+40 Life on Bandit Reward a Fraction of a Percent of Endgame health?
" "Your math is wrong" If you plan your build right the potential skillpoint is +10 to a stat, LONG TERM +40 health is always better than a skillpoint. " Definitely the wrong choice. " Good luck with that ;) Nothing to see here. Last edited by ReZar#2635 on Jan 30, 2013, 10:49:51 AM
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" yea no prob. I think it's always good to have one char that only stack resists(or even a certain kind of res) since I think in the future they will further implement pvp stuff. Like say if a guy bring his fire witch, you can log off log onto your fire res character and say "Sit down down son..." |
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I took the 8% of resistances, because it gives me more flexibility, if i ever want to change my build then i wont get any (-). Although that passive skill was really tempting, i opted to take the resistance because [8% Resistance vs. 1 Passive Skill], i would take the resi, but that is just me.
SUPPORTER
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" Retrospectively, yes, especially given that my character's in HC. I was talking about the skill point by the way. 8% life, or in my case, allows me to hit the 13% node in the Marauder starting point. Last edited by Lyralei#5969 on Jan 30, 2013, 10:51:47 AM
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i think of it as:
- what if there was a passive in reach, that would give me 40 life/8% resists/30 mana? or would you rather pass for it? I would definitely grab one of the three, depending on which spec i play. with this logic, the skillpoint seems worthless. and to be honest: i always went with HP or Res, everytime i had to make this decision. if you are high-lvl and there is a better passive only one point away in your tree, you made something wrong planning that toon in my eyes. if you think i am wrong: please show me the skilltree, where i cant scratch anything else so that the passive is worth more than the other options. |
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" It completely depends. My spec after the -40% resistance of end game grants me almost enough resist to be maxed, the 24% total you get from these quests tops me off. Meaning I can completely ignore resist on gear giving me an additional stat to focus on with gear. For me that resist is by FAR the optimal choice. |
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" I assume you didn't play much in OB because the 8% is only offered in normal difficulty now. Also it's -60% :) Nothing to see here. Last edited by ReZar#2635 on Jan 30, 2013, 12:21:37 PM
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" The rewards per difficulty are now different than they were in cb. You can get that 8% only once now. Same goes for my choice on life vs skillpoint. When the reward was obtanable 4 times, life was my choice. 160life was a lot. Now. I feel I can pass up the 40 life and not feel like I am gimping myself. Before it almost seemed like a no choice option when playing my mara. Picking the skillpoint the first go around gave me blood magic one level soone. I know its not that big a deal but thinking on the total extra skillpoints given throughtout the quest there are 21. Each point really can make a difference on when your build will come together. Also, the otherside of it, the life is still a great choice. As are the max charge coices. I most definately will pick up the extra end charge. Edit: rezar beat me to it. :) The answer is 42. Last edited by dieslave#2750 on Jan 30, 2013, 12:24:12 PM
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" riiiiggght the 40 hp bonus is perfectly fine dont like it? guess what, YOU HAVE THREE OTHER CHOICES! |
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