One shot by atziri with almost 10k hp, nothing on the ground anywhere near me.

None of her abilities do that much damage unless you cursed here with ele weakness without curse immunity or being overcapped enough and got hit with the big storm calls.
IGN: Ciridae
Professional Banana Thrower
Last edited by argetlam134#0440 on Apr 28, 2014, 2:34:13 AM
"
oBLACKIECHANo wrote:
"
Xikorut wrote:
*Raises hand*
Isn't feedback the BEST place to talk about bugs other than the Bug Reports section? Like, really? I honestly dunno what's with that lynching comment. Maybe because you randomly died and you use snapshotting or because you generally cause friction with people, so you're being ridiculed? I honestly got nothing past shots in the dark. And past the anecdote, no clue what happened to you, so can't help : (


The original post wasn't really feedback, it was me explaining a bug, makes sense to be in the bug report section. But if they want feedback, they can stop being scumbags by phasing out alpha and ignoring alpha testers (mors talks about this often), so that they can actually test content like this before releasing it and running a competition around it, and then they can take responsibility for peoples bullshit deaths, especially in cases like atziri where people are lvl 90 and well geared before even trying it.


Also, I think that kid is just one of those people you see all the time crying about snapshotting for some completely unknown reason, they never have an argument against snapshotting, they just whine about it anyway. My guess is they are bad at the game, and they think everyone playing RF snapshots and is super OP because of snapshotting, while they suck balls at the game because they can't snapshot. When in reality low life snapshotting with RF is the difference between 25k dps and 29k dps, so snapshotting is irrelvant, just a bad player finding every excuse he can to bitch about snapshotting.


Except its been described by the devs as unintended behavior. Anyways, no vid, no proof, no care.

REEEEEEEP
first, I'll say the usual stuff for this kind of event:
Spoiler
1) RIP.
2) you got gear in one month, that I still keep dreaming of after 1.5 years. that makes me extremely jelly.

and now for the actual important part:

If BlackieChan was indeed one-shot with all that, this raises a serious question about the whole "uber content" thing in Path Of Exile.
how are "mere mortals" who don't have this kind of gear + snapshots, supposed to challenge Atziri?
how are "mere mortals" who don't trade like hell or are just extremely lucky, supposed to even gain access to her zone?

the answer, is they are not.
this kind of one-shot-based method of "balance" combined with layers upon layers or RNG, is what makes Atziri and Uber Atziri the pinnacle of fucked-up design.
and not that the rest of the game is different.

in games like the Median mod for D2, by comparison, you could level your character then do the "semi-insane" uber-quests/areas, to gain progression and not be immediately slaughtered in the more insane ones. and you could access all of the above practically any time you wanted, instead of being held back by RNG upon RNG upon RNG.
some quests even had direct dependence: you had to beat Judgement Day to even stand a chance in Toraja, for instance.

in D2 and LoD, you could reach the final act of Hell Difficulty solo self found. I know because I did, and more than once. you got the gear if you took the challenge - because RNG wasn't dominating all. it was merely used for it's intended purpose.
D2 had a great degree of the "risk/reward", of which PoE has absolutely none.

I can go on and on with examples from 10+ more games, but I think the point is clear:
content that is gated by things beyond the control of the player - is fucked up design.
severe gear checks when the player has no real way of obtaining the gear - besides using methods that are not related to Action RPG in any shape or form (trade flipping), cheating (multibox, altF4, macros etc') or just outright RMT - is fucked up design.

Chris said he would take matters into his own hands from now on - but isn't he one of the guys who came up with all this in the first place? the prime suspect behind all this mess?

