[1.2] Sidra's Guide: Acrobatics Based Physical Crit Split Arrow Ranger (Atziri Kill Video Inside)

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Impala_67 wrote:
tried this - huge mana issues. chance o hit - 85%


The single biggest factor in effective leeching is your leech rate - and that is determined by the size of your mana pool. So my 2 questions would be how much + mana do you have from gear, and how much increased mana do you have from the tree? I have +67 from gear, and +24% from the tree. However, the tree mana comes late - so my recommendation would be to spec into Primal Spirit and the mana nodes above and below it, with the plan bwing to spec back out later when you are near the life/mana hybrid nodes I grab in the upper left. That should work. If it doesn't - it means you have a damage issue - which means you want to either add 2% more mana leech on gear, just supplement with mana pots for a while, or upgrade your bow. If that's not feasible - you may wanna stick with Pierce a bit longer.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
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Asidra wrote:
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Impala_67 wrote:
tried this - huge mana issues. chance o hit - 85%


The single biggest factor in effective leeching is your leech rate - and that is determined by the size of your mana pool. So my 2 questions would be how much + mana do you have from gear, and how much increased mana do you have from the tree? I have +67 from gear, and +24% from the tree. However, the tree mana comes late - so my recommendation would be to spec into Primal Spirit and the mana nodes above and below it, with the plan bwing to spec back out later when you are near the life/mana hybrid nodes I grab in the upper left. That should work. If it doesn't - it means you have a damage issue - which means you want to either add 2% more mana leech on gear, just supplement with mana pots for a while, or upgrade your bow. If that's not feasible - you may wanna stick with Pierce a bit longer.


I'll try this. Please, describe the process of your bow craft. I got my 6l lioneyes, but tired of the reflect. Got like 4000 alterations and 30 regals, thinking about crafting a decent crit bow for myself
ING: UnstructuredNoise, StructuredNoise, ThreeSixFive
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In what has to be a few hundred maps now, I pop a Jade and have literally never hit myself on the reflect rare. I do not have a full understanding of how the entropy system works from a detail perspective, just a high level, but perhaps with my evasion as high as the Jade shoots it and my accuracy where they and it only taking me a few hits to kill the rare, it never gets around to its turn to hit me? Or just such a small chance of happening I haven't noticed it yet?


I think it depends on how actually the reflected damage from crit is propagated to you back.
Because if crit part is propagated separately (or let you roll your evasion to crit), then the chance that you actually get the crit part of the reflected damage is quite low - I think like < 0.05% or so - nevertheless not zero.

There are 2 things which we need to clarify (hopefully someone from mechanics thread could help us):
1) Whether Ondar's guile is accounted for reflected damage? (I think it's not through my own testing)
2) How is the situation with reflected crit damage really working? Whether separate evasion roll is done for reflected crit damage part on you or not (like when trying to crit - evasion roll is done 2 times based on monster's evasion).

Answering these questions would definitely help to understand how big chance is to shoot yourself up with this kind of build.


MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
Last edited by Filousov#5457 on May 12, 2014, 7:22:30 AM
Anyway still very inclined to believe that best way to safely handle phys reflect mobs is this:
Cast Ranged attack totem -> barrage -> inc. crit. multi -> faster attacks

Combined with proj. weakness curse, this is really giving the rare a hard time to even reach the totem :-)



MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
So, I am about to hit 40 running your Poison Arrow build (fantastic build by the way) Just out of curiosity, how does this build compare/contrast to that one in things like survivability, gear expensiveness, ease of play vs fun to play, etc?

Just curious - am thinking of starting another archer so I can try 2 different play styles.
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Filousov wrote:
"

In what has to be a few hundred maps now, I pop a Jade and have literally never hit myself on the reflect rare. I do not have a full understanding of how the entropy system works from a detail perspective, just a high level, but perhaps with my evasion as high as the Jade shoots it and my accuracy where they and it only taking me a few hits to kill the rare, it never gets around to its turn to hit me? Or just such a small chance of happening I haven't noticed it yet?


I think it depends on how actually the reflected damage from crit is propagated to you back.
Because if crit part is propagated separately (or let you roll your evasion to crit), then the chance that you actually get the crit part of the reflected damage is quite low - I think like < 0.05% or so - nevertheless not zero.

