Selfpunishing Cascade Cwdt Chainreactor

1)
You curse yourself with Punishment + Vulnerability / Shackles of the wretched gloves / Everlasting curse passive

2)
you cast Glacial Cascade on a monster
and reflect the physical damage back at you

3)
Increase physical damage taken: armor0-100 / no spell block / no spell dodge / infernal mantle for 100%increased spell damage taken / a few spell damage passives

4)
you trigger your own cast when damage taken gems
your cwdt-gems trigger all
cwdt lvl 1-glacial cascade
I am testing out 6groups of cwdt lvl-1, and 6glacial cascades
can have a few EK/other skills also

5)
your spells trigger Life on hit
I use 2* Cybil's Paw
up to 16total Life gained for each enemy hit by your Spells
The selfpunishment makes Loh be +100%MORE, couse you also hit yourself

666)
your Glacial Cascades Trigger a cwdt-chainreaction
couse the glacial cascade hit targets 0.25sec (cwdt-cooldown time) after they get casted
and the combined reflected damage is over 440

7)
you take Mind over Matter, this allow benefits!
you loose mana, and still trigger cwdt

8)
you loose 1200life per sec, upto 20k life per second lost
you heal that amount and over+50%MORE
this requires great cwdt-gem-balancing, and teoriecraft!
you need a good life buffer for it
you still have weakniss vs degeneration

9)
enjoy immortal disco!

10)
thx!
Along with many other flaws in this brilliant plan, CwDT makes you do 70% Less damage at level 1.
BreakingHearts/RhoaHood/BackAndVeryLate (Standard) | HushtailSweep/HushtailWeeps (Ancestor)
"
SilentOppressor wrote:
Along with many other flaws in this brilliant plan, CwDT makes you do 70% Less damage at level 1.


I know
but a glacial cascade hits 3 times within 1 cast
so 3*30% makes 90%again!
I also know that my cascade lvl can not be lvled up above lvl31
I teoriecrafted and tested it in action, I was making the list as short as possible

+/-
17.5avg physical damage * 0.65reflect * 3increasments from passives * 8cwdt groups*3hits per cast * 0.3cwdt * 2.35 selfdamage incresments *0.8 monster armor = 461selfdamage per cwdt-proc


e/ let me know if I missed something else,
I like to explain, or like to improve myself
thx for reply!
Last edited by Tommyvv#4596 on Apr 12, 2014, 6:43:42 PM
sounds interessting - test it!
Wow that's some interesting theory crafting. No idea if it could work, but worth a try.
Hejren / Triceps / Regnbuen / Sarinti / Striglen / Mareridt / Spoegelset / Doktoren / Dobbelganger / Skjoldtrold / Forkynderen
Forgive my ignorance but how can you curse yourself?

Edit: nvm, the unique gloves
IGN: smexylolrus
Last edited by smexylolrus#5873 on Apr 13, 2014, 4:40:53 PM
"
smexylolrus wrote:
Forgive my ignorance but how can you curse yourself?

Edit: nvm, the unique gloves


you can also take soul mantle, and spam totems like a boss!




and great news: you can link multiple cascade gems to 1 cwdt gem
only 1 will trigger when take damage,
but the next cascade linked to the same cwdt gem, will trigger when take only 1 damage
the visual show of chainreactions gets a new demention!

I will test asap, if this second cascade is limited to 0.25sec cooldowns or not

thx!

e/tested
only 1 cwdt gem, and already do over 10casts per second, when I hit multiple monsters with a EK+selfpunishment
6gems ones per 0.25sec from tabula rasa
Last edited by Tommyvv#4596 on Apr 13, 2014, 4:58:57 PM
Nice. =D
Freedom is not worth having if it does not include the freedom to make mistakes
i'd like to see a video of this. for some reason I'm doubting that it can reach any decent level of damage or survivability :/
IGN: OldManBalls (Warbands)
"
demivion wrote:
i'd like to see a video of this. for some reason I'm doubting that it can reach any decent level of damage or survivability :/


its very hard to allow a lvl7 Glacial Casacade (10-15damageBase) to do 0.50001 selfdamage (1 rounded down)

this is needed to set of the chainreactions vs solo targets (sincde only 1 cwdt cascade gems per damage tick you take)
chainreactions vs multitarget is ezzly done, via 1 manualy casted cascade

Do monsters have a 90%damage reduction cap vs physical damage? (same like players?)
Last edited by Tommyvv#4596 on Apr 13, 2014, 6:47:23 PM

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