1.3 Blitz Diarrhea | Static Strike | Feb 3. Major Update!
Yul:
- Well, most people who actually never really played armor, may think it's useless, but it's not, around 10k it already mitigates most of incoming physical damage with the exception being certain map bosses against which you got some block + Rumi's and/or Vaal Grace. I almost exclusively play armor since Domination and I never died to physical damage endgame speaking.12-14k evasion and dodge isn't by any means better than 10-12k armor and block. People simply don't understand that as little as 8-10k armor and 30%+ block basically makes you immune to physical damage 90% of the time. - Iron Grip, you took six points on strength to get it, there's nothing else to pick around it and as I said, based on calculations it's some marginal percentage of the final dps. - Ondar's, can I ask you why wouldn't Ondar's work with Resolute Technique? Or did you mean Iron Reflexes? (Then it'd be true and that's why I don't use Ondar's) And why would I drop RT? I need to utilize the Marauder/Templar tree anyways (AoF) and RT is underway to a massive mace cluster. - Blade Derwish? There's no such a node. - Going thru the Scion cluster and getting Berserking... I already did that, with the exception that I kept RT, because there's really no reason to respec out of it. - As of using points in an inefficient way, Swagger, 36% incr. pdmg and 4% block... what's inefficient about that? Block is the most effective form of damage mitigation in PoE, so I'm ready to sactifice a bit of dmg. What concerns life, 130-ish % increased life + Belly already gives you 5,000 life at levels 85-90 and since this build in the dw version was always meant for socftocore leagues I believe it's enough. So, if you ask me if going thru three points to get 4% block after the nerf + very decent damage is inefficient then I'm gonna say no, and I don't even see how it possibly could be. I'm honestly surprised about your comments Yul, they sound very inexperienced to say the least. You mix things up, assume things based on presumptions rather than calculations and in-game tests and then accuse me of being inefficient with my points, which again, isn't true. I'm very disappointed. @Mike: yeah, I mentioned it and it seems it's gonna be really good after 1.3, very similar defensive stats (well, less block) and much much more dmg. [2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q Last edited by Weißenberg#1537 on Dec 7, 2014, 6:33:23 PM
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I think it is definitely worth going crit with this build, at least the DW version. Maybe the 1h with shield as well, but that depends on whether you can get shadow crit nodes efficiently. 100k molten strike dps is not to be taken lightly. That being said, you can also get over 200% life, which with a belly can get you to 7k life at endgame.
I also think that iron grip is not worth it. Litesabr made the calculations in his thread, check them out. Good luck with the new patch :) For try, for see, and for know. This is a buff Last edited by Etherfire#6568 on Dec 8, 2014, 1:24:02 AM
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I was only going to implement minor changes in this build to make it work in 1.3, but if someone comes up with a solid crit version I'd be happy to include it in the guide.
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
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Alright, here's what i'm going to be using in 1.3. I must mention, this is very different from your build. It's phys based for one.
However, this is an entirely different build than yours and has entirely different pathing and defensve mechanics. We get totally different damage nodes as well. I suppose that your build is fine as it is. Mine is a bit of a glass cannon, but we get insane amounts of damage. This is just what I came up with to salvage my build, as I mentioned in my guide. Also, I optimised this around cyclone, though I doubt that I will be getting 100k+ cyclone dps as I did in 1.2. For try, for see, and for know.
This is a buff |
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Well, if I were going crit I'd probably switch to evasion/dodge as well to simply cut the number of points I'm now investing in block. I'd proably cut lots of dmg nodes to invest in crit chance/multi and I'd possibly try to get me a Purity of Fire running aside of the standard combo of Hatred/Herald/Grace, so I wouldn't 1 shot myself on reflect... It'd be just a totally different build with different nodes/keystones and different gearing.
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
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" Pretty much like my build. Acrobatics and ondar's. Elemental reflect is not a problem, though I can oneshot myself if I leap slam (no damage links) into a phys reflect pack. For try, for see, and for know.
