[Article] Hardcore Game Design and Subsystems

The speed at which people have been getting lvl 100 faster and faster every league indicates what this thread is about imo.

Sub-systems getting easier and easier and promoting the trivializing of actual challenging content as a result.

Indeed, still a relevant topic.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I've nothing to contribute here but condolences from someone who also just pity-bumped his own thread that's been ignored since 2013
i feel you brotie, keep fighting the good fight
or fighting some fight
or fight
those TEDs you recommended are making me feel a little pseudo intellectual
"Feel not as though it is a sphere we live on; rather an infinite plane which has the illusion of leading yourself back to the point of origin." -Reginald Lucien Watts
IGN: Torrenz
Nemesis Shop: view-thread/634031
Good post.

I wish the new leagues were longer than just 3 months, it seems way too short for anyone but the no-lifers to make it to lvl 100. And even if one makes it there, they had to of played that single character the entire time to make it. No time to enjoy the league from a new character perspective or you already cut yourself down in time. If the league is 3 months, it really means 2 because the last month is when everything is shit and half the server stops playin all together with like 2 weeks remaining.

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