Vaal Orbs aren't a gamble. They're pretty much pointless. I HATE that they mostly do nothing at all.

"
marcosyy87 wrote:
Vaal orb is not for gear. It's much better for rerolling bad maps. Cheaper than chaos, can give +1 to map lvl, roll 8 mods or make maps unindentified. Only downside is if your build can't play every mod in the game, cuz sometimes the mods will be very hard.

Also godly in upgrading lvl19/20 gem to 20/21 (only gems that won't need quality)

but... don't spread the word, i need to buy more vaals first


Vaal Orbs are mostly for gear, if anything. The fact that Tabula Rasa can get a +1 to all gem levels is very worthwhile, especially for aura and MoM builds. Five auras always linked to a single reduced mana gem? OP.
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Natharias wrote:

Vaal Orbs are mostly for gear, if anything. The fact that Tabula Rasa can get a +1 to all gem levels is very worthwhile, especially for aura and MoM builds. Five auras always linked to a single reduced mana gem? OP.

Yeah, thats the gambling way. So much to lose and win with tabula. Probably won't make the op happy.

But with gem and maps, one can easily see vaal's very positive payoff
Getting gems to 21 is what i'm TRYING to do. And I've got 30+ corrupted level 20 gems with no change whatsoever. I would literally rather these all have been destroyed, then at least I feel like I did something at all.
They work perfectly fine

Leave them be (except maybe add more interesting mods). They also function as a great currency/item sink.
SSF since ~OB
Vaal orbs are kinda crap on anything with sockets simply because no matter what you can never recolor the sockets again.

Also I agree on the disappointment with the frequency of "do nothing" corruption outcomes. I feel like a significant number of belts amulets and rings did nothing. When mark says the odds to roll "no effect" are not higher, I have to wonder if he is referring to an initial roll that is made where it is 50/50 chance of "do something" or "do nothing."
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Natharias wrote:
"
VaultzInex wrote:
"
Natharias wrote:



The only way to get a six link is follows:

1. Use anywhere from 1-10,000 Orbs of Fusing

2. Play the game for 1-10,000 hours, until a six socketed item drops enough for it to be six linked.

3. Trade for an item you want that either someone found or crafted.



Not true.


How so? How do we have so many Tabula Rasas and six links? I see them daily in trade chat, and of all sorts.

Botters be making 10,000 fusings a day.

Botters be selling those fusings to everyone else.

Everyone else be making six links, very slowly.

Unless...GGG just puts them in our inventories...:O



Not true, there is another way:
4. Vaal orbs can 6L an item aswell.


Here is a list of what good vaal orbs can do:
http://www.pathofexile.com/forum/view-thread/840813
Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199
Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer)
I've Vaal'd twenty-some uniques in Ambush now and I have to agree, the outcomes are too largely unfavorable making them useless for gear. Out of twenty-four (I think) uniques, only three rolled implicit mods (two of those three were Redbeaks, lol), the rest I consider failures. The biggest problem I have with the corruption outcomes is that GGG seems to consider a white socket as a good outcome. It is not. Given you can no longer reroll any other socket colors, a single white socket outcome is only useful in extremely rare circumstances. Rolling two or more white sockets on items, particularly those with a higher number of sockets, should be far more common to make the effect worthwhile.

Right now it's a risk/reward feature that doesn't have enough reward to justify the risk. The best use for Vaal Orbs at the moment is probably to just use them on junk strongboxes in hopes of getting a corrupted six-link to drop. I don't think this is what GGG had in mind.
What vaal orbs needs to offer?
1- Blood Magic on every skill player uses including those are not on corrupted item
// Removes mana, spend life on skills
2- Chaos innoculation
// Life becomes 1, immunity to chaos damage
3- Vaal pact
// No regen neither flask effects, but lifeleech is instantly applied
4- Eldrich battery
// Convert all energy shield into mana
5- Mind over matter
// Some damage is taken from mana
6- Sacrificial strike mod
// Gain 60% extra damage but has negative lifeleech, meaning you lose life for each attack you successfully hit enemy
7- Quill Rain mod
// Gain 100% extra speed but loses 50% damage
8- Pain attunenment
// Gain 30% extra damage when on low life
9- Starving strike mod
// Gain 60% extra damage but has negative manaleech, meaning you lose mana for each attack you successfully hit enemy
"
VaultzInex wrote:

Not true, there is another way:
4. Vaal orbs can 6L an item aswell.


Here is a list of what good vaal orbs can do:
http://www.pathofexile.com/forum/view-thread/840813


So why say it's not true when it is? Why lie?

Yes, we know that a Vaal Orb can six link an item, but it usually messes up the item long before it will ever six link it.
"
PHRandom wrote:
What vaal orbs needs to offer?
1- Blood Magic on every skill player uses including those are not on corrupted item
// Removes mana, spend life on skills
2- Chaos innoculation
// Life becomes 1, immunity to chaos damage
3- Vaal pact
// No regen neither flask effects, but lifeleech is instantly applied
4- Eldrich battery
// Convert all energy shield into mana
5- Mind over matter
// Some damage is taken from mana
6- Sacrificial strike mod
// Gain 60% extra damage but has negative lifeleech, meaning you lose life for each attack you successfully hit enemy
7- Quill Rain mod
// Gain 100% extra speed but loses 50% damage
8- Pain attunenment
// Gain 30% extra damage when on low life
9- Starving strike mod
// Gain 60% extra damage but has negative manaleech, meaning you lose mana for each attack you successfully hit enemy


"
M59Gar wrote:
I've used 33 Vaal Orbs. 2 wrecked my items. 31 did nothing at all.

This is pointless.

As 'new content', I'm thoroughly disappointed.


Both of these so much. I've used 7 and 6 times nothing happened. Biggest buzzkill ever. The nothing happening roll should be as rare as getting a specific implicit mod, not the majority of rolls.

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