One month of POE and I'm done... here's why
" GS can get to maps with a 4L. And yes, so I can tell him what's wrong. Because something obviously is. Even though his post displays some meta issues, his problems are almost assured to be self inflicted. E: there's nothing wrong with that btw. He's new, and thus game has a horribly steep learning curve as the OP so perfectly described. Last edited by SL4Y3R#7487 on Apr 14, 2014, 2:27:26 AM
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" D3 RoS nicely fixed this "problem". It doesn't take huge amount of time to get one level up until paragon level 400-500. | |
" I think you're missing the point Slayer. Yes, I could have gone on to maps using a 4L, but it would have been a heck of a lot less enjoyable. I think your point just reinforces the fact that the game relies to heavily on getting your skill points/equipment exactly right to make it fun and effective. |
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I respect your experience and like that you have written it down. This still reads for me like a diary of a kid from playstation generation who wants the game give him anything and let him do anything with ease and who is unwilling to learn or use his brain.
You need a 5L to complete the game? It is a big laugh. I play 3L/4L up to lvl 70 when I play 4 months leagues. A good combination of affixes on items i way better than having a 5L. You think it is a shame that you have to trade for something you want and you don't have? This is ridiculously naive. Do you think the game has to throw anything you might want to use to your feet beforehand so that it keeps easy and a no-brainer like e.g. diablo3 is in all aspects? Just sad to be honest. I start trading once I hit about lvl 60 in new leagues. Everything before can be easily crafted with alterations which is a great experience and quite easy to do. If you don't get lucky with a good weapon drop you can always just roll 2 decent dmg mods with alterations on a good base item. After all you played 3 charackters and only completed normal difficulty before you continued to go higher with one of them??? This is just as playstation as it can get. You can't even see half potential of your builds by then and when you are restarting from this point your item progression is not yet good enaugh to make your new chars benefit from your former one. You keep dieing and you don't start to theorycraft why and what makes you dieing and you try to either avoid or help this? When I was new to the game (meaning good items to trade for didnt even exist) I was starting to get frustrated by act2 merciless western forest direction chaos dmg guys. I found out that the guys do half chaos half physical dmg. I tried rolling an high armour shield with alterations and for the chaos resist problem that I didn't manage to fix quickly I just found ways to dodge these guys and kill them one by one. Even the point with the rewards I do understand only half the way. When I am new to a3 merciless and come close to the point where you can kill the general and piety I try always to join a public group as fast as possible which kills them both just in order to get these big rewards quickly before leveling. The +2 skill book from piety is such a big reward, nothing like this does even exist in diablo 3 (here you get another 1500 gold my friend!). Also item rewards can make you benefit alot. I agree that it could be a bit more rewards, but overall they are really great. Leveling takes too long? In fact one more skill point each level is a huge reward from leveling up. Go ahead and play 100 diablo 3 paragon levels which have about the same impact on your charackter progress and compare what takes longer, 1 lvl up at lvl70 poe or 50 paragon levels at diablo 3. Diablo 3 deceives its players here and you obviously like to be deceived. If so, then you are a noob. Next time try getting a 800-1000 armour (evasion or whatever) chest with 1-2 resists or any other useful roll (like life/strength/int/dex etc.) instead of getting a useless 350 armour 5L with level 45 (or when did you get it?). Try to find out why you die from what kind of monsters and try to help it with crafting(easy alteration use), trading or just avoiding certain zones instead of continuing to go there to die. Try playing in groups at points when you feel stuck while playing alone. This game requires different skills. One of them is to know when it is best to progress alone and when it is best to group up with others to do hard stuff together. Sry man, you don't have it what it takes to play this game. And the question here is if the game needs to change in order to enable every noob to just straight out win it without using brain a single time up to lvl70. I seriously doubt that the game would get any attraction from that at all. ... Last edited by LSN#3878 on Apr 14, 2014, 6:08:13 AM
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" You know, you could have spared us the wall of text. His feedback is actually pretty good, it paints in painful detail why a 'noob' doesn't want to become a 'pro' in this game. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Apr 14, 2014, 4:59:06 AM
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The wall of text is only for creator of this thread but I agree I should have tried shortening it up. Had to go in detail with points like 5L, quest rewards, rewards from leveling up and how to approach the game once you get difficulties. In fact it requires some creativity how to solve situations when you are new to the game and you using the full potential of all ascpects (which is crafting (alterations), trading, dodging, falling back and repeating, grouping up, etc.).
