[1.2] Sidra's Guide: Acrobatics Based Physical Crit Split Arrow Ranger (Atziri Kill Video Inside)

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Asidra wrote:
1) The game already takes accuracy into account when calculating tooltip DPS - so including it in the crit and not in the non crit hit will lead to inaccuracy. But if you are using manual DPS, eg. taking the flat numbers out of the tooltip and multiplying by speed, you need to multiply it all by the accuracy rate once.

I didn't look at his post in-depth, but I think you're misunderstanding. When you roll a critical strike with an attack, the target has a chance to demote that critical strike to a hit equal to its chance to evade. This is why he would be applying accuracy to his critical strike chance but not to the rest of the attack; the attacker's chance to hit would be applied later in the calculation after the average damage of the projectile is calculated.
Last edited by Fearmonger#4921 on May 25, 2014, 2:53:31 AM
Hrm...I know accuracy is as big a deal as crit chance on CoC builds for that exact reason, but do we have any confirmation one way or the other, whether that double roll against monster evasion is already calculated into the tooltip DPS?
Player's get a re-roll on crits - it was not originally in the mechanics but was a buff to evasion at some point. I do not think monsters get the same thing against player attacks.

However, I am not 100% positive on this.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Just to update on this build - I nabbed a level at some point after I made the guide...93 now. I'll add new pics in with current numbers. This build has been in Atziri farm mode - I have been farming Atziri for Mortal Hopes to sell - up to about 15 kills now with 1 drop.

My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
You haven't written what gems we are supposed to use? Only linked your gear where you have a 6 linked split arrow in your bow.

For the rest of us not fortunate enough to own a 6 link what gems are best in say a 5 link?
Good call - I will post it here and then add it to the main post. Links in order of how I'd add them.

Split Arrow

Split Arrow > Faster Attacks > Physical Projectile Damage > Chain > Life Gain on Hit > Increased Critical Damage

-OK to use Pierce instead of Chain until you can handle Chain's mana (in which case life leech over LGOH as well)

-If you are comfortable with physical life leech on gear, can put ICD ahead of LGOH.

Frenzy

Frenzy > Faster Attacks > Physical Projectile Damage > Added Fire > Increased Critical Damage > Increased Critical Strikes

-or Life leech if your damage isn't high enough to cap your leech rate from leech on gear
-Using Burning Arrow is perfectly fine until you have more Frenzy charges, and high enough damage to deal with Frenzy's mana. If you go this route, make sure you are still leveling a Frenzy gem.

My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on May 30, 2014, 8:23:41 PM
nice guide...gonna reroll (again) a ranger for this with some slight changes and planning to use Queen of The Forest for that crazy run speed...and if all goes well, based on planned tree and expected gears, can easily get to 65-70% runspeed without flask...


anyway i found this bow to be very good with levelling till you get your hands on a nice harbinger bow...

Spoiler



to whoever hacked my account....enjoy ur pixelated stuff u shithole
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Asidra wrote:
Good call - I will post it here and then add it to the main post. Links in order of how I'd add them.

Split Arrow

Split Arrow > Faster Attacks > Physical Projectile Damage > Chain > Life Gain on Hit > Increased Critical Damage

-OK to use Pierce instead of Chain until you can handle Chain's mana (in which case life leech over LGOH as well)

-If you are comfortable with physical life leech on gear, can put ICD ahead of LGOH.

Frenzy

Frenzy > Faster Attacks > Physical Projectile Damage > Added Fire > Increased Critical Damage > Increased Critical Strikes

-or Life leech if your damage isn't high enough to cap your leech rate from leech on gear
-Using Burning Arrow is perfectly fine until you have more Frenzy charges, and high enough damage to deal with Frenzy's mana. If you go this route, make sure you are still leveling a Frenzy gem.



Is it normal to have mana problems with frenzy? I'm having a very hard time sustaining mana with all those support gems. How can you handle the mana cost?
Frenzy has a high mana cost, so you need a good mana pool to sustain it. You can leech at most 12.5% of your max mana per second. Let say:

A = mana max * 12.5% + mana regen
B = frenzy cost * number of att/s (or frenzy cost / attack duration)

if A < B, then you must increase your mana pool to sustain frenzy on mana.

You must also check that you reach the leach cap, ie. frenzy physical damage * mana leech value >= 12.5% of your max mana. If it's not the case, you don't have enough mana leech.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
A lot of people have mana problems with Frenzy because of how quickly it fires. At one point somewhere in the 60s or 70s I swapped it out for Burning Arrow myself because of mana. It comes down to 2 things:

1.) Max Mana pool - directly impacts your leech rate, and on a strong single target skill like Frenzy you will be leeching this rate the whole time

2.) DPS - the more damage you do, the less time you need to sustain firing.


And Qyenoh - I am not sure I understand how that doomfletch works. Like let's just use the top end 46 damage number, does it add base 50 damage of a random element to each attack which then gets multiplied by all your damage stuff? Because if it does the overall DPS of the bow would still be under 100 - basically unusable at 42. But my understanding of how it works could be way off.

And Panini - I don't think the math will ever work for anyone to permanently sustain Frenzy mana unless they are running EB or something - you just need to sustain it for things long enough to die. My Frenzy costs 41 at 3.57 attacks per second = 146/sec usage. My leech rate + my regen is 101. So I lose 45/sec, which is 3 full seconds of firing for me. At 56k dps = nothing lives 3 seconds (10 whole frenzy shots) - so I am good. But the less damage you do, the longer you need to be able to sustain it.

Edit: and if I was starting from 0 charges it's more attacks than that since they are slower to start.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on May 31, 2014, 1:23:11 PM

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