[3.1] JUGGERNAUT/BERSERKER 1H+Shield Max Block&Spell Block Tank, Atziri Killer+a BoR version

How can we deal with mana issue?
Something can't buy by money. It can buy by a lot of money
"
ngocman1411 wrote:
How can we deal with mana issue?

You shouldn't have mana issues, not with Mana Flows and a bit mana leech on gear. If you can't get those, you can get the reduced mana cost of skills nodes at the templar area.
1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
What about us poor creeps that have only 4 or at max a 5 linked chest ?
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I'm a completely new player with warbands being the first time i play POE.

And also i believe my rng hasnt been that great with so far only 2 exalted dropping for me and nothing really valuable dropped as well, so i should be considered poor.

I'm 89 now, i just use a 5L with ice crash/melee dmg/weapon ele dmg/faster attack/hypothermia and im doing fine.

I just sort of completed my character by finally buying an aegis and rainbowstride with my entire savings, and god i feel so invincible right now.

Okay tested around a bit with my 65er marauder which perfectly had the points for this build (wondering why you don't add a final tree too :))

Ideas:

Reckoning - Why Weapon Elemental Damage and not "Curse on Hit"
This build has WAY TOO MUCH active skills and it is a pain to switch all those aura-buttons and then to the golem every time you start the game or die. This would already take away a HUGE buttonpressing.

Immortal Call 4er setup
Why not "Cast when Damage taken lv 3-7? (You might tell better as I am not that high yet)" instead of "Blood Magic"? Since you permanently renew the endurance charges thanks to your counter, you should always have some up for the next hit.

6th link for ice crash should maybe be fortify instead of added fire damage or weapon elemental damage? (Already left AoE out as I only have 5 links but already thinking that aoe is just a "nice to have" but definitly no must... This would give a bigger physical pool which will benefit for manaleech (and for example for me mana is a BIG issue when I am not taking reduced mana in, instead of added fire)

Enduring Cry - Why ?
We get charges from the counter all the time, this is yet another of all those buttons that are there but unmanagable to press since there are too many.

Leap Slam - move, as already mentioned, fortify to ice crash and have it up permanently, no matter what and use "Fast Attacks" here to move through the whole map in no time and thus also away from any danger MUCH faster...

Would really like some feedback on those ideas and questions :)
TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa
Please use http://pobb.in for your guides instead of pastebin!
"
Exportforce wrote:
Reckoning - Why Weapon Elemental Damage and not "Curse on Hit"
This build has WAY TOO MUCH active skills and it is a pain to switch all those aura-buttons and then to the golem every time you start the game or die. This would already take away a HUGE buttonpressing.

There's no WED linked to Reckoning. If you don't use endurance charge on melee stun linked to reckoning, you won't have any endurance charges and will have to use enduring cry self-cast to gain them.

"
Exportforce wrote:
Immortal Call 4er setup
Why not "Cast when Damage taken lv 3-7? (You might tell better as I am not that high yet)" instead of "Blood Magic"? Since you permanently renew the endurance charges thanks to your counter, you should always have some up for the next hit.

Because using CWDT limits your IC level and would net you only 2 seconds of IC. You don't need this as you have 6-7 endurance charges up at all time. You use IC only for farming Atziri or doing some other phys bosses (Kole or Brutus).

"
Exportforce wrote:
6th link for ice crash should maybe be fortify instead of added fire damage or weapon elemental damage? (Already left AoE out as I only have 5 links but already thinking that aoe is just a "nice to have" but definitly no must... This would give a bigger physical pool which will benefit for manaleech (and for example for me mana is a BIG issue when I am not taking reduced mana in, instead of added fire)

WED is one of the biggest dps boosts, you can't ditch that gem. If you want fortify in your main skill, use it instead of some other gem. But you're wrong if you think it would boost your dps significanlty. There's a difference between "increased damage" (fortify) and "more damage" (WED, melee physical damage).

"
Exportforce wrote:
Enduring Cry - Why ?
We get charges from the counter all the time, this is yet another of all those buttons that are there but unmanagable to press since there are too many.

For farming Atziri and doing trio. Plus, you wrote above that you do not want to use endurance charge on melee stun linked to Reckoning. If you don't want to use enduring cry either, you will have NO endurance charges at all, period.

1H+Shield High Block&Spell Block Tank: http://www.pathofexile.com/forum/view-thread/868995
Ice Crash Crit Staff AKA "The Shaterring Karui": https://www.pathofexile.com/forum/view-thread/1289037
Tanky Block+AR+EV Ranger Crit Reave Dagger/Claw: https://www.pathofexile.com/forum/view-thread/1301888
You got me wrong on the reckoning..

Your setup: 4L: Reckoning - Melee Physical Damage - Endurance Charge on Melee Stun - Warlord's Mark
Suggested: 4L: Reckoning - Curse on Hit - Endurance Charge on Melee Stun - Warlord's Mark

This would autocast Warlord's Mark every time you block.
Wouldn't that be much more useful, as you won't need to apply it manually ?

Also you might want to add in your guide which skills you use for normal gameplay and which you use for Atziri. As said, there are so many active skills that it is getting very complicated.
TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa
Please use http://pobb.in for your guides instead of pastebin!
What about jewels, this build doesn't use any jewels?
IGN: GreatRevolution
Ive been leveling this ... I took out blood rage and use lot of passive triggers for endurance charges , ripose , reckoning , vengence along with warlords mark and curse on it. Run with aa and hatred and a flame golem for a meagre dps of 25k.

Did poor joys map today and holy shit.... rumi was just not cutting it. had to run grace + determination + rumi spam to clear the content... i am at 20k+ armor with both auras.

-- this is a 400 pdps axe...
what can i do to improve my damage?
and still maintain some amount of survability....

I am trying to understand the difference in damage boost of devotos vs abysus

is 16% inc attack speed less than damage boost from abysus?

I do have a doryani too... should i use that instead of the axe? do the mace nodes and doryani scale for more dps than my 400 pdps axe?
Domine Non Es Dignus
Last edited by Zinja#5231 on Aug 15, 2015, 12:36:34 AM
Passive triggers are convenient but you should think about if they really actually do what you need from that slot.

Didnt do poor joys asylum in this league yet so i can only guess about that map atm.
What i guess what would help is a single enduring cry gem since you do not want to get hit at all without getting some endurance charges up before.
Fortify linked to leap slam.
Aegis aurora ofc.
I also like to use tempest shield + chain + life on hit in doryanis catalyst for a little extra life generation on top of the es generation from aegis and to make use of the elemental proliferation of the weapon itself.

You noticed the "10% reduced physical damage" on devotos?
25k dps does not sound like too much.
There seems to be space for adjustments.
But i doubt that items like devotos have to be part of that.
Maybe better jewels, build adjustments, a 6 link or whatever.
Warbands IGN:
Theldurin
Last edited by Kirase#2598 on Aug 15, 2015, 7:08:56 AM

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