8O73zwH_Iv8kX3iPrS_E78xf3P_go=


Probably the biggest changes were grabbing the walker nodes along with Inner Force, sans Blast Radius. I would assume this would save points since I wont be getting a tri-round of resist nodes while also increasing damage. I also opted to not get the 0.4 regeneration nodes north of the 30 STR node in the center of the tree and work towards the marauder side to get Diamond Skin, Gladiator, and Trolls Blood. What I'm a little concerned with though is I did not get the Body and soul nodes which may reduce my armor by far too much. I'm 103/111 which gives me a few more points to get more HP, Resistances or Armor... maybe even Blast Radius? That might be overkill. I would appreciate your feedback, while keeping in mind I only play SC but like to roll like I'm in HC. Which may sound dumb, but I just really hate losing progress. Thanks!

Here's a stat comparison for refrence:
My Build
Spoiler
+282 to Strength
+144 to Dexterity
+142 to Intelligence
+111 to maximum Mana
+251 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
40% increased Mana Regeneration Rate
31% increased Elemental Damage
20% increased Radius of Area Skills
8% increased Area Damage
+35% to all Elemental Resistances
192% increased maximum Life
110% increased Elemental Damage with Weapons
2.5% of Life Regenerated per Second
28% increased Armour
28% increased maximum Energy Shield
Your hits can't be Evaded
Never deal Critical Strikes
45% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
30% increased Effect of Buffs on You
You take 30% reduced Extra Damage from Critical Strikes
18% increased Lightning Damage
18% increased Cold Damage
18% increased Fire Damage
+33% to Lightning Resistance
+33% to Cold Resistance
+33% to Fire Resistance
Converts all Evasion Rating to Armour
+28.4% Energy Shield
+56.4% increased Melee Physical Damage
+288 Accuracy Rating
28.8% increased Evasion Rating

Your Build
Spoiler
+232 to Strength
+114 to Dexterity
+202 to Intelligence
+141 to maximum Mana
+196 to maximum Life
Evasion Rating: 53
+4 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
5% Additional Elemental Resistance per Endurance Charge
5% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
2.2% of Life Regenerated per Second
248% increased maximum Life
60% increased Mana Regeneration Rate
Converts all Evasion Rating to Armour
110% increased Elemental Damage with Weapons
36% increased Radius of Area Skills
20% increased Area Damage
88% increased Armour
88% increased maximum Energy Shield
+30% to all Elemental Resistances
31% increased Elemental Damage
45% increased Shock Duration on enemies
20% Chance to Shock the enemy on hit with Lightning Damage
+16% to Chaos Resistance
36% increased maximum Mana
Your hits can't be Evaded
Never deal Critical Strikes
+18% to Fire Resistance
+18% to Lightning Resistance
+18% to Cold Resistance
+5% to maximum Fire Resistance
+5% to maximum Cold Resistance
+5% to maximum Lightning Resistance
+40.4% Energy Shield
+46.4% increased Melee Physical Damage
+228 Accuracy Rating
22.8% increased Evasion Rating
Love this build, lvl 77 atm.

Looking for advice. This chest is ilvl 62, should i keep chaosing or is this okay enough to exalt?

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