[Official] Kripp Wand Templar

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dhsa7 wrote:
I don't understand why the build has the node "Slaughter" (+12% Two Handed Physical Damage) instead of the 1 Handed One right below (Swashbuckler) since it uses a One Handed weapon.. Could someone give me a heads up here?
Sorry for the dumb question, 1st templar and kinda new to the game itself.


It makes absolutely no difference, neither of them work for wands, the only reason the talent is picked is for the 20 strength and the access to the precision node after it (I'm guessing the reason slaughter was picked over swashbuckler, is because of the fact that he leveled using a two-hander until level 46).

Just to clarify, a wand is not a one-handed MELEE weapon, it is a one-handed RANGED weapon. :)
Not to be rude but re read life leech on anything other than the support
As 95% of our damage is elemental the physical life leech (on gear and pots) is trash and is applied over time

Honestly man spend some time farming get a 5L chest attempt to buy quality loh (mine at 16% gives 44 life per mob hit instantly) with gmp and chain huge surviviability bonus if ur mana can handle it.

Id also spend more time chasing down 70+ life and resists gear lots of our damage is inherent just in 7 power charges wrath anger and inner focus.

Also be willing to use non optimal ( evasion gear to get the stats u need ans maybe consider purity over determenation until your gear and passives make up the resistance requirement imo 75+ all resists is a must.
Just had a question about when determining when to use GMP vs LMP, current using a 5L chest and have my Siphon at 6443.4 DPS (12.2k w/ Charges) w/ just auras and my AoE siphon with LMP/Chain @ 1864 (3K with Charges) w/ just auras(No Power Charges On) And was just wondering when and how much dps u should be looking for before you drop LMP and pick up GMP for the added AoE
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stateofanger wrote:
Just had a question about when determining when to use GMP vs LMP, current using a 5L chest and have my Siphon at 6443.4 DPS (12.2k w/ Charges) w/ just auras and my AoE siphon with LMP/Chain @ 1864 (3K with Charges) w/ just auras(No Power Charges On) And was just wondering when and how much dps u should be looking for before you drop LMP and pick up GMP for the added AoE


It's not about how much dps you should be looking for, but rather if you can manage the mana cost with GMP+chain. Using GMP increases the cost to 123 per cast, I believe someone calculated the mana per second needed to spam it endlessly (something like 250 per second with 1.6x attacks per second), I manage with a little less though, by simply staggering my shots slightly.

Edit: My bad, the 250 per second was with Life Gained on Hit, with Life Leech instead it was around ~221
Last edited by Caimath#2097 on Feb 24, 2013, 11:58:38 PM
How do you guys deal with the low accuracy. I'm only hitting 65 percent of the time at 57
Hardcore IGN: Boozle
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Dahs wrote:
How do you guys deal with the low accuracy. I'm only hitting 65 percent of the time at 57

You could always try getting some gear with accuracy on it...
Hello, level 59 now. 2,750 DPS single target, 775 dps on LMP/chain.
1500 HP
2000 MP (I can run wrath, clarity, haste, anger, determination, discipline)
29% fire resist
46% cold resist
60% lightning resist
2200 armor
Which gear should I replace first?
shield, boots and gloves are terrible, mate
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jealkeja wrote:
Hello, level 59 now. 2,750 DPS single target, 775 dps on LMP/chain.
1500 HP
2000 MP (I can run wrath, clarity, haste, anger, determination, discipline)
29% fire resist
46% cold resist
60% lightning resist
2200 armor
Which gear should I replace first?
Spoiler


As mentioned in the post above, your shield, boots and gloves are terrible. On top of that you really need to get more Life on basically all of the pieces that can have life.

Your priorities right now should be

1) more Life
2) capped resistances
.
.
.
9001) More dps, through flat elemental damage on jewelry and gloves
I think I might have improved the passive tree at least for softcore

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEEBwSzBVsFtQx9DkgOrRB7EH8RLxGWFE0UdRZvFr8ZhRo4Gmwc3B8CJKoo-ilPKaUrCi0fMHwyiTbFNuk_c0bXSTpMs03YUDBRR1XGVvpX4lv0XcZgbWHiY0NnvWqHbRlwUnRBd9d4zn8rf8aBb4IegpuDOIV9h9uLjIx2jb-PRpBVlSCZmp2Ana6ePKIAoqOnCKeEtMW297iTvJ--OsBRwQDB88Lsxp7PZdDQ0xvUGdgk2wLbC9sa3fPhc-Nq44Tjn-Qi62Pr7uw47SDub_Af8Xby4fPq9Uv9zw==

Justifications. More evasion than armor on items. It double dips + evasion and then affected by the plus armor.
Higher stacking of armor at sacrifice of evasion is probably worth it due to armor being a function of damage so getting it higher makes each point more effective. I.e. you take less damage so your armor becomes more effective.

You lose 60% mana regen 20% max mana. You gain 34% ES 10 ele resist 8 chaos resist. The extra es will help counteract the lowers mana and regen. But krips wander never had mana problems I think he over killed it a little so it shouldnt be a problem.

What it coems down to I think is, More base armor + 92% increased from dex and evasion then other armor multipliers + 10 ele resist + 8 chaos resist + 240 accuracy 24evasion. At the cost of about 50% increased life.

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