FoxTactics "Lightning Ninja" Arc build 18k+ : No update for 1.2

Is there a particular reason you run Elemental Weakness over Conductivity?

I can see EW being more beneficial for groups, however Conductivity gives you the extra 14% chance to shock. Brings you from 15% to 29% which works out to ~20% more shocks.
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
"
Zinsho wrote:
Is there a particular reason you run Elemental Weakness over Conductivity?

I can see EW being more beneficial for groups, however Conductivity gives you the extra 14% chance to shock. Brings you from 15% to 29% which works out to ~20% more shocks.


i wanted an allaround curse, elemental weakness reduces more res on bosses, and usefull for parties. I still think the built in shock on arc is more than enough if you have quality, if you dont have quality on your arc. sure i recommend using conductivity.
How does it reduce more on bosses?


Level 20 Conductivity:
70 Mana, 10.9s, 95% Radius, 49% Reduced lightning resistance, 14% Chance to shock

Level 20 Elemental Weakness
70 Mana, 10.9s, 95% Radius, 49% Reduced elemental resistance.


Solely from the point of view of Arc Conductivity wins, if you include the benefits to your party then EW may win (if they use elemental damage that isn't lightning).
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
"
FoxTactics wrote:
"
Lukiner wrote:
is it possible to do make "Lightning Ninja" from Scion? pretty please for passive tree build :)


Derp... Won't promise anything, but i might help you out =P


it would be awesome if you could help :D
"
Zinsho wrote:
How does it reduce more on bosses?


Level 20 Conductivity:
70 Mana, 10.9s, 95% Radius, 49% Reduced lightning resistance, 14% Chance to shock

Level 20 Elemental Weakness
70 Mana, 10.9s, 95% Radius, 49% Reduced elemental resistance.


Solely from the point of view of Arc Conductivity wins, if you include the benefits to your party then EW may win (if they use elemental damage that isn't lightning).

Q Ele weakness takes off 10% more.
"
Zinsho wrote:
How does it reduce more on bosses?


Level 20 Conductivity:
70 Mana, 10.9s, 95% Radius, 49% Reduced lightning resistance, 14% Chance to shock

Level 20 Elemental Weakness
70 Mana, 10.9s, 95% Radius, 49% Reduced elemental resistance.


Solely from the point of view of Arc Conductivity wins, if you include the benefits to your party then EW may win (if they use elemental damage that isn't lightning).


Quality on conductivity is shock duration..

Quality on elemental weakness is 0.5% less resistance per 1% quality,
so 59% reduced elemental resistance..

AND...

Link it with lvl3 enhance for.. uhm.. 67% reduced elemental resistance..

Still not better? :D
It's actually more or less a break even issue.

Working with the assumptions of: Cast speed is less than shock duration, but not fast enough to hit twice within a single shock (On high HP enemies 20/20 Cond needs to deal >1% to shock for 331ms(375 with Enhance), every additional 1% adds another 331(375)ms).

Without any shocks being accounted for:
(Difference being the average difference in damage between the two for resistance values from 0%-150% by 10% increments)

EW without Enhance = 8% better than Conductivity
EW with Enhance = 16% better

When including Added damage from shock:
Sum of : ( Chance to shock ^ (consecutive shocks) ) * (# consecutive shocks * 30% [Max 90%]) for 0 to 10 consecutive shocks: (At 10 shocks EW adds 0.0001% damage from the 10th shock, Cond adds 0.0073% due to the extremely low probability).

EW without enhance : 3.54% worse overall
EW with Enhance : 4.03% better

Add Static Blows : (This also changes: Minimum HP for EW to 1% -> Min duration from 544 to 331 ms; Cond duration from 331(375) to 386(430)ms
Without : 9.77% Worse
With : 1.71% Worse

Add "Chance to Shock" below static blows as well
Without : 20.07% Worse
With : 11.25% Worse (It only will deal more damage to enemies with between ~105% and 125% total Light resistance)

Now this is a contrived test case where damage will never exceed 1.99% of the enemy's HP and there is no Elemental Proliferation to add extra shocks. It also assumes only 1 attack will land during the shock duration (so no chaining back to the target).

Greater shock durations will mean more hits while shocked, increasing odds of shock stacking and thereby total damage.

Against Atziri EW will do better due to inability to shock, but against most other enemies, more shock chance should mean faster killing, even with the 18% difference in resistance reduction.
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
"
Zinsho wrote:
It's actually more or less a break even issue.

Working with the assumptions of: Cast speed is less than shock duration, but not fast enough to hit twice within a single shock (On high HP enemies 20/20 Cond needs to deal >1% to shock for 331ms(375 with Enhance), every additional 1% adds another 331(375)ms).

Without any shocks being accounted for:
(Difference being the average difference in damage between the two for resistance values from 0%-150% by 10% increments)

EW without Enhance = 8% better than Conductivity
EW with Enhance = 16% better

When including Added damage from shock:
Sum of : ( Chance to shock ^ (consecutive shocks) ) * (# consecutive shocks * 30% [Max 90%]) for 0 to 10 consecutive shocks: (At 10 shocks EW adds 0.0001% damage from the 10th shock, Cond adds 0.0073% due to the extremely low probability).

EW without enhance : 3.54% worse overall
EW with Enhance : 4.03% better

Add Static Blows : (This also changes: Minimum HP for EW to 1% -> Min duration from 544 to 331 ms; Cond duration from 331(375) to 386(430)ms
Without : 9.77% Worse
With : 1.71% Worse

Add "Chance to Shock" below static blows as well
Without : 20.07% Worse
With : 11.25% Worse (It only will deal more damage to enemies with between ~105% and 125% total Light resistance)

Now this is a contrived test case where damage will never exceed 1.99% of the enemy's HP and there is no Elemental Proliferation to add extra shocks. It also assumes only 1 attack will land during the shock duration (so no chaining back to the target).

Greater shock durations will mean more hits while shocked, increasing odds of shock stacking and thereby total damage.

Against Atziri EW will do better due to inability to shock, but against most other enemies, more shock chance should mean faster killing, even with the 18% difference in resistance reduction.


So without static blows and chance to shock, im better off with EW against say like.. Dominus and piety in most cases?

But sure i can agree that conductivity will be better against mobs, say you DO shock. But there is no garauntee, and i dont play with luck.

But as i stated in my build i wanted an "all around curse", conductivity will never live up to that with atziri in the game.
Last edited by FoxTactics#5240 on May 15, 2014, 2:32:09 PM
EW will be better against enemies like Piety and Dominus under the limited situation I'd outlined above:

- No enemies for Arc to chain back to them a second time (Piety has the portals + summons that can negate this)
- Cast Speed < Shock Duration < 2xCast Speed.

If it takes ~ 50 hits to kill Piety then this means cast speed between .25 and .5
If it takes more than 100 casts to kill Piety, then you'll likely never shock so you'll kill 15% Faster with EW than with Cond
If it takes less than 50 hits, then shock duration will be longer and the calculations skew further in favor of Conductivity

Once you start managing to cast/hit more than once per shock duration the added damage from shock stacking is even more DPS.

If you can hit twice then instead of 29% chance you actually have 29% + (29% * (1-29%)) of adding an additional shock/extending the shock duration. Plus an additional hit at 30-90% more damage.
IGN: Tresmere, Mariela, Manyella
Usually online M-F 5-6p EST - Varies on Weekends.
Was playing something like this on the 2-week. Died to a lag spike at level 54, so it's certainly HC viable. Most fun I've had as a caster in a while :)
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