Heavy Summoner Arc Witch Guide [ Video Included ]

For you people that run 4 auras (like Snowhammer), do you then forget about Conductivity? My hotkeys are now setup as:

LMB: arc
MMB: raise zombie
RMB: skeleton totem

q: wrath
w: anger
e: purity
r: clarity
t: raise spectre

So there's room for anyhting else? Or am I missing something on the hotkey configuration deal?
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AgingRalcoholic wrote:
For you people that run 4 auras (like Snowhammer), do you then forget about Conductivity? My hotkeys are now setup as:

LMB: arc
MMB: raise zombie
RMB: skeleton totem

q: wrath
w: anger
e: purity
r: clarity
t: raise spectre

So there's room for anyhting else? Or am I missing something on the hotkey configuration deal?


You don't need to assign hotkeys for every single auras you want to activate.
For example, just assign 'r' as auras. Select aura#1 at 'r' key and activate it by pressing 'r' and select aura#2 and press 'r' and so on and so on. By this way, you can turn on all auras in this game using one key.
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suprfli6 wrote:
Well, be sure to keep in mind that an item like Sidhebreath that has +15% minion damage does not actually give your pets 15% more total damage than not not wearing it. Your pets should be well over +200% damage from passives and a Minion Damage support gem at higher levels, so another 15% is a much less substantial boost than people think.

On the other hand, +1 spectre is an enormous boost to your actual killing speed. So if you want to give up any of the summoner uniques for better personal stats, Sidhebreath is the best candidate in my opinion.


You are probably (certainly?) right.

I guess at the end of the day your build choices come down to this:

What are you trying to do with your chacter?

For me - the main goal of this build (right from the start with Voids video and guide) was first and foremost: Max the Health of Your Zombies.

That gives you huge exlosions, and safer meat wall.

My secondary goal now (as detailed in the prior posts) is to max my own Arc damage.

So - with that in mind, the 15% (comes out to about 1100 more health for my zombies) of Sidbreath is hard to part with. Not using it flies in the face of my primary goal.

Is it perfect for min max efficience? No - for sure not. Max Spectres is much faster killing speed.
"There is friend who sticks closer than a brother"
-Samwise

IGN: Snowhammer
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Snowhammer wrote:


That gives you huge exlosions, and safer meat wall.

And thus less explosions. ^^

But you're right of cause, it's all about what you want to archieve. You should however doublecheck your goals every now and then because sometimes new knowledge makes old goals look less attractive.
I started with following this build and i have modified as i go along.
I'm now a lvl 72 witch and can pretty much own anything, piety might be pushing it.

Anyways i was wondering if getting necromantic aegis with a high % spell dmg, + life and % global critical chance or critical chance for spells + some resistances would be good for the spectres, as they are my main dmg, i thought my zombies which are at about 13k hp would be but the spectres with gmp and minion dmg eat everything up, so i was wondering if to buff em up a bit.
So after dropping EB and redoing my build a bit I've realized my mana pool cant handle a fully leveled clarity anymore. I was wondering what level most of you guys were getting yours up to before you noticed it dramatically affecting your mana. Right now I have an available pool of 442, but between spamming arc and summoning zombies it goes quick :(. Maybe I've just grown used to having EB and infinite mana and chugging pots is something I'll have to get used to again?
Thanks!
Hit 40 with this build and having a good time, much more fun than my Duelist. No issues yet at all.

One question though, I am still not clear on this. Zombies an Spectres are "saved" between zones, right? Even when going back to town?
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Cahuella wrote:
Hit 40 with this build and having a good time, much more fun than my Duelist. No issues yet at all.

One question though, I am still not clear on this. Zombies an Spectres are "saved" between zones, right? Even when going back to town?



yes
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Snowhammer wrote:
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edwardm84 wrote:
So I was a moron and learned the hard way... don't chrom your armor on a whim if you don't have a backup >.< So I lost faster projectiles from my specters for nothing. Ah well. I've literally had what has to be the worst crafting luck in this game.

Question for snowhammer or anyone who is using this build with proliferation and focusing on keeping arc as a dps dealer:

What do you think about sweeping down (about 3 int nodes) to pick up templar's bonus to lightning damage too? I decided to try this and all those bonuses have really started to help boost my dos, but uncertain as to whether or not I should really be grabbing those before the last summoner node.


Heya,

If you look at my "end goal" a few pages back - I'm also grabbing those lighting/elemental nodes. That said, I'm not going to grab them untill I've gotten all the nodes up in the Waitch Area (All the Light Dam, Spell Dam and 3 Casting Speed Nodes)

Personally, I would try to avoid "sacrificing" minion power in order to increase your DPS. For exampple, I recently found a Neclace that increased my Lighting Damage by 18% (and had over 30 total Rarity - 8 All resists). It was REALLY tempting to use it instead of Sidhbreath Amulet - it would have given me another 80 avg DPS on the tool tip for Arc.

However, I think the core of this build, the real meat of this build, of course is and will always be your minions being super powerfull and explding for a lot of damage too.

The Arc DPS should be a secondary goal. The only place I've "sacrificed" minion power so far is my Boots. I'm not using the silk summoner boots, but, those dont add minion power, just +1Zombie and Spectre.. which in my mind isn't as desireable as actual power (life and damage and speed) for your minions.

TL/DR: I'd get all the +Spell/Lighting you can, but don't do it "instead" of getting minion nodes.



Okay, thanks. Yeah sorry I was so far behind you the first time you posted I must've not even glanced at your End Goal page. I agree with your philosophy and probably should have followed it before going for the templar lightning nodes.

The only slight problem I'm having with this altered version is that I DO find purity to give my minions slightly too much resistance to dying/exploding. I think a final move after I can run 4 auras like you (3 atm), is going to be finding enough res on gear to get rid of that, which would allow another aura to take its place too. What are your thoughts?
Last edited by Scotchfist#1987 on Feb 17, 2013, 1:46:04 PM
My plan is to drop purity at some point and pick up haste. This might require me to lose a point or two in lightning passives to pick up dex nodes but maybe the increased cast speed will make up for it? Plus the many benefits my minions would get. =) Sadly, with most of my gear being tailored towards summoning I desperately need a new belt and rings before I even dream of dropping purity.

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