[2.0] THOR'S RAINBOWNUKE: DO ALL MAPS, UBER ATZIRI, AND EXPLOSIONS!

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redix27 wrote:
Hi, now i have 93% fire res and vitality lvl 20 but still can´t cope with RF. I need Shavronne's Revelation Moonstone Ring definitely for this build.

Another doubt..if i link RF+IAOE+C.EFFECT+INC.BURNING DMG...more DMG? (Of course, i can´t use HASTE, no more free slots).

So ..better use this combo in RFire or RFire and Haste?



A friend of mine, lent me a "Shavronne's Revelation Moonstone Ring" and i can cope with RF without problems. Not test with BRage because i don´t have a SOLARIS or SHAV´S.

(\ /)
( . .)♥
c(”)(”)
-no longer relevant; see my post below for new update-
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Oct 5, 2014, 12:19:16 PM
Can this build farm -25 Resistances Maps With 18% Ele Reflect without problems?
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Axel_Moore wrote:
Can this build farm -25 Resistances Maps With 18% Ele Reflect without problems?


Doable? Yes. Without problems? No.

It's doable, especially if you pull some tricks like run multiple topaz flasks, spec into the witch flask nodes, and wear a saffel's (which would put you at 78 lightning resist after the -max). But 78 lightning resist with elemental reflect is super dangerous, and anything under 70 is suicidal unless you handicap your DPS.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Oct 4, 2014, 7:51:42 PM
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tackle70 wrote:
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Axel_Moore wrote:
Can this build farm -25 Resistances Maps With 18% Ele Reflect without problems?


Doable? Yes. Without problems? No.

It's doable, especially if you pull some tricks like run multiple topaz flasks, spec into the witch flask nodes, and wear a saffel's (which would put you at 78 lightning resist after the -max). But 78 lightning resist with elemental reflect is super dangerous, and anything under 70 is suicidal unless you handicap your DPS.


Yup I manage to kill myself to reflect sometimes even with 97/96 lightning/fire res if the pack is huge.
Significant updates to my variant of the build in preparation for farming Atziri once I hit level 96.

TL;DR --> In addition to maintaining DPS parity (or more) with the official build, I believe I have now also solved two of the official variant's biggest weaknesses: low chaos resist and low-ish energy shield. The downside is that the gear, while only a little more expensive, is much more particular and hard to find.

* Swapped my shield for a slightly weaker one but which had +chaos resist and an open slot to craft +STR
* Swapped out Rainbowstride for a superior pair of rare boots for extra move speed, ES, Chaos resist, and an open slot to craft +STR (I still cannot believe someone was selling these for 1.5 exalts)
* Swapped out my helm for an equivalent high ES shield with chaos resist and an open slot to craft +STR
* Swapped out Meginord's Vise for high ES gloves with chaos res and an open slot to craft +STR

Basically, all your rare items need high ES, Chaos resist, and at least 25 STR. The shield also needs spell damage.

Significant results of the update:
The ability to have 4 rare items with 20+ Chaos res and 26+ crafted STR means Meginord's vise can be dropped.
Curse on Hit is no longer used and the 4 passive points allocated for dual curse have been put into ES nodes
8.1K Energy Shield!!!
With Flask up, Chaos resist is CAPPED!


This variant is now at a point where it is definitely a bit more expensive than the official variant, as getting chaos res and str/open suffex on each rare item is a pain. However, I believe that it is now not only a bit better for maps, but will also be better for Atziri/Uber Atziri. It might take me a couple months to get to Uber myself as I'm broke at the moment and I want two more passive points, but I hope to prove it in time :)

Updated Gear


Updated Lvl 94 Mapping Tree

Planned Level 96 Atziri/Uber Atziri Tree

It's probably worth noting that I have come to the conclusion that curse on hit is mostly irrelevant for this variant as it is optimized for using Lightning Penetration instead of Iron Will and as such has less problems with capped enemies (and it is far better against overcapped enemies). I suppose that if you wanted, you could go for a 5-off color RRRRGB Shavs and put Warlord's mark in there with curse on hit, but you'd be surprised how effective it is just linked to a level 1 CWDT... I don't think it's worth the 20+ exalts of chromatics it would take to re-chrome to that.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Oct 5, 2014, 11:25:53 PM
Passives

http://www.pathofexile.com/passive-skill-tree/AAAAAgMADF8MfQ18DjwOXBB_EQ8RUBRxFy8ZLhslHKcc3B1PJIsksCW8J-0o-iycLR8vbzW5Nro8LT0PQYdEq0V-RnFHBklRS65Ms1AwU6VVrlfJWfNca1yKX2pmnmh0avptGW6XcLtyqXvXfLt82X31fll-r3_GgKSCEILHgwmESIbRjRmPpo_6kyeUoJUgn8uio6crrJisqrQMtz7AGsHFwfPDbcT2xp7GrtDQ2RPZW9lf2mLbXtvn3Yzfit-w37_gEukC6hjquuwY8NXynPNx9zL3vvfB99f46_no-tI=


I think I found a better alternative to getting life regen (0.3% less than OP) with less points, it also allows you to go for extra spell damage or ES. Just by looking at it you will just see that I went for a 7 point route to get the Combat Stamina, however going this route it allowed me to take the int nodes around Agility etc. so effectively I used 0 points to get more life regen. I did lose some intelligence though, which I don't like.

Any ideas on this? Is this a dumb decision? Getting around 5-7 more levels (lvl90 now) will increase my ES by A LOT, because at this moment I feel that I'm pretty low on ES. I mainly went for more life regen like this because even though I'm not using RF, I feel that the life regen is very nice to have for survivability in maps. For me this transition cost me 600ES and around 40% inc spell dmg (which still gets multiplied by PA). DPSWise I don't see a difference, stuff still dies pretty much instantly. Still waiting for that shav's ring to come up on Rampage so I can try out RF.
You didn't take the "increased effect of aura's" nodes?
Last edited by VixTrader#2228 on Oct 5, 2014, 6:34:02 PM
Yeah I think skipping on the increased aura effect nodes is probably not a good idea. I believe you can only opt out of one 6% increased effect node if you want to get the extra +max res from purity auras.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
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Jyron wrote:
Also why are you going for Breath of Lightning? AFAIK everything is shocked to fuck anyways b/c of belt and a huge lightning damage base, so shock duration and chance to shock are wasted points.


So I just ran a dozen or so maps specced into pure spell dmg by the witch instead of the breath of lightning notable. I honestly couldn't tell the difference. I don't know what that means about Breath of Lightning being good or not. I do know that it means I'm going to spec out of it, because it's useless for Atziri and if there's no perceivable advantage in maps, it's not worth the regrets.

But the DPS on this build is already overkill for maps so it's hard to get a good comparison when 99% of enemies are getting 1-shot.
The 352nd character to hit Level 100 in Standard
The 82nd character to hit Delve 1000 in Standard
Last edited by tackle70#1293 on Oct 5, 2014, 10:25:35 PM

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