Selfpunishing Cascade Cwdt Chainreactor
vid please.
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Wow this looks like some really cool build o.o
Try using Abyssus for more dmg. Guild #YoloSwag <SWAG>
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So you want to trigger 24 casts of a level 7 gem with 30% effectivness per second? This should do no damage, even without the penalty of 70% less damage.
I wonder if there is something I overlook, 'cause this looks like something without any potential. IGN: Scordalia_ Last edited by Caliginosus#5444 on Apr 13, 2014, 10:12:59 PM
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threw this together quickly based off of description.
Spoiler
Stats
Health 273% increased maximum Life 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield 20 to maximum Life 5% increased maximum Energy Shield 1% of Life Regenerated per Second Mitigation 24% increased Evasion Rating and Armour 18% to Fire Resistance 18% to Lightning Resistance 18% to Cold Resistance 10% to all Elemental Resistances 4% increased Evasion Rating per Frenzy Charge Damage 58% increased Spell Damage 34% increased Cold Damage 20% increased Elemental Damage with Spells 18% increased Cast Speed for Curses 12% increased Area Damage 12% increased Physical Damage 10% increased Attack Speed 10% increased Melee Physical Damage 6% increased Cast Speed 6% increased Movement Speed Other 170 to Intelligence 140 to Dexterity 120% increased Mana Regeneration Rate 110 to Strength 68% increased maximum Mana 30% increased effect of Flasks 20 to maximum Mana 12% increased Radius of Area Skills 10% additional chance to Dodge Attacks Enemies can have 1 additional Curse 1 Maximum Frenzy Charge http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGe31r68kzrbWYLkvSctqJARGDyxkIqv-eiDCUrIRnFuqj8ntAy18ipNkyc1khUgHNzcV_6PiPEs6YPbf8YelE3j3Q38S6KjJ6msP6ZX_MXOccHzWm0xnlb6Z6BsFm0Zgh4kPO4Oh3ZFfi0fjjxMLdsLp1wa2yP2Sn0OXI-mF1QXUElR-WPv8BB0UlNEqyKBAP295hXwWkhzUwj0PV9VrhSwPs86WMBUB2N5AyycOjBRRwR-VysxiDlSqriNv4cZvDeqfwW1Tm2NfdQjWAfdqMaiMHFLeA== i used cloak of defiance when designing it plus the uniques you mentioned. also could change it to a block build because you won't "block" the damage cause it's a spell. hence why no spell dodge. Not sure but you might benefit from changing on of the cadences in the 6l to either increased AoE or Concentrated Effect. Glhf So many build ideas... no time....
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Using cascade reflection you could power a minion factory of 8 skeletons and 4 raging spirits per second, thats in addition to whatever you cast. Aided by wrath/anger/minion boosts they could be dangerous even at mid-low level.
Or using frostwall in a separate cwdt you might have the ultimate cheese build. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore#2413 on Apr 14, 2014, 1:34:31 AM
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level 20 GC averages 91.5 physical damage and 72 minimum damage.
20/20 punishment reflects 40% physical damage. level 1 cwdt requires 440 damage to trigger So to get one trigger per GC pulse we need T increased spell damage: (1+T) * 91.5 *.4 = 440, T= 1108% So even with the maximum Cascade we are still FAR away from being able to trigger with each pulse without a lot of boosting. 150% increased damage taken from abyssus and infernal will reduce this to doable levels but at a hell of a risk. Furthermore to get cascade inside a cwdt we have the complications of both the increased damage requirement and the reduced damage. From this calculation i do not see how you can squeeze out the required damage to have cwdt + cascade become self sustainable. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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Can reflected damage stun you? Maybe do this with cast when stunned?
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" I tried that a while back. Couldnt do it. Seems its impossible to stun yourself. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" sadly, you can not stun yourself you can block your own reflected damage, but sadly that never triggers block-effect, like the anvil amulet life healed when block " let it be 25damage per cascade hit 25damage per hit * 3hits per cast * 4cast per sec * 17gems = 5100 dps per target you not need to do 440selfdamage per cascade hit it only needs to be 1 damage and it helps, if all 17gems, together do 440self damage its not ezz, to do 1 selfdamage 12.5avargae GC damage * 0.3cwdt * 3spell damage passives * 1.4Vulnerability on monsters * 0.65punishment reflect * ??0.1 monster armor?? * 1selfarmor is zero = 1.02selfdamage I beleave, before things like +50%damage taken, or 100%spell damage taken on low mana, and selfcursed Vulnerability will only increase the damage taken, if its above 0.49999999 players are considered to be normal monsters, when it comes to punishment reflect % thx for all replies everybody! |
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