Puncture vs Frenzy

I run an AOE frenzy + BM gem and NO LL gem added with zero problems. Carnage heart + blood dance boots keep me 100% at all times. Frenzy is quite easy to maintain.

Also a good puncture set up is EZ mode for boss killing and even mapping... I am actually going to be re-working my build and starting fresh. That crit puncture damage + Curse on Hit vulnerability = off screen killing GOD. VERY safe mapping build.

If anyone is interested just PM me. I have tried every AoE combo and actually I have had the best and safest results with it. Though I have gotten my AoE Frenzy to an amazing spot damage wise... just the gem needs to doesn't equal out to everything else till mid level and pulls well ahead come level 20 with max frenzy charges. Even with using LMP you still put out more DPS then SA. Not sure how it compares to LA with its shocking capabilities.

I do have one question: Is crit. mandatory for puncture builds? I just feel the crit chance on bows is so lack luster compared to say daggers. thoughts?
Last edited by Kartikdon#5867 on Apr 12, 2014, 3:26:44 AM
You need to go for a Harbinger bow to get good crit chance. Such a bow can have over 9% local crit chance.
Ranger builds list: /917964
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Puncture has initial damage and then has about a 25% damage per second bleed for 5 seconds. However if the target moves, bleed damage goes up to over 100% bleed damage per second. The power of puncture really kicks in if the target moves. So puncture is a great kiting skill.

While frenzy will build stacks and show high DPS numbers, the only DPS number you will see from Puncture is for the initial hit.

Increased crit chance and crit damage are "nice to have" modifiers on most bow builds.

However, most bows have 5% base crit chance, which is half of the base crit chance found on Harbringer and Windripper bows. So those specializing in late-game crit builds will use one of these two bows.

While puncture benefits from crit and crit damage, there is no requirement for a certain amount of either affix to use the skill effectively. That being said, my personal goal is to try and have a crit chance over 15% and a crit damage over 250% with my Lioneye's bow.


Last edited by Skywalkerfx#3158 on Apr 12, 2014, 8:52:02 AM
crit is not required but it is SOOOO strong with puncture.

again the bleed is based off the initial dmg, so if you don't crit and you hit for say 5,000 dmg. the bleed will do 29% or 145% while moving, so if they move the whole time thats 12,450 dmg.
but if you crit and have lets say a fair 700% crit multi, that 5k hit turns into 40,000 dmg, and now the bleed is an insane 99,600 dmg while moving.

you can clearly see the difference. so get a harbringer with 8-9% crit chance and some nodes from tree. even without power charges or increased crit chance support you can get 50% crit chance pretty easy
Crit chance isn't everything, but it helps. I did about 60K tooltip DPS with a 4-link Harbinger (low-medium base damage, 95% crit chance) and 80K with Lioneye's (high base damage, 100% hit, 50% crit chance without changing spec or gem setup).
Last edited by feyith#0081 on Apr 13, 2014, 10:32:00 AM
you're right you don't need super high crit chance. honestly i've played a lot of games and have done a lot of calculations on criticals etc. basically the biggest boost in DPS in nearly every game is to get crit chance to 33% then it drastically goes down in effectiveness.

sitting between 35-50% crit chance is ideal. not just on this game but every game. anything more is wasted effort unless you're a full out cast on crit build, then i can understand wanting more. but you'd be better off grabbing up crit dmg from this point.

with puncture you're not spamming casts either, so you attack and if it doesn't crit you attack again until it crits, then you wait. it isn't mana intensive or anything. its very effective.
i started leveling up my ranger again for my crit puncture build but im stuck with slow leveling until i can get my harbringer bow. my current bow sucks and makes killing pretty slow thus far with low crit chance, but when i do crit, even without much multi yet it absolute melts everything.

even greater yet, add in some lightning dmg and skip out on hatred. every crit will apply a shock stack and the bleed effect will get the boost in dmg from shock even from the same hit
"
JunKx wrote:
you're right you don't need super high crit chance. honestly i've played a lot of games and have done a lot of calculations on criticals etc. basically the biggest boost in DPS in nearly every game is to get crit chance to 33% then it drastically goes down in effectiveness.

