Vaal Orbs aren't a gamble. They're pretty much pointless. I HATE that they mostly do nothing at all.
" Vaal Orbs are mostly for gear, if anything. The fact that Tabula Rasa can get a +1 to all gem levels is very worthwhile, especially for aura and MoM builds. Five auras always linked to a single reduced mana gem? OP. | |
" Yeah, thats the gambling way. So much to lose and win with tabula. Probably won't make the op happy. But with gem and maps, one can easily see vaal's very positive payoff |
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Getting gems to 21 is what i'm TRYING to do. And I've got 30+ corrupted level 20 gems with no change whatsoever. I would literally rather these all have been destroyed, then at least I feel like I did something at all.
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They work perfectly fine
Leave them be (except maybe add more interesting mods). They also function as a great currency/item sink. SSF since ~OB
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Vaal orbs are kinda crap on anything with sockets simply because no matter what you can never recolor the sockets again.
Also I agree on the disappointment with the frequency of "do nothing" corruption outcomes. I feel like a significant number of belts amulets and rings did nothing. When mark says the odds to roll "no effect" are not higher, I have to wonder if he is referring to an initial roll that is made where it is 50/50 chance of "do something" or "do nothing." | |
" Not true, there is another way: 4. Vaal orbs can 6L an item aswell. Here is a list of what good vaal orbs can do: http://www.pathofexile.com/forum/view-thread/840813 Good vaal orbs : http://www.pathofexile.com/forum/view-thread/840813
Bad ones : http://www.pathofexile.com/forum/view-thread/812199 Why? http://www.pathofexile.com/forum/view-thread/854397(I got an answer) |
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I've Vaal'd twenty-some uniques in Ambush now and I have to agree, the outcomes are too largely unfavorable making them useless for gear. Out of twenty-four (I think) uniques, only three rolled implicit mods (two of those three were Redbeaks, lol), the rest I consider failures. The biggest problem I have with the corruption outcomes is that GGG seems to consider a white socket as a good outcome. It is not. Given you can no longer reroll any other socket colors, a single white socket outcome is only useful in extremely rare circumstances. Rolling two or more white sockets on items, particularly those with a higher number of sockets, should be far more common to make the effect worthwhile.
Right now it's a risk/reward feature that doesn't have enough reward to justify the risk. The best use for Vaal Orbs at the moment is probably to just use them on junk strongboxes in hopes of getting a corrupted six-link to drop. I don't think this is what GGG had in mind. |
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What vaal orbs needs to offer?
1- Blood Magic on every skill player uses including those are not on corrupted item // Removes mana, spend life on skills 2- Chaos innoculation // Life becomes 1, immunity to chaos damage 3- Vaal pact // No regen neither flask effects, but lifeleech is instantly applied 4- Eldrich battery // Convert all energy shield into mana 5- Mind over matter // Some damage is taken from mana 6- Sacrificial strike mod // Gain 60% extra damage but has negative lifeleech, meaning you lose life for each attack you successfully hit enemy 7- Quill Rain mod // Gain 100% extra speed but loses 50% damage 8- Pain attunenment // Gain 30% extra damage when on low life 9- Starving strike mod // Gain 60% extra damage but has negative manaleech, meaning you lose mana for each attack you successfully hit enemy | |
" So why say it's not true when it is? Why lie? Yes, we know that a Vaal Orb can six link an item, but it usually messes up the item long before it will ever six link it. | |
" " Both of these so much. I've used 7 and 6 times nothing happened. Biggest buzzkill ever. The nothing happening roll should be as rare as getting a specific implicit mod, not the majority of rolls. |