Love playing PoE? Tired of trading or RMT - or do you enjoy either? Vote here!

This would convince me to actually play the game again. I wouldn't feel so bad about losing items to the stupid crafting system.
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Arrowneous wrote:
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RagnarokChu wrote:
Dear god why are people still clamoring for a SFL like it'll fix the game.

The entire D3 game is a "SFL" game and it still didn't fix the inherent problems within the game or stopped people from saying that it's shitty.

If you want a "SFL" with no changes to the game other then being "SFL" then your going to be unhappy with the base game anyway,

If you want "SFL" with changes, I have no idea why you think a company should re-balance the entire game for specific style of play. Even then they might still not please everyone and there are billions of ways to do SFL.

SFL is like one of the most vague suggestions in the game right now and is the equivalent of asking for world peace or saying that governments should end world hunger.

Ask path to release a bought single player version of the game were you can mod it to your heart contents, fixes everything for everyone.

 The SFL for solo players is simply a matter of scale. That means instead of playing 1000 hours to amass enough fusings and jewelers to do any *cough* crafting, it should only take maybe 100 hours (10 times the drop rates). Why you ask? Because I play PoE at about 1/10th the time of the top hardcore players. And no, please don't use the lame argument that you would beat SFL quickly and become bored and quit, you and all other super hardcore players are never supposed to play it. Same as I shouldn't complain that I died quickly in the Rogues Everywhere Race because it's too super hard. I understand GGGs reasoning on making PoE hardcore and don't want the difficulty of the mobs and bosses reduced, only the time it takes to acquire crafting orbs and a better item progression path than the current leagues provide to offset the fact that me and millions are time limited and thus can't enjoy the full package of PoE.

 Of course I realize that just upping the drop rates on orbs and better gear progression/scaling at the higher levels won't fix the core problems of desync, frame rate slowdowns from high visual effects, RNG, etc. that plague us and tarnish the "fun" of playing PoE (and ruin it for many), but I am a realist and understand that the devs. are limited in what can be done with their small team. Adding a SFL is easier than fixing desync or getting their own trading stash system up and running. Please no one say "but if GGG takes time to make an SFL it will mean less time available for fixing desync." Desync won't be fixed any faster anyway since it is the result of an overloaded custom game engine and as such is super complicated so I don't expect much headway on its reduction for a very long time.

 I see nothing vague here in wanting a more rewarding playing experience for my solo playing of PoE. A whole new game is not required, just a league of our own to increase our solo self-found PoE fun.


So basically, you just said you want ggg to make a league where a lot of people will only have to play 100hrs to get rewarded vs 1000hrs. Which means less play time which means you buy less in game items. Unless they increase price by a % to compensate for loss
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radmanvr wrote:

So basically, you just said you want ggg to make a league where a lot of people will only have to play 100hrs to get rewarded vs 1000hrs. Which means less play time which means you buy less in game items. Unless they increase price by a % to compensate for loss


I think it's more that people want to get rewarded without trading. 1000hrs certainly won't net the results of 100hrs of dedicated trading. It's ridiculously more efficient than playing.
No. Calm down. Learn to enjoy losing.
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DirkAustin wrote:
You know this poll is biased because the thread title is not neutral.

If it was it would be more representable but as it is, its just to get SFLers to vote.

With more SFLers voting its like a rigged election.

Make another poll. Make the thread title fair for both sides. Invite the proponents and the opponents to vote. Then we can talk.



Of course it's biased. That's the whole point of a poll lol.
i use a secret account because i am a politician that doesnt want the NSA to know i play poe.
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b15h09 wrote:
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radmanvr wrote:

So basically, you just said you want ggg to make a league where a lot of people will only have to play 100hrs to get rewarded vs 1000hrs. Which means less play time which means you buy less in game items. Unless they increase price by a % to compensate for loss


I think it's more that people want to get rewarded without trading. 1000hrs certainly won't net the results of 100hrs of dedicated trading. It's ridiculously more efficient than playing.


I totally understand that there are people who want to be rewarded without trading. I completely understand but do not agree. Trading is part of the core game but we aren't here to talk about that lets talk about SFL.

increase drops in SFL will make it a shorter play time because you will reach BIS sooner and then the game will become stale.

Lets say this BIS idea is achievable in SFL in 100hrs vs playing SF in standard league which is 1000hrs.

You will buy less in-game stuff in 100hrs than you would have in 1000hrs so GGG needs compensation so for that they need to increase the price of points.

Not everyone that would like the option to trade actually loves trading it's just another obstacle to me but when I get good deals and English speakers it's rewarding.
Last edited by radmanvr#3083 on Apr 22, 2014, 12:55:01 PM
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radmanvr wrote:
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b15h09 wrote:
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radmanvr wrote:

So basically, you just said you want ggg to make a league where a lot of people will only have to play 100hrs to get rewarded vs 1000hrs. Which means less play time which means you buy less in game items. Unless they increase price by a % to compensate for loss


I think it's more that people want to get rewarded without trading. 1000hrs certainly won't net the results of 100hrs of dedicated trading. It's ridiculously more efficient than playing.


I totally understand that there are people who want to be rewarded without trading. I completely understand but do not agree. Trading is part of the core game but we aren't here to talk about that lets talk about SFL.

increase drops in SFL will make it a shorter play time because you will reach BIS sooner and then the game will become stale.

Lets say this BIS idea is achievable in SFL in 100hrs vs playing SF in standard league which is 1000hrs.

You will buy less in-game stuff in 100hrs than you would have in 1000hrs so GGG needs compensation so for that they need to increase the price of points.


It's still a larger amount of time than it takes to "achieve BiS" as you say with trading, so it could actually increase the overall playtime of players who do trade but don't want to.
ign: ecogen
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radmanvr wrote:

Trading is part of the core game but we aren't here to talk about that lets talk about SFL.


I really fail to see how the two aren't inextricably linked. Playing standard, heavy trading, a person can make dozens of exalt a week, if they have the time to nanny a shop and look for deals. The whole appeal of a SFL, to me, is that I can make a full build, and gear it up to a point I feel pretty powerful, just by playing the game. Not by dicking around on poe.xyz.is, maintaining a forum shop, and spamming trade chat.
No. Calm down. Learn to enjoy losing.
Last edited by b15h09#7812 on Apr 22, 2014, 12:58:14 PM
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b15h09 wrote:
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radmanvr wrote:

Trading is part of the core game but we aren't here to talk about that lets talk about SFL.


I really fail to see how the two aren't inextricably linked. Playing standard, heavy trading, a person can make dozens of exalt a week, if they have the time to nanny a shop and look for deals. The whole appeal of a SFL, to me, is that I can make a full build, and gear it up to a point I feel pretty powerful, just by playing the game. Not by dicking around on poe.xyz.is, maintaining a forum shop, and spamming trade chat.


The problem is exactly that, it wont get any easier than this when it comes to getting gear/orbs. No increased drop rate for SFL, forget about it. Not gonna happen. Thats why i say time and time again play SF as it is in the existing leagues, no one forces you to trade at all ever.

IF the drop would be buffed you think you would gear up, get to 100 and begin again with a new char? no, you probably wouldnt, you would play some other game then because playing that 1 char to 100 was too easy.
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radmanvr wrote:


increase drops in SFL will make it a shorter play time because you will reach BIS sooner and then the game will become stale.


This is a complete misconception. Not true at all, I fully expect the exact OPPOSITE.
Standard Forever
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b15h09 wrote:
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radmanvr wrote:

Trading is part of the core game but we aren't here to talk about that lets talk about SFL.


I really fail to see how the two aren't inextricably linked. Playing standard, heavy trading, a person can make dozens of exalt a week, if they have the time to nanny a shop and look for deals. The whole appeal of a SFL, to me, is that I can make a full build, and gear it up to a point I feel pretty powerful, just by playing the game. Not by dicking around on poe.xyz.is, maintaining a forum shop, and spamming trade chat.



So basically what you are saying is you would rather spend time playing the game instead of playing poe.xyz, forums shop and trade chat.

If this is true than you and I have just came to an agreement that those three things monotonous and trading as it currently is, is the issue and needs to improve tenfold.

Then my friend SFL is not the solution, fix/improve trading is the solution. SFL is just a band- aid fix.

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