sitting between 35-50% crit chance is ideal. not just on this game but every game. anything more is wasted effort unless you're a full out cast on crit build, then i can understand wanting more. but you'd be better off grabbing up crit dmg from this point.

with puncture you're not spamming casts either, so you attack and if it doesn't crit you attack again until it crits, then you wait. it isn't mana intensive or anything. its very effective.
i started leveling up my ranger again for my crit puncture build but im stuck with slow leveling until i can get my harbringer bow. my current bow sucks and makes killing pretty slow thus far with low crit chance, but when i do crit, even without much multi yet it absolute melts everything.

even greater yet, add in some lightning dmg and skip out on hatred. every crit will apply a shock stack and the bleed effect will get the boost in dmg from shock even from the same hit


Hi, I'm very interested in asking a few questions if you don't mind?

Mostly about skill tree investment needed to best utilize Puncture. I have a phys crit split arrow ranger that uses Acrobatics and Phase Acrobatics (only lvl 50 in Ambush) and my single target skill is Frenzy. However I'd like to use Puncture since I want to do some pvp also. Is this possible? Is there anything I should do to make it possible?

Thank you
"
CantripN wrote:
"
JunKx wrote:
yup frenzy is VERY mana intensive - like super super mana crazy.
my frenzy cast ranges from 108-124 depending on my sockets, per cast. and with nearly 7 casts per second (6.8) that is a lot of damn mana in one second, 730-840. there is NO way you're leeching that back. but of course it all depends on your attack speed.


Actually, it IS possible. I pay over 100 per "cast", but since that's with Multistrike, that's only once per 3 attacks. My Attacks per Second are 10, and with Mana Leech and enough Max Mana, I can Leech that much easily - problem is GETTING that much Max Mana. Running Clarity lowers the amount you need to leech.

My mana cost per second is about 250, and that's sustainable, if not free.

As I said, Acrobatics is more or less out of the question due to this cost (unless you use Blood Magic or a Soul Taker :D), but it is possible.



I don't understand. Do you mean Acrobatics the passive skill? What does that have to do with mana cost ? Am I missing somehting?

Currently considering using Puncture as my DoT. Currently I am using LA for crowds, frenzy for single tragets and fire trap for additional DoT (kind of nice to drop a multi trap and have monsters walk right into it when they charge at you). But now in merc/ doing lower level maps I dont think fire trap is doing enough damage (it helps a bit though).
Maybe he uses Eldricht Battery to get his high mana pool, in which case Acrobatics can hardly be used.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
"
whoknowsmyname wrote:
Hi, I'm very interested in asking a few questions if you don't mind?

Mostly about skill tree investment needed to best utilize Puncture. I have a phys crit split arrow ranger that uses Acrobatics and Phase Acrobatics (only lvl 50 in Ambush) and my single target skill is Frenzy. However I'd like to use Puncture since I want to do some pvp also. Is this possible? Is there anything I should do to make it possible?

Thank you


whats your tree at and planned for? there most likely won't be any changes needed to be made to use puncture. if you have crit already puncture will just eat things. i would personally use pierce over anything else tho because of the lower mana cost and you don't have as much reduction from chain but you will need to use LMP.

basically this is my planned tree for my puncture ranger. im still inbetween whether i'll need the aura reservation or not
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBr-sB0cSi3BWn1P7IoaTh2yT951QV8DpYBH5RR-4OI_bv8FpIqriqf419MHx_K9aKVvr8xWegh3ZKfXfXlQUhdjH6dvfKqW_yOdSgn42_BbWxMIbOd9T5VtQj3ajGojBxS3g6QusUNj2Ia-OEDkjAUXDVcFIRlp2j_Kvo1iLqm43ndN72dEGdqmKs1p1h4mskyo9f4ZXp8ELaZLvj_rqHGZsmo4oF-TIBshnPeqJA9PihInC72RMvb5u1GYr7CfbaGo-iLlBCjDZVSyaVbXs=


if i don't need the aura reservation area near ranger start i'll spec into the DoT cluster above the shadow start area, or just more HP.

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