PoE is NOT going to change at the core.
forget about it.
fucked up design is here to stay.
hell, I predict it will even be "upgraded" in the near future.

does GGG's fucked up design prolong the "life" of the game? make people play more unless they rage-quit? sure it does. look at me: I'm 1.7k hours in. more than any other game I played in the past 5 years.
but that's like comparing between a paid job, and slavery.
both helped build rail roads, but at what cost?
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Apr 28, 2014, 2:23:11 AM
Yeah, I had no idea where it was posted before feedback. I suppose it's a mixture of feedback and a bug report. I have to say I agree about the alpha realm. The level of trash that's been added to the game untested is pretty glaring, these days. If in less than 10 minutes you can play Invasion and realized that they didn't balance the bosses for realistic play, you can conclude they didn't feel it deserved 10 minutes of testing. Then there's a wide array of uniques that should never have hit live servers if you showed them to veteran players of the game.

As for the snapshotting issue, some people think too much of it. Personally, I think you defend it too much, but I'm biased as someone who considers it an unintended bug to be squashed. As for its benefits, RF builds aren't the best example. A level 100 (120) character with multiple auras on life for something like a 2x multiplier to all damage, which no one but a snapshotter with legacy-deserving gear would achieve, is a beautiful example of why it can be overpowered. It also goes against the original stance GGG took of builds having at most a few uniques with the rest being random rares.

All in all, I'd rather they start recruiting for alpha testing once more (come on, it's not like they're paid) and work out kinks before content is released. Be it in the form of Atziri being able to somehow oneshot people or a unique that anyone could call ahead of time as a future legacy, these problems could have been solved through player testing. As for the snapshot debacle, my stance is that it should be fixed. I'm not going to call people cheaters for exploiting game flaws, I'll just avoid whatever ones I cannot justify for myself and hope they finally manage to fix the issues.

E: Forgot to mention the idea of "trophies" from Atziri fights. Hah. The flasks she drops are candy to be tossed out on Ambush. The rest of her drops barring Mortal Hope aren't even close to 10ex. The Uber Atziri drops sure are trophies! They're all unique items that are vastly more powerful than anything comparable. And their price (for now) indicates this. Then again, prices have dropped quickly before... And for that matter, trophies don't serve as "I now do a billion damage" tokens. They serve as trophies, like race rewards whose stats tend to only be useful in the early levels of the game yet provide a visual effect that lets you show your might.
Last edited by Xikorut#7974 on Apr 28, 2014, 2:08:06 AM
"
Xikorut wrote:
Yeah, I had no idea where it was posted before feedback. I suppose it's a mixture of feedback and a bug report. I have to say I agree about the alpha realm. The level of trash that's been added to the game untested is pretty glaring, these days. If in less than 10 minutes you can play Invasion and realized that they didn't balance the bosses for realistic play, you can conclude they didn't feel it deserved 10 minutes of testing. Then there's a wide array of uniques that should never have hit live servers if you showed them to veteran players of the game.

As for the snapshotting issue, some people think too much of it. Personally, I think you defend it too much, but I'm biased as someone who considers it an unintended bug to be squashed. As for its benefits, RF builds aren't the best example. A level 100 (120) character with multiple auras on life for something like a 2x multiplier to all damage, which no one but a snapshotter with legacy-deserving gear would achieve, is a beautiful example of why it can be overpowered. It also goes against the original stance GGG took of builds having at most a few uniques with the rest being random rares.

All in all, I'd rather they start recruiting for alpha testing once more (come on, it's not like they're paid) and work out kinks before content is released. Be it in the form of Atziri being able to somehow oneshot people or a unique that anyone could call ahead of time as a future legacy, these problems could have been solved through player testing. As for the snapshot debacle, my stance is that it should be fixed. I'm not going to call people cheaters for exploiting game flaws, I'll just avoid whatever ones I cannot justify for myself and hope they finally manage to fix the issues.


All I'll say about alpha is this. More testers wont help. We speak our mind about things we see, and sometimes it changes. Mors has made game changes, as have I. Fairly recently too. Unfortunately, not all feedback is heeded.

