[1.1.3] HitMe's Invasion Wings Dualstriker "Manmode confirmed" **Cheap and Effective!**

I have stated previously in this thread of the reasons to go into the Marauder tree, although they are probably buried (thanks for giving me idea of something to add to F.A.Q.), I agree completely with your points except for the reduced mana one.

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HitMeWithLiGht wrote:


1. The potential 2% all res (I'd only take fire + lightning and the all node however.
2. The Enemy Critical Strike Multiplier Reduction (One of the best nodes in the game).
3. Warrior's Blood (The 2% regen is huge if your going to use Bloodrage).
4. Aegis, For shield character's which we are not =/.
5. Born to Fight is pretty notable aswell.


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Peterlerock wrote:

1. The 2% health regen (combined with the 2.5% in Duelist and 1% in Ranger), let's you run 20q Blood Rage in CwdT setup, which is 8% free life leech and some serious attackspeed, 100% uptime.


I run Bloodrage with no loss of life at 3.5% life regeneration. In Invasion league some of the chaos damage invaders will RIP you so quick its not even funny. This makes chaos resistance pretty much mandatory and then as an added benefit you get Bloodrage without needing Warrior's Blood.

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Peterlerock wrote:

2. 10% Reduced mana cost helps a lot when running DS on mana. Versatility's +20 Int helps with running Hatred.


Sovereignty will help you run off mana far easier than 10% reduction. The problem is the 10% won't suddenly allow you to run it off mana, you either can or you cannot at that point.

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Peterlerock wrote:

3. 20% reduced damage from crits. Since Crit is the only thing that can kill you once you are properly geared, this is very strong.


I agree one of the best nodes in the game.


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Peterlerock wrote:

My build has these 18 (will be 19 or 20) points in the Marauder zone, but apart from the +10% damage nodes, I don't think any of it is wasted.


*NOTE* I do not wish to sound like an asshole when I say this. *NOTE* I would make the arguement that it is point inefficient. I leave my version of a dual-wield sword build:
My Build. This build is 2 points more than your. This build has ~90% more physical damage than your. I think it has more attack speed. I didn't add it attack speed up... 282% max life. 1% more max res then your build has. It has Resolute Technique. I do not pick up IR (I'm not sure if you need it or not? Can substitute savagery for it if wanted). *NOTE* I do not wish to sound like an asshole when I say this. *NOTE* This was just for posting a potential build you might want to look at.

But yeah, to each their own I guess. I stand on my point that Marauder tree is only worth it if your rich or are a Marauder yourself. My build is by no means law and is perfectly free to interpretation (I thoroughly enjoy people developing their builds into what they need or want).
Last edited by HitMeWithLiGht#0024 on Apr 30, 2014, 7:07:09 PM
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HitMeWithLiGht wrote:

Sovereignty will help you run off mana far easier than 10% reduction. The problem is the 10% won't suddenly allow you to run it off mana, you either can or you cannot at that point.

2 mana affixes, the mana nodes in duelist and these -10% manacost, coupled with 2% manaleech, that's enough. I know as I do this. ;)

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*NOTE* I do not wish to sound like an asshole when I say this. *NOTE* I would make the arguement that it is point inefficient.

No offense taken. Someone already pointed out to me that sword nodes are obviously better than the onehanded nodes I took.
Changed to: Click
You can add 40% life from belly of the beaast to this, again, everybody has his own items/needs/preferations... ;)
I will keep my Crit multi sword nodes as I like the effect once I get it (10%), and I don't care about RT at all. Even if the tooltip says I only hit 90% of attacks, it feels like 100%.
And I will keep the marauder zone definetly. ;)


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But yeah, to each their own I guess. I stand on my point that Marauder tree is only worth it if your rich or are a Marauder yourself. My build is by no means law and is perfectly free to interpretation (I thoroughly enjoy people developing their builds into what they need or want).

