[2.1] "Cyclonus" Crit Bino Cyclone by fiqst
His guild leader is skyforth. That should explain all.
For try, for see, and for know.
This is a buff |
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" Making builds with OP gear that will "suck a dick" in the upcoming patch and then R.I.P? :D Just joking. All those changes do suck a D, especially duelist ones. Now poor guy can't even link himself to the mighty marauder. Pff. He has nothing else to pick up besides useless physical nodes around or go sword/dagger. Nemesis IGN: [Removed by Admin] Last edited by hellzer#0732 on Dec 4, 2014, 8:46:48 PM
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Ok so I'm newer to some of the stuff in here and Im really curious how the enduring cry and immortal call work out on the same cast on damage taken. Does it gain the charges and consume them at the same time or does it gain the charges first cast then the second consumes them and gains more?
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" When gems are linked they are activated in a sequence following the links starting from top left. If the enduring cry is before immortal call in the sequence, it its activated first, giving you a charge before IC If it's the other way around then IC is cast for the base duration and you're left with one unused charge. So many strikes within one breath.
But only one strike needed, for certain death. |
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hi there fiqst!
now that the latest 1.3 has shown its face what do you think about this tree for the "cyclonus" ?
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAuR0V7JkrvYHKkITZR369NmVNvqdgQRm0Y3ALwcrTV5cs6RUg3Q0qTfzFW68_J31bFz5noLcXeOtOKmJ5SsisRxSOh3aA4QqbKaUV9m6qUUzAduOf4l7nCgAGtfLKSkp9OJbveqluNZJttG-ewzrTfmxG_o_YvagHnKTxs4MJm7V9dXJsTeP-CmeAhxNLV1M1GYr-ujIJplfyRXcHwOMPq_sJMZ464W1sFr_22jY9tUixsyaVGo-dquyw8-rtQWHiYqxsjIwLKgtVS7l8cFKMNonTcNUi4kfi0IGkOQ==
https://www.pathofexile.com/forum/view-thread/1462987
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" Hi, thanks for putting in the effort. Your tree is almost identical to my planned tree: Cyclonus almost finalised The main difference is i'm planning to use blood rage so my tree has 3.8% life regen as opposed to yours, 2%. Your tree is absolutely fine if you're not planning to use BR. BR gives 10% life leech (13% is enhance), making finding life leech in equipment unnecessary. The 1.3 Cyclonus will introduce a few new mechanics taken from my other build, Vulcan's Exemplar: 1. Daresso's Defiance will be the new main chest and replaces lightning coil. 2. The secondary cyclone will include a cast-on-crit IC that compliments the charges gained from Daresso's 3. A 4L HoT auto-cursing gemset will be introduced, and will be the main source of cursing and power charges. I'm undecided whether to use HoA or another 60% aura (haste or grace), i will do the testing once the patch is live. So many strikes within one breath.
But only one strike needed, for certain death. |
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now that the full patch notes here some small ideas about them
Spoiler
Added a new Strength Skill - Vengeance: Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. (Available from the Lost in Love quest for the Templar, Marauder and Duelist.)
- veangeance sounds pretty nice for a cyclone because of the weapon range aoe
Spoiler
Added a new Dexterity Skill - Riposte: Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding. (Available from the Lost in Love quest for the Duelist, Ranger, Shadow and Scion).
- riposte sounds bad (why release a gem with a block condition if they nerfed block into oblivion....)
Spoiler
Added a new Intelligence/Strength support gem - Physical to Lightning. (Available from the Sharp and Cruel quest for the Templar, Shadow and Scion).
- the support gem seems good but needs further testing
Spoiler
Cyclone now attacks slightly slower and has an equivalent increase to damage. It now deals damage immediately when it is used, in addition to periodic damage. Cyclone no longer targets enemies, only locations.
- maybe cyclone will cause LESS desync ???? again needs to be tested. i also think against solo mobs (bosses etc) it will cause some serious mouse swings in conclusion : elemental proliferation was not nerfed at all!!!! -this can be a good thing for us because we can now focus on increased critical strikes (not critical damage multiplier although it's still nice to have) and chance to shock (which can proliferate) - the problem of elemental damage mitigation is still left wide open...besides max resists, endurance charges and maybe spell dodge via atziri boots i don't see how we can deal with massive spell damage - i realy hope static strike will be good...who knows... just like you said fisqst... maybe lightning melee will be the deal:D https://www.pathofexile.com/forum/view-thread/1462987
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I like the new counter attack gems, I like that you have so many options and limited gem slots.
Before, you had to choose between CwDT, Vaal skills, self cast EC, Prolif HoA, auto curse HoT, etc. So many choices to make to suit your playstyle that your character becomes fairly unique. Adding more choice, especially defensive (and perhaps highly offensive), makes for more build variation and more specialised setups. It's great! The phys to lightning gem doesn't seem that useful to this build. It would replace a gem in the 6L and not do much to replace lost dps. To use it properly, you'd have to heavily invest in lightning damage (conductivity, ele weakness, etc). One of the ways u deal with desync is to cyclone in tight circles in open areas, carefully avoiding clicking on a name, and waiting for enemies to fall into my AoE. The new cyclone mechanic is an easier to do this so I'm happy. So many strikes within one breath.
But only one strike needed, for certain death. |
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RIP cyclone!
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This build survives!
I will update soon So many strikes within one breath.
But only one strike needed, for certain death. |
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