Do you think any of the guys who play this game would in fact play it if the game was just a no brainer from lvl1 to 70? This is more or less what the creator of the topic is requesting. Reading tutorials and build guides in order to know that there is a multistrike gem and when to use it isn't that hard. The game does not have to drop a MS gem with lvl 30 for every player in order to make it no brain, don't you agree? What I from an experienced point of view agree on is that GGG should buff builds which do not use any of the 3 op mechanics in the game which are: block, low-life, coc. This is a general design problem which hits way after level 70 tho. Normal builds should just be more worthy compared to all this abusive stuff. Its a matter of balance and build diversity because in the end I don't want to see half of the player base running around with a low life coc max block guy (which makes the game a no brainer again to a certain degree). And just to add one more thing. Having no death penalty solely serves a single purpose which is again making the game a no brainer. The death penalty is one of the major aspects and motivations for me to play this game at all. It is the reason for PoE players having to build and plan wisely in terms of passives and gear, skills (like immortal call, enduring cry, cast on damage taken) and play carefully in unknown territory. It is great. Last edited by LSN#3878 on Apr 14, 2014, 5:34:51 AM
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" Heh, that one could be debated to distraction. We could say the game has gone a long way from a game where everything goes (within reason) to a game where you need to do 'this, this and that' in order to win (and buy fireworks too). Also, constant power creep on players and content widens the gap between optimal and suboptimal build, as well as 'decent' and 'awesome' gear. Add to that ridiculous amounts of time needed to play the game self-found and we got ourselves a winner, I think his main gripe points have some meat on their bonestalkers, even though there are some I can't agree on, like the one about 5 and 6-linking. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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I mean this is an interesting debate, I edited in some example of games from the 90s and SC2. Let me cut them out and put them in here.
"I don't wanna flame you (topic creator), the game is difficult. But why in god damn hell EVERY game nowadays needs to be easy? All other games are. PoE is the lone survivor from a generation of games in the 90s that require in fact some trial and error (just thinking of great games like Jagged Alliance 2 and all its hard mods). Why do you playstation guys wanna change the last lone survivor for those who enjoy it to be the way it is and just don't move ahead to play playstation or wow then? It is the same reason for why Starcraft/sc2 never gets as popular as lets say wow or LoL. The game is just difficult. Players get frustrated because they see their insufficiency in skill. In LoL you can blame the team and mechanics are easy, you just have to control one guy instead dozens + economy + . Therefore all the noobs play LoL even tho it requires alot more in endgame too but is not as visible and the mechanics are just way easier. Should SC2 become command and conquer therefore? No it does not. The same applies to PoE. Should chess become an easier game because it is too difficult and frustrating for the noobs? I remember games on the PC like Duke Nukem 1 and 2 where when you died you had to start off from the beginning and losing hours. You are seriously telling me when you die during dock runs at about lvl 65 in merciless you lose half an hour? A dock run gives you 20-33% xp during this time and takes 10 minutes (in groupplay, which you should do at this point). Dieing takes away 10%. This is a loss of 5 minutes. Still this is too much for you? The game just can't be blamed for this." (quoted myself and removed this from the wall of text above)." Do games need to be all the way easy? I never played or would play crap like WoW what is for the masses and gives about every player the exact same experience. I rather like struggling in SC2 and use all my knowledge and creativity to make things work the way I want them to work. The same I can do in PoE. If you die you can find a reason and try fixing it. If you would not die there would not be a need to do this (evolution pressure), thus the game would get boring. Same applies to all the other issues he stated. Is the playstation generation right when demanding easy to play through and throw away call of duty games? I disagree strongly. Last edited by LSN#3878 on Apr 14, 2014, 6:19:22 AM
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" 90% of the people in the thread that's been playing PoE HC for a while is saying it's too fucking hard to play Invasion. Not that the difficulty in general is too much. There are bits and pieces of PoE that simply doesn't make sense/kill the appeal of the game. I agree with you: i want the game to be miserably hard AND fair. Right now, the game's just fucking Hard. Demon's souls and Dark souls = Hard AND fair. Invasion League = Hard as rock, no fairness. https://www.pathofexile.com/forum/view-thread/1552460 - my drop solution
Specs: CPU - i5 9600k, geforce 2060, 32 gb ram, ssd, 2133/2333 mz.----- EXILES EVERYWHERE, PLEASE?!?!?! |
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Well I never play hardcore for the reason that I just don't need/want this. PoE is great for having a great and demanding softcore mode. From what I have heared about invasion I completely agree that it is overdone and a big fail of GGG to let ppl being one-shotted randomly.
But is this topic about invasion? I guess it's not. It is about a guy complaining that a MS was not given to him automatically and that XP loss in cruel and story merciless (before maps) is too big of a throwback and all that stuff. Last edited by LSN#3878 on Apr 14, 2014, 6:21:26 AM
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