There are 2 things which we need to clarify (hopefully someone from mechanics thread could help us):
1) Whether Ondar's guile is accounted for reflected damage? (I think it's not through my own testing)
2) How is the situation with reflected crit damage really working? Whether separate evasion roll is done for reflected crit damage part on you or not (like when trying to crit - evasion roll is done 2 times based on monster's evasion).

Answering these questions would definitely help to understand how big chance is to shoot yourself up with this kind of build.


1.) Yes - Ondar's effects chance to hit on ranged reflect
2.) The Damage is reflected - it doesn't roll again.

And keep in mind, I did the math earlier in this thread and even in the worst case of a Frenzy reflect hit (I did max possible physical damage to the mob) it doesn't reflect enough to 1 shot me.

So, I am about to hit 40 running your Poison Arrow build (fantastic build by the way) Just out of curiosity, how does this build compare/contrast to that one in things like survivability, gear expensiveness, ease of play vs fun to play, etc?

Just curious - am thinking of starting another archer so I can try 2 different play styles.
- grizzit

I really enjoy both builds. This one was my first love, and the Poison Arrow build I started as something different, customized over time ended up loving it too. I consistently play both builds.

Both builds are extremely survivable and can tackle difficult situations. You really don't have to be afraid with either one. I confidently run dangerously rolled maps, I don't run them scared, because I have done enough to know that I am safe. But I would have to say that the Chaos Ranger is probably a little tougher to kill. Not because this build dies often - it doesn't. But the Necromancing Ranger of Chaos has an effective hitpoint pool of 6500, never even has to concern itself with reflect, doesn't need to be near the mob it's killing, and has minions to divert enemy attention.

This build challenges enemies while it shoots them in the face. It says you are going to miss me so often that there is no way you can take down my HP quicker than I can heal it back. The Chaos Ranger can basically just kill while avoiding even being attacked entirely.

Offensively - they tend to drop packs at about the same rate - which is fast. But there are a fair amount of Chaos Resistant mobs in the game which slow down or give some speedbumps to the Chaos Ranger that the phys Crit ranger doesn't have to deal with as it rolls through everything. And while they tend to drop packs at the same rate, this guy drops single targets much faster than the Chaos Ranger can.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
Last edited by Asidra#2906 on May 12, 2014, 12:17:23 PM
Excellent. I think I may try both since I am really loving playing a bow Ranger.

With this build - which direction should I focus on early? Should I rush to get up to the mana nodes and then come back down to the bow damage nodes - or just get the damage nodes down in the ranger area first and augment mana with flasks until I make it up into the mana/int nodes?
I at the point where I am shopping for an endgame bow. Is a Harbinger bow my only choice? There are plenty of 270+ pDPS bows available but very few are harbinger. I am thinking implicit crit is a more important stat on a bow than the pDPS number but wanted your input.

Thanks!
Both pDPS and Crit Chance are important. But I really think the first step is just to get a bow that is more than 5% and get you moving towards crit build. Do any of the pDPS bows that aren't a Harbinger have a crit roll? 5.5% - 7% is still better than 5. I started maps with:

My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885

My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913
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So, there are a lot of good physical bow Ranger guides out there – the Ranger community is great. But there really isn’t one like the way I play my Ranger – so I wanted to make this guide for everyone.

Slight variations on a theme. Your tree and main skill links are average for a bow physical-crit/eva-acrobatics Ranger. The part I find is an interesting idea is Ice Shot with Ranged Attack Totem. I used Rain of Arrows on my totem, but I'll probably give Ice Shot a go when I get back into my Split Arrow evasion Ranger.

Yeah, I agree mana is better for split arrow because you can sustain it with Mind Drinker plus a bit of leech on gear. The low mana cost is great.

I have legacy Maligaro's, but they haven't gotten much use because I need life and res on gloves. Another unique I like is Romira's Banquet (which I also have a legacy one of, dropped in Domination when they were new) for mana leech, accuracy, crit chance and crit multi, max mana. The power charge thing isn't as good as power charge on crit but it's nice.

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