[Official] WINE info thread
" Using MATE desktop, 4 workspaces. Launching PoE on second workspace and switching between them works. You can also start one more X server (let's assume you use playonlinux) " Then you can switch between your X servers using ctrl+alt+f7/ctrl+alt+f8. However, when doing that, minimap often becomes broken (selffixes after some time). | |
" Option 2 was the easiest thing for me to figure out, as the graphics glitch is some sort of driver issue on my end it seems. Switching desktops was a no-go. Apparently there's a feature built into playonlinux where it'll launch a new X server from the generated shortcut. But it doesn't seem to be well documented (couldn't find it after a while tooling around on google) so I just made a script ~/bin/polx: #!/bin/bash /usr/bin/xinit /usr/bin/playonlinux -- :1 edit: I thought this was working great, because it made me a new X server with PoL staring right back at me. But there is some driver issue now, and I've forgotten so much about linux since 7 years ago. I get no rendering just a login screen with "water cannot be rendered on your graphics card. This will be fixed at a later date." I suspect xinit is starting the wrong server executable for some reason. Have to figure this out. Let a man walk alone - Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. Last edited by Zakaluka#1191 on Aug 27, 2012, 5:26:00 PM
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My game crashes now when I start a game with the following errors on the CLI:
" and an exeption error reading: " Any ideas? Btw .. I tried installing the lib32-virtualgl package from the AURs (using Archlinux, yeah). Makes matters even worse, game doesn't even start anymore. " This says everything, I guess. :> Last edited by Liobia#6746 on Aug 29, 2012, 3:47:15 AM
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Fonts being glitchy is related to how wine moves windows dlls in memory, and either the buffer overflow technology in the hardware, or prelinking. I don't have prelink, and an Intel processor (with the execution shield called "eXecution-Disabled" XD-bit) so at the expense of some anti-buffer-overflow security, I now have non-messed up fonts in this game in wine. Just had to get in the advanced options of my BIOS to toggle XD-bit off.
Sweet. |
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" Try using winetricks and getting d3dx9_36, and vcrun2010 (msvcr100) native dlls, then running with Client.exe --nosound so that at least you can narrow down the problems to mostly non-sound issues. I have no idea what all those errors mean, I'm just telling you the working setup on my system. Wine 1.5.4, nVidia 295.71, Gentoo x86_64 |
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Will definitely try that as soon as I have my stuff fixed. since kernel 3.5.3 I'm having some issues with bbswitch and my encrypted swap. :/
But I think it's a 64bit bumblebee issue. I'd be playin on a notebook with an optimus nvidia card (it's their power-management-system with using the intel gpu for default and activating the nvidia gpu for certain applications). And virtualgl gets used to send opengl data to the second XServer which uses the stronger gpu. I think that error comes from the 32bit version of virtualgl not being able to adress opengl, which is needed because PoE is a 32bit application after all ;). so far so good, bad thing is: I have no idea how to fix it. ;) Last edited by Liobia#6746 on Aug 29, 2012, 6:34:03 PM
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" Don't forget to use "optirun" if you have an optimus video card, just as a reminder since I didn't see you mention it :-) |
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" Well, of course I used 'optirun' every time. Didn't think that was worth mentioning because it's the most obvious thing :P Tried a little yesterday evening, pretty sure it's a VirtualGL problem, but I'll keep trying as my exams let me - and keep this updated. |
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you can use playonlinux and get it installed in like 3 clicks
Steam:Gonejah
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Dude, playonlinux is a frontend for Wine. VirtualGL (which is the problem) sits on the backend. You can't fix a backend problem with a frontend solution. The problem isn't even Wine itself, it's the program it uses to send data to the xserver.
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