Selfpunishing Cascade Cwdt Chainreactor

"
let it be 25damage per cascade hit
25damage per hit * 3hits per cast * 4cast per sec * 17gems = 5100 dps per target


I guess you would never reach 25 damage per hit (which would still be too weak imo).
The average damage of GC with gem level 7 and a gem level 1 Cwdt should be 10,8. You do not use caster weapons, so it should be very difficult to reach 25 damage, even with heavy Passiv Skill investment. Additionally there are things like Resistances and Armour on enemies.

GC does not always hit 3 times, it depens on the monsters hitbox and the size of your GC's aoe.

This sounds just bad, combined with no utility due to missing gem slots.
I don't want to to devaluate your idea, it sounds cool, but I still have my qualms.
IGN: Scordalia_
Last edited by Caliginosus#5444 on Apr 14, 2014, 9:14:44 AM
What is the precise interaction of multiple copies of the same gem linked with cwdt?
I was under the impression only one will 'gain damage' at a time as no 2 will ever fire at the same time.
Anyone know for sure?
"
Mark_GGG wrote:
"
Aimeryan wrote:
As far as I know, each gem manages its own cooldown. The CWDT gem causes a linked gem to go on cooldown for 250ms when activated. Gems of the same name (e.g., Firestorm gems) share cooldowns; hence, you can not use two firestorms gems with CWDT (only one will proc).
This is correct

Is the only reliable source iv seen on the issue so far.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore#2413 on Apr 14, 2014, 10:25:02 AM
"
Caliginosus wrote:
"
let it be 25damage per cascade hit
25damage per hit * 3hits per cast * 4cast per sec * 17gems = 5100 dps per target


I guess you would never reach 25 damage per hit (which would still be too weak imo).
The average damage of GC with gem level 7 and a gem level 1 Cwdt should be 10,8. You do not use caster weapons, so it should be very difficult to reach 25 damage, even with heavy Passiv Skill investment. Additionally there are things like Resistances and Armour on enemies.

GC does not always hit 3 times, it depens on the monsters hitbox and the size of your GC's aoe.

This sounds just bad, combined with no utility due to missing gem slots.
I don't want to to devaluate your idea, it sounds cool, but I still have my qualms.


you are correct, 10.8 damage per hit (unmodified)
(10–15phisical 19–28cold ) *0.3 cwdt


but my claws, 6%spell damage per 5%block
12*15%dual wield block/5% = 36%spell damage
and I have 3*10spell damage + 4*16%spell damage passives (witch+shadow)
130%spell damage
to make 10.8 be turned into 25, I need a 2.3multiplier

my non crits hits already do 25 damage

this 25damage gets reduced and increased via curses/monster armor-resist/crit hits



still like to know, if monsters effective armor is capped at 90%damage reductions?
What is the point of attempting such a build with such weak damage? It cant self perpetuate unless you are hitting like 20 things at once. So why?
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
"
SkyCore wrote:
What is the point of attempting such a build with such weak damage? It cant self perpetuate unless you are hitting like 20 things at once. So why?


Because it's fun?
You know, like... thats what it's all about.
"
Because it's fun?
You know, like... thats what it's all about.


You get my cookie of the day for that statement.

Also i commend your dedication to this absurd yet beautiful mechanical idea.

Many laughs will be had if it works i imagine :).
Freedom is not worth having if it does not include the freedom to make mistakes
after doing some more tests,

I am willing to point out the mistakes I made in my guide!

even if the selfdamage from cwdt-gems is over 1 selfdamage, it will never trigger the next cwdt-gem
(when I supused it did)
I came to this conclusion, after linking 3*EK to 1 cwdt, put away all armor gear, put away all loh,
I hit target with a EK, I drain life from myself, I trigger a EK-cwdt, this also drains life from myself, but it not triggers the next EK, only a monster hit or a small selfdamage hit, trigger the next EK (within the 440 selfdamage)


the only way to trigger the next cwdt gems, is bye a manual casted cascade or attack
(not sure yet, but a coc-spell could trigger this 1 selfdamage also)

vs multiple targets, I still can trigger all my 10+cascade gems within 0.25sec, thx to 1 manual casted cascade (that hits everything 3 times)
vs solo targets, this only happens 3 times per cascade cast.
so I either need to improve my fcr, or think up some attack

srry if I made some misunderstandings, its still under progress!

e/
conclusions about this:
EK-cwdt is only helpful to trigger the 440selfdamage needed
Cascade-cwdt is only helpful couse it triggers 3x80%loh*2selfpunsihments
In order to maintain survival vs solo target, I may need multiple kinds of gems (not only Cascade+EK), if I not manage to selfharm myself over 20 times per sec, with a non cwdt-spell/attack
I amy increase my armor, since the manual attack is what needs to do 1 damage (to allow multiple gems of the same kind to cwdt)
I have some new upgrades to figure out!
Last edited by Tommyvv#4596 on Apr 14, 2014, 1:17:04 PM
this sounds awsome :D i hope you can make it work just for lulz but i guess if you do, it will blow up your pc :/
I'm not sure if I get this shit right. You cast some glacial cascades, they trigger cwdt so that you get more glacial cascades, and that damage you reflect on yourself triggers cwdt with actual damage skills?

edit: Nvm I get it now.
What is this.. 4th account? Here since May 2012.

Switching to another account for this ladder
Last edited by Freesland2#5325 on Apr 14, 2014, 2:03:47 PM
What might be interesting to try is having multiple CwDT setups, using different levels of CwDT. This puts them all at different thresholds, which makes it more likely to chain into eachother. They also deal a little more Damage, which aint half bad :P

If the final Damage doesn't matter much, you can get three CwDTs in a Body armour, each linked to a separate Spell. For a bit more bite, something like Added Chaos could be decent, because you can just level that to 20 just fine.

Hmmm.
Body with two three-links:
CwDT lv8 - EK - Added Chaos
CwDT lv7 - EK - Added Chaos
Gloves with two two-links:
CwDT lv6 - EK
CwDT lv5 - EK
Boots, same, lv4 and 3.
(or GC, whichever)
Last edited by Vipermagi#0984 on Apr 14, 2014, 3:58:13 PM

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