[1.1.X] The One-Shotter : AoF EK Witch (With Videos)

bump for this build.

the new changes
buff to ek
and introduction of echo
AND this ring
could make this build much more powerful.


instead of using cold to fire gem, using this ring frees up a gem slot to use echo/fastercasting instead. of course this means less hp as the ring does not provide hp.
and also that whole "no ignited corpse if ignited enemy is killed by hit",but that is moot since this is not a prolif build. in fact its useful aginst necro.

after some simple calculations, considering a 5l option
alternatively
one can ditch both hrimsorrow and cold to fire gem
and replace them with echo gem and pyre ring.
per hit basis it is 14% less dmg but the MORE multiplier provided by echo not only makes up for it but boost damage even further.

also allows u to use a yellow gloves, easier to get hp/resist than ring AND also provide ev/es which ring doesn't.
i mean if you want, you can use hrimsorrow+chernobog+pyre but having way too many uniques on that doesn't give hp might be pretty bad


"
[With Avatar of Fire, Chernobog (25% Physical to Fire), Hrimsorrow (25% physical to Cold) and Cold to Fire support gem (50% of Cold to Fire), 100% of the Physical and Cold damage is converted to fire damage.]

Is there a source for the math on how this mechanic works?
Last edited by feyith#0081 on Jul 6, 2014, 7:04:43 PM
Please excuse my noob question, but I don't see any advantage of using AoF. I mean, you basically convert 100% of your physical and 100% of your cold damage to fire damage. So effectivley you change your damage source from mixed cold and physical to fire, but you're using up a lot of passive points and a socket for it. Please help me out here :D
"
kahzin wrote:
Please excuse my noob question, but I don't see any advantage of using AoF. I mean, you basically convert 100% of your physical and 100% of your cold damage to fire damage. So effectivley you change your damage source from mixed cold and physical to fire, but you're using up a lot of passive points and a socket for it. Please help me out here :D


added fire and hatred (which is also converted to fire) as bonus fire dmg, on top of the conversion. unlike physical ek u can ignite enemies and also use curses which can drop resist below 0 and hence do a lot more damage.
"
kahzin wrote:
Please excuse my noob question, but I don't see any advantage of using AoF. I mean, you basically convert 100% of your physical and 100% of your cold damage to fire damage. So effectivley you change your damage source from mixed cold and physical to fire, but you're using up a lot of passive points and a socket for it. Please help me out here :D


As I see it, it is the AOF that allows you to hit the magic 100% on both conversions to allow for all damage to become fire.
Garrison - Closed beta Elemental Cleave DW Duelist
Hi,


Thanks for this build,


The phase of leveling is possible with end spells?

I used to ride for my character with Split arrow &
Level 20-25 usually.

but if it is possible to use EK quickly is always better.

thanks.
Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126)
Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970)
Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200)
Marauder : Death Oath Staff User (498864)

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