Ice Ice Baby! - Cold Snap (HC Viable)

i'm all ready lvl 37 on my witch with your cold snap build. starting over doesn't sound like much fun, so i'll probably just stick with this and try to fuse a 6l CoD.

if you're bored and it's not asking to much can you whip up the tree you were talking about? i'd still like to see it.

thanks for all your work
no problem: TREE

Might actually be a better tree overall :D
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN#4278 on Apr 25, 2014, 2:03:17 PM
"
Brazilski wrote:


That's also an option. Although at that point, I'd personally just keep a seperate skill like Arc to recharge your Power Charges if you're out. It's not worth 10 points just for that.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Why use disc? can't you get mana regen from somewhere else so you could run another aura? it doesn't seem like you get a lot of mana reg from disc? base is 1,75% of ~300 = 5,25 mana regen which is multiplied by mana regen nodes. Don't know how much that is multiplied but I'd guess around 300% mana regn tops=15 mana regen?

disclaimer not run any numbers or tried it before, so I'm just looking for why it gives enough to be good
"
Phoenix222 wrote:
Why use disc? can't you get mana regen from somewhere else so you could run another aura? it doesn't seem like you get a lot of mana reg from disc? base is 1,75% of ~300 = 5,25 mana regen which is multiplied by mana regen nodes. Don't know how much that is multiplied but I'd guess around 300% mana regn tops=15 mana regen?

disclaimer not run any numbers or tried it before, so I'm just looking for why it gives enough to be good


Don't really have time to play for the near future, much, but it's over 100 mana regen. Less than Clarity, by far, but it's still a lot. What's more, Discipline almost pays for itself, so it's not really a 60% aura in terms of real mana left.

If you wanna depends on MoM, you need HUGE mana regen, or it runs dry FAST. I'll note I take 44% of damage as Mana.
Also, AA + skills cost a LOT.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN#4278 on Apr 30, 2014, 8:05:35 AM
Haven't progressed much since my last post due to merchant-players not being online when I am, and I not being online due to preparing to move abroad.

I have however found a solution to my linkage problem:


They're not the best stats for this build, but I recently found out that Conduit doesn't actually share the charges you have, but rather the charges you GAIN. In combination with Romira's and Resolute Technique that means every partymember gains a power charge every time you hit any enemy. It won't do much good for you solo, but this being a team build, that's one huge benefit, especially if you're playing with critters or dischargers.




Hi all,

Wanted to throw a theory craft question in this thread as there's been some discussion regarding lowish single target dps. I'm looking into a Self cast Coldsnap with Three Dragon's helm, which essentially gives cold snap ignite. Throw in a quality ALD for a bit of freeze and a flame totem for shock stacking, how would this add up for ST dps? I mainly solo and wanted to use my RB ring, but am saddened to see cold snap not the best for solo.

I tested to see if the 'extra chance to freeze' translated into ignite, but alas it does not. I had Geoffrey's Baptism equipped to remove crits, and was not able to get a single ignite even after 40+ casts. Was disappointed with this. But throw a 'chance to ignite' gem on and things start cooking. Added cold damage double dips with quality, extra cold damage plus chance to freeze (now chance to ignite).

Now we do lose survivability by reduced freeze, but a simple flame totem with ALD will deliver instant shock stacks and 10 hits/sec chance at freezing, more so with the right tree.

I was looking at doing this with CS due to the higher damage per hit effectively, without the need to invest in loads of crit nodes. as ignite is based off 20% of damage per sec, it can turn every (with enough ignite % chance) 'hit' into + 80-120ish% damage over x time. Add in EE, which will always be on due to cold hit / fire burn, there's another 50%; and finally shock stacks from flame totem (which I've tested it does), which are up near 100% on enemies being focused. Addendum to this is quality burn damage, which I cannot test yet, but that would give fire damage chance to shock (burning count? Or cold to fire sup?). Flammability is almost essential for the increase ignite chance, frostbite for harder hits = stronger ignites.

One of the benefits of ignite is ele prol. One solid hit can ignite a whole group. Throw in 2.43 casts per second and that ignite ramps up fast.

Doryani's Invitation and weapon for cold/elemental leech. Though that is 3 slots taken up with uniques, might be a bit costly. Throw in a Berek's Grip, there's 5% mana leech (due to flame totem shock) and possibly alot of life leech due to hopefully a nice amount of freeze from said totem, not to mention more % cold damage for higher ignites.

I'm yet to get either doryani's and berek's, but with those alone I believe this could result in a fast map clearer. It does require the use of a flame totem, but I think it'll synergise well (esp if it is linked with blind).

anyway, hope this theorising creates some discussion. I'm not sure if a crit FP build would utilize this setup better, or even IS, but cold snap was what led me to think of it.

NB: Other slighlty off topic points to mention, with Three dragons, Tempest shield can freeze, Vaal Molten Shield can shock, shock nova feezes on par with cold snap (cwdt?), arc freezes on par with cold snap. The helm really can change the dynamic for casters.
That's a lot of questions. In short, no, that won't work :D

You need a hell of a lot of Cold Damage per Hit to freeze, simply put.

If you want to freeze with Lightning Damage, you're better off using a Crit Arc build, or Crit Discharge (best, but overkill...).
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN#4278 on May 22, 2014, 1:10:16 PM
Apologies, it started off with a question and then I derailed my own post into random ideas for how to utilise Cold snap with Romira's + Three Dragons.

Essentially, with RB and Three dragons, Cold snap innately does not ignite due to not interacting with inherent crit chance to freeze. However, I've read in a different thread that any form of lightning damage attached to CS will inherit the innate chance to freeze. Throw on a 'chance to ignite' support gem, and theoretically (as I haven't had a chance to test yet), cold snap will be able to freeze and ignite. Proliferate should double dip on freeze spread and ignite spread.

My concept 6L will be : Cold Snap > Qual ALD > Ele Prol > Qual ACD > Q chance to ignite > Q increased burning damge.

Cold snap will be small in size, but ignite chance will be high due to support gem and Q Inc Burn Dmg. Q Add Cold Dmg is there to add more chance to freeze on top of inheriting Cold Snap's innate freeze chance (not to mention higher cold damage = bigger ignites). Put all of this with a flame totem and you have high uptime of shock stacks with a spammable cold snap that can roll ignite and freeze.

As you say, the quicker way to freeze proliferation is a Crit lightning damage build, but the ability for cold snap to proliferate both burning and (potentially) freeze is probably worth the dps drop in comparison.

I'm going to do some testing tonight to see if this combo interacts the way I hope it does.

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