The Marauder zone is for me - when not playing a Marauder - a pretty nice mixture of:
a) some very strong nodes (crit reduction, max resist, 2% regen)
b) some pretty helpful nodes (life nodes, melee damage, skill cost reduction, 40% accuracy, 20 int, shieldblock)
c) some lategame "skillpoint graveyard" (6% life+armor nodes)

All I wanted to say with my initial post is: there's nothing wrong with that zone. If you don't want it, sure, circle around it and invade the Templar zone, but it's not "meh". ;)

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock wrote:
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HitMeWithLiGht wrote:

Sovereignty will help you run off mana far easier than 10% reduction. The problem is the 10% won't suddenly allow you to run it off mana, you either can or you cannot at that point.

2 mana affixes, the mana nodes in duelist and these -10% manacost, coupled with 2% manaleech, that's enough. I know as I do this. ;)


Are you running 2 60% auras? But I guess I was not paying attention I did not see that you got Mana Flows. xD

I always forget Belly of The Beast exists (I don't actually think I have ever played it).

Admittedly I'm kind of biased because the Marauder tree ruined my 82 Duelist (that was top 15 in ladder first week and a half in). I just got to a point where I could not afford the gear I needed to do anything, not enough regrets, so I ended up retiring him. xD

Last edited by HitMeWithLiGht#0024 on May 1, 2014, 9:00:32 AM
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HitMeWithLiGht wrote:

Are you running 2 60% auras? But I guess I was not paying attention I did not see that you got Mana Flows. xD

Grace+Determination most of times, have Hatred too, but don't actually need the DpS.
(running Determination over Hatred is another thing you can discuss for ages: I take additional damage nodes over additional armor nodes, but I take a defensive aura over an offensive aura. This may not be the "correct" trade, but I like my Damage to be 100% physical and don't have to see elemental effects)

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I always forget Belly of The Beast exists (I don't actually think I have ever played it).

It's not particularly good.
Low resists, low defenses, compared to a high tier armor with good rolls. And you don't even gain that much life. If at all, I only lose 200 life when changing from my 36% bellty to a +70 flat life torso.
But it helps builds that already took each and every health node in "the place where the interesting stuff is", and that don't want to travel further down the tree just to grab more health.
It's 4-5 additional 8% health nodes, and I can stay in the bottom of the skilltree and still have some serious %health.


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Admittedly I'm kind of biased because the Marauder tree ruined my 82 Duelist (that was top 15 in ladder first week and a half in). I just got to a point where I could not afford the gear I needed to do anything, not enough regrets, so I ended up retiring him. xD

Sorry to read that.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
HitMe, I'm following your guide and i got to lvl 35 for the first time in Invasion. I noticed you don't have any mobility skillset (Leap Slam, etc.): isn't it needed, especially in Invasion?
I use Leapslam It is not linked with anything and is in the 6th socket on the 5l wings
So I am level 89 now and I have been really enjoying this build :) But I have had to change it slightly for it to work for me. I ended up buying some gloves with the 2% mana leach stat I needed so I was able to drop BM from my 6link and use Added Fire instead. But I wasn't to impressed with auto attacking every once in a while so I dropped 4 of the 6% life nodes and took the -5% reserved node near Unwavering and I also picked up Mana Flows so I went from having 70 ish mana to 120 ish mana which helps a lot. I always play solo so I don't have the luxury of having a MFer blinding mobs :P

My Build.


My Gear:
Spoiler



I also managed to pick up a Legacy BoR but I lose way too much life and Resists to be able to use it, not to mention the 35int I have on my current helm :(




Anyway, Thanks for all the effort you put in to redoing your guide, it's pretty awesome :)

Edit: Should of also mentioned that picking up Mana Flows also enabled me to run my lvl20 Hatred :)
Last edited by Terminalz#1305 on May 4, 2014, 9:25:37 AM
Tyring to drop Kaom's for a Bringer of Rain looks pretty silly if you already have a 6L in your wings.
Quite obviously that is a bad trade (even though you get 15% block).
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Ye I was mainly thinking of the extra block and being able to switch to my better rolled Wings and not have to worry about 6linking it, but I should probably just be happy with my Kaom's and try to Divine the Wings :P
(I wish legacy BoR was still a thing, but alas it is not).

Yeah I've been updating the guide alot (about to release a pretty big update). But, idk I'm kind of tired as of late sleeping like shit unfortunately ~4-6 hours a day. So it will probably be like 4 more days or something idk.

Glad you enjoyed the build! I thoroughly enjoy this build a great deal. Great for a pretty minimal cost investment.

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