1.2.0 - Spectral Throw Crit Dagger (HC Viable)

is this build able to kill atziri? and also, how much hp do you guys have and at what level?
Last edited by Giften#2301 on Sep 16, 2014, 12:16:26 PM
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Giften wrote:
is this build able to kill atziri? and also, how much hp do you guys have and at what level?

Yes it is. You want 4k+ for lv75.
IGN: Dmillz
I'm currently lvl 58 on beyond.


2,5k life

Deeps with hatred:

2400ish dual strike
360ish spectral throw

Here's all my equipment which was mostly found by me except the mightflay which I had to buy...
Spoiler


DPS feels low, just got to merciless and I feel a lil squishy

What do?

Ingame: Rippie
"
mikeskro wrote:
I'm currently lvl 58 on beyond.


2,5k life

Deeps with hatred:

2400ish dual strike
360ish spectral throw

Here's all my equipment which was mostly found by me except the mightflay which I had to buy...
Spoiler


DPS feels low, just got to merciless and I feel a lil squishy

What do?



That ST dps number sounds awfully low for that level. If we could see your build, that could tell us more why, maybe. Your gear needs some polishing too, and I think you can find the explanation for feeling squishy from there...

Anyway, one thing. Get faster attacks to your whirling blades and blood magic too. This keeps you whirling, even when you don't have mana which is often the case while leveling. You are hitting and missing(desync or whatever), suddenly shit hits the fan, you have 5 mana; oh shit, can't even whirl out of harms way.

Second, hatred being nearly as important as other means of avoiding damage(block, evasion, dodge), you might want to keep your jewelry and weapon as good as possible at all times to freeze more reliably. High damage, high crit chance, that's the way to go.

I realize you are playing on Beyond, and I play on Rampage(hell, I even use Abyssus these days instead of Rats nest), but from experience I can tell you that my mobility and hard-hitting ST freezing(hatred+herald of ice) everything on my screen keeps me alive more than mediocre amount of block, dodge and evasion combined. There is always someone hitting you can getting through your defenses - unless they are all frozen. Sure, if I make the mistake of letting something through, I might die very fast :p
Ingame: Rippie
Last edited by mikeskro#7254 on Sep 17, 2014, 12:01:39 PM
Hi! been using this build for all of rampage, it has been great. Went mightflay to a mediocre dagger to
pretty early on

I picked up abyssus early and couldnt part with the dps boost it gives, but I use lightning coil to compensate. On harder maps, switch rats nest for abyssus. But besides for physical spell casters, in most cases killing mobs faster with aby is safer than using rats nest.

Went eva/ondars,

I use PCOC, crit damage, ST, LMP, and swap out faster attacks vs phys projectile damage. (phys is higher dps but faster attacks feels more fluid and works better for maps below 77)



labeled dps with charges (5 frenzy too) is around 30k ST and 180k double strike.

this build was a great template to start, thanks so much!
Alright a small recap after i switched to LS for a small time.

Currently lvl 74 in Beyond, currently doing Maps.

DS DPS is 16300 and ST dps is 2600. Thats enough for 66-69 Maps. No idea how to get much more right now.
Deffstats:
All resist capped
3900HP
51% Evasion Chance.
50% Block

Gear:
Spoiler


Guess i need a new Dagger. Shame all upgrades are atleast 3ex+ :/

Anways its working out very fine so far. Rarely ever get much damage. I cant see to do 72+ Maps with this though.
Last edited by katjezz#6764 on Sep 17, 2014, 5:27:43 PM
which of those 4trees should i use in beyond as shadow?
i fucked up by taking shadow instead of ranger according to your suggestion
anyways will go the ranger route from shadow start
Last edited by vententjsp#2546 on Sep 17, 2014, 9:01:09 PM
Updating

44k DS / 5.6k ST in town. DPS is down on the ST because I (just tonight) rolled a few gems over level 20.

Gear:

Spoiler


Still working on that 6l and better rings / gloves / belt, but for now things are working out.

The added ias from ST and LMP (despite the tooltip number drop) are wickedly brutal. Seems this build thrives off a good crit chance as much ias as possible with damage being a secondary. Melting high level maps without any issues atm, despite the tooltip drop.

Late game physical reflect is doable with a CWDT / IC rig, but it gets sketchy if you crit into a large group.

I'll post a tree soon, but I'm still tinkering with late game options.
Last edited by PoofGoof#3481 on Sep 18, 2014, 3:12:37 AM
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vententjsp wrote:
which of those 4trees should i use in beyond as shadow?
i fucked up by taking shadow instead of ranger according to your suggestion
anyways will go the ranger route from shadow start
Starting class isn't a big deal don't sweat that. Acro/Ondar's is the better build IMO. I would recommend picking up IR and using it until you spec into Acro/Ondar's though.
IGN: Dmillz

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