+40 Life on Bandit Reward a Fraction of a Percent of Endgame health?

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MaximumSquid wrote:
yas1234:

I think that was mentioned in the first post. . .

But +40 vs. a skill point that gives you another +8% life on the skill tree is going to be more than 500 health gained which completely eclipses that low reward

"Your math is wrong"

If you plan your build right the potential skillpoint is +10 to a stat, LONG TERM +40 health is always better than a skillpoint.

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Lyralei wrote:

The 8% would theoretically give you more at the end plus allow you the flexibility to change out of it. Its a tough call but I personally always grab the skill point because of this.

Definitely the wrong choice.

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MaximumSquid wrote:
hotaichu:

My guy is going to be AoE Farming most likely so I probably don't need to worry about that

Good advice though

Good luck with that ;)
Nothing to see here.
Last edited by ReZar#2635 on Jan 30, 2013, 10:49:51 AM
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MaximumSquid wrote:
hotaichu:

My guy is going to be AoE Farming most likely so I probably don't need to worry about that

Good advice though



yea no prob. I think it's always good to have one char that only stack resists(or even a certain kind of res) since I think in the future they will further implement pvp stuff. Like say if a guy bring his fire witch, you can log off log onto your fire res character and say "Sit down down son..."
I took the 8% of resistances, because it gives me more flexibility, if i ever want to change my build then i wont get any (-). Although that passive skill was really tempting, i opted to take the resistance because [8% Resistance vs. 1 Passive Skill], i would take the resi, but that is just me.
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ReZar wrote:
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Lyralei wrote:

The 8% would theoretically give you more at the end plus allow you the flexibility to change out of it. Its a tough call but I personally always grab the skill point because of this.

Definitely the wrong choice.


Retrospectively, yes, especially given that my character's in HC.

I was talking about the skill point by the way. 8% life, or in my case, allows me to hit the 13% node in the Marauder starting point.
Last edited by Lyralei#5969 on Jan 30, 2013, 10:51:47 AM
i think of it as:

- what if there was a passive in reach, that would give me 40 life/8% resists/30 mana? or would you rather pass for it?

I would definitely grab one of the three, depending on which spec i play. with this logic, the skillpoint seems worthless. and to be honest: i always went with HP or Res, everytime i had to make this decision.

if you are high-lvl and there is a better passive only one point away in your tree, you made something wrong planning that toon in my eyes.

if you think i am wrong: please show me the skilltree, where i cant scratch anything else so that the passive is worth more than the other options.
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ErrorCode wrote:
The 8% resist is worthless considering how much resists you can get on endgame gear.


It completely depends. My spec after the -40% resistance of end game grants me almost enough resