Ice Ice Baby! - Cold Snap (HC Viable)
" Update to the above, I've done some testing and everything seems to work as hypothesized. I linked cold snap with just a 6% quality ALD (2% shock chance), cold snap was once again freezing every 3rd hit or so, so it had to be inheriting cold snap's extra freeze chance. Afterwards I linked them with an ignite chance, which every 3rd hit or so (I had a 35% chance ) was igniting. Ignite wasn't the best, but with a normal increased burning the damage was decent. Last of all added was proliferate. The freeze and ignite were spread independently of each other, but I did note that on one cast of cold snap, it spread both freeze and ignite. Having said all this, I'm sure an IS or FP crit build that can get a crit % close to cold snap's inherent freeze value will exceed this combo in damage, but as far as utility goes, cold snap will still, imo, hands down be a better freeze machine for a party; except now, you can also add some meaningful dps to it with proliferated ignite. How much a crit FP build will exceed this concept in damage I don't know, considering that there is no need to invest in crit nodes or on gear, it free's up the build for more spell damage nodes etc. So I'm going to level my witch and see what it ends up like. |
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I'm not saying it can't work. I'm sure you can still freeze white mobs like that. But probably not Blue, likely not Rare, and no chance for Unique. Also, you don't WANT to do uncontrolled area damage like Burn Proliferation, as that will MELT your white mobs you proliferate the freeze from.
Besides, I freeze every 1 hit, not 3 ;) This build doesn't WANT to do a ton of damage. If that's what you want, Crit Ice Spear is the simplest way to get perma-freeze and dps, but it has the problem of not being able to proliferate from white/blue, since they plain die in 1 shot. Cold Snap wants enough DPS to freeze, and enough to not kill. Burning Proliferation and other sources of hard-to-aim DPS like CoC are your ENEMY. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on May 23, 2014, 4:52:51 AM
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Agreed, it would take the build in a different direction that what was originally intended. Was more looking at it from a solo perspective.
Well the one in three was because of unleveled gem on a test char (no support nodes). I'll probably make a spin off build and reference this as the original. Thanks for the input though! |
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Will be renew the build in a few days. New tree looks good,, just waiting for final changes.
Might be better as a Shadow (for Life), or CI (for Witch), now, but Freeze is certainly stronger now. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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Will get around to re-writing the guide this weekend, but it's a Templar now.
Tree: If you're going for CI, it's possible to do on a Witch, but you'll have SERIOUS mana issues. [3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191 [3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 |
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" Been away for four months, but I'm joining in for a post-patch revision too.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgABBAcEswj0DY0UTRSwFy8XVBo4HNwdFB2qIoEi9Cj6LagvbzWSNuk3gTrYPV9Bh0WdRnFG10lRSshMLUyzTdhSU1NSU9RVxlXWVkpZ813GXypgbWTnZp5qQ2wLbRluqnC7cql82X_GgKSBb4IegseC5IMJgziD24hCiq-Mdo2CjjyPRo_6kBGQVZMnl5WX9JrgnYCePJ6hnwGiAKcIp4SsqrGQtAy18rc-t9a4k768wBrAVMHF0eTYvdkT2wvbWd3z4YjjVuNq5Ovr5Ovu7BjsOO988NX56PrS_go=
Or for more flexibility: http://www.pathofexile.com/passive-skill-tree/AAAAAgABBAcEswj0DXwNjRRNFLAXLxdUGjgc3B0UHaoigSL0KPotqC9vNuk3gTrYPV9FnUZxRtdJUUwtTLNN2FJTU1JT1FXGVdZWSlfJWfNdxl8qYG1k52aeakNsC20ZcLtyqXzZf8aApIFvgh6Cx4MJgziD24hCjHaNgo48j0aP-pBVkyeXlZf0muCdgJ48nqGfAaIApwinhKyqsZC0DLfWuJPAGsBUwcXR5NkT2wvbWd3z4YjjVuNq5Ovquuvk6-7sGOw473zw1fno-tI= Seems like 1.2.1 has made this build a lot more interesting, due to the location of dedicated cold nodes. |
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Ok, so I think I got it figured out for a Scion. The problem is, it is very point-heavy. If you got those 4 extra skillpoints, then I'd say it's well worth sacrificing some flat life nodes from the Templar variant for more damage, better aura's, and some fewer but better life nodes like "Blood Siphon" and "Hired Killer".
There is an alternative, by skipping the Shadow area (not going for crits anyway), but you ARE missing out on e.g. "Coldhearted Calculation": Or something in between: Ideas, how these trees could be further optimised? Last edited by Brazilski#3092 on Sep 2, 2014, 7:10:36 AM
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