As per alpha testing and this incident. You are the only player that I've heard this occurring too. Two months in to the league. Do you honestly believe this could've been prevented at an alpha level? Unless the exact conditions were used, it couldn't have been prevented. Simple as that
@OP Can you replicate it? Can you find videos of this bug happening?
"
Xikorut wrote:
Yeah, I had no idea where it was posted before feedback. I suppose it's a mixture of feedback and a bug report. I have to say I agree about the alpha realm. The level of trash that's been added to the game untested is pretty glaring, these days. If in less than 10 minutes you can play Invasion and realized that they didn't balance the bosses for realistic play, you can conclude they didn't feel it deserved 10 minutes of testing. Then there's a wide array of uniques that should never have hit live servers if you showed them to veteran players of the game.

As for the snapshotting issue, some people think too much of it. Personally, I think you defend it too much, but I'm biased as someone who considers it an unintended bug to be squashed. As for its benefits, RF builds aren't the best example. A level 100 (120) character with multiple auras on life for something like a 2x multiplier to all damage, which no one but a snapshotter with legacy-deserving gear would achieve, is a beautiful example of why it can be overpowered. It also goes against the original stance GGG took of builds having at most a few uniques with the rest being random rares.

All in all, I'd rather they start recruiting for alpha testing once more (come on, it's not like they're paid) and work out kinks before content is released. Be it in the form of Atziri being able to somehow oneshot people or a unique that anyone could call ahead of time as a future legacy, these problems could have been solved through player testing. As for the snapshot debacle, my stance is that it should be fixed. I'm not going to call people cheaters for exploiting game flaws, I'll just avoid whatever ones I cannot justify for myself and hope they finally manage to fix the issues.

E: Forgot to mention the idea of "trophies" from Atziri fights. Hah. The flasks she drops are candy to be tossed out on Ambush. The rest of her drops barring Mortal Hope aren't even close to 10ex. The Uber Atziri drops sure are trophies! They're all unique items that are vastly more powerful than anything comparable. And their price (for now) indicates this. Then again, prices have dropped quickly before... And for that matter, trophies don't serve as "I now do a billion damage" tokens. They serve as trophies, like race rewards whose stats tend to only be useful in the early levels of the game yet provide a visual effect that lets you show your might.


I'm not defending the cases of snapshotting where it could be truly OP, but when you see people whine about it and use RF as an example it just shows they have no idea what they are talking about and are just whining about it for the sake of it.

And yeah, one of the biggest problems is the fact that there is very few people with alpha access, and they don't give alpha testers high level characters or any decent gear, and they don't show them unique's or let them test them. They are scared of things being leaked, but things being leaked every once in a while is a small price for the game being tested and bugs being found.

If they don't want to risk things being leaked they need to take responsibility for the bugs and restore characters, this isn't beta anymore. They should keep a log of everything that the player does and what the mobs around them do in a small time period leading up to the players death too. That way they can easily use software to search those logs for "X mob does more than Y damage" and see who died to a bug and then restore them, once a bug has been found.
"
kasub wrote:
@OP Can you replicate it? Can you find videos of this bug happening?


Possibly, but I don't have currency on standard to buy the pieces, maybe I will farm some at some point and try to replicate it. But I can't find a video.
Just rip a couple of exalts or some other good storage gear from invasion to buy the pieces? Getting a few exalts together in standard should be that big of a deal doing it that way?

If youre done with this HC league season anyway theres really no reason not to.

If you truly were oneshot by a bug(not doubting you, but it is the internet so... pics or video plox...) its truly a nasty bug to have around, especially in this particular fight like you said yourself.
"
Xikorut wrote:
The level of trash that's been added to the game untested is pretty glaring, these days. If in less than 10 minutes you can play Invasion and realized that they didn't balance the bosses for realistic play, you can conclude they didn't feel it deserved 10 minutes of testing. Then there's a wide array of uniques that should never have hit live servers if you showed them to veteran players of the game.


It's all because of that childish "finding out" what came in with the patch. If they just have a place to post unique items that are going to be released in the next patch, they would instantly hear a lot of opinions from the veterans. And could test is more to make a final stand, whether leaving it alone or changing it.

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