This is a buff |
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https://poebuilder.com/character/AAAAAgUAQ8hPBJrPcU1DY2jyogDwHwSzwGaCm-0g4XN35VfinjzsOLcxjHbAGkbXVylxhXzZ9zJyqWoBl7RVqfMG-6oGOSSLfLtRYIY7FPY6nc9-dqzqGK2N2WHSIVcNKS7xrBo-fLjyL18_7w4UIFBHeTl-4p_LpzCezYTvAefBgk1GYuwFLXrvdO1gS0CgXhOsrwz3qZXAv4-ZBIcyTnbnOFMir6TCFHUY23TxIWCE2S_MvTZHfr6nZU1gkWdY5K0yfoZgYVLvThiRvJ8UTYO2JwuG0ZBVJy8aOIIH8kHZfDbo5FHE9j0P_lQNzStQHM4=
Duelist Forum I know, but starting nodes are crap if your going for the 1handed/shield version with aegis, if your not going aegis, then you can start duelist, just take off the es armor nods. 1.3 Changes to ur build: First gotta change gear. Aegis + BoR gets you 68% block with the nodes, which can go to 78% if you add in anvil. If you don't like aegis, then don't start Templar, start duelist, But aegis is awesome though, especially when you've got all that armor. BoR is not mandatory but will result in 15% reduced block, which can be made up if you load yourself up with rumi's flasks. This build can still easily tank. With 3-4 rumi's flask, you should almost be able to get a permanent uptime. Even without it your spell block is at 17% with no anvil and will make you tank things like incinerate, ball lightning, etc. large hits like atziri flameblast you shouldn't try tanking anyways. Change your auras: On a 4l have : Reduced mana/Discipline/HoA/Determination //// if you think u get enough armor, switch det for hatred. The damage is pretty much same, just splti between fire/phys instead of pure fire, you didn't have fire penetration in the original setup anyways. You can get 320% armor from nodes now. Even more armor if you don't go aegis, but aegis is awesome. Life is same. Dual wield gets more dps, but Id rather just do another dual wield build. Now if you had a GG 1handed phys mace, then Id just go all physical and ground slam, with some rework in the passive nodes. This looks like an RT build so I didn't bother doing a crit tree. Block build is still totally viable as shown here; there are much more gearing options now that didn't exist back then, just have to mix n match. | |
Thanks for your input, as already stated I'm only bringing minor changes to this build in order to make it work in 1.3. I'm not playing this build as of now and I'm not planning to play it in the upcoming patch. So, except updating the tree and maybe, maybe adding one of the counter-attack skills I won't be working on this build. But, of course, you're free to post your ideas and/or share your thoughts.
[2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q
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I'm currently level 30 with this build and it's super fun, but I'm a little confused on why certain things are/aren't taken in the tree. Could someone explain the mechanics of this build for me? I'm not doubting them I just don't understand with my limited knowledge of the game.
1. If some of this skill deals fire damage, why not pick up any increase fire damage or elemental damage nodes? 2. Why use scepters if elemental damage isn't being focused on (or is it)? It seems like this build is all about getting high physical damage and converting it to fire with Avatar of Fire, right? 3. Most nodes in this build are about armor and life with little nodes for damage. Is this a tank build or can it be a good, high dps soloer? 4. Why duelist over templar? And what about doing a build with lots of elemental damage and using lesser multiple projectiles or something for more meatballs? Is that not viable over this for some reason? Thanks for help guys. |
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Hi, I'll try to answer your questions in the best way possible.
1. Physical and elemental nodes give you exactly the same bonuses in this build. But, physical clusters usually have higher % values then elemental ones. Let's take a look at the new tree, the Skull Cracking cluster, 4 passives and 64% increased dmg. There's no elemental cluster on the right side of the tree that will give you that much damage with that little passives. 2. This build utilizes a very specific sceptre which is Doryani's Catalyst. Why? Because of the damage calculation order which is physical > elemental > chaos. So, after your physical damage gets calculated (together with Herald and Hatred) all of it gets converted to elemental. And then 100% of your damage which is now all fire gets multiplied by 2 since Doryani's increases your elemental damage by 100%. 3. It depends if you're playing 1h/shield (which is probably gonna get rekt after 1.3) or dual-wield. 1h/shield is mostly very tanky and deals decent damage if you solo (20-25k) while dual-wield is less tanky and deals much more dmg (45-50k). Armor nodes are only taken if they're on the way to some other nodes. 4. Because of a better access to crucial physical nodes. Going Templar we'd end up with much less life and damage. Not to mention that the keystones like Iron Reflexes or Point Blank would be much harder to get. Molten Strike with LMP would be only good for a burning build. [2.4] Riff Raff - under 1ex Reave RT DoT Gladiator: http://poeurl.com/C6q Last edited by Weißenberg#1537 on Dec 8, 2014, 7:34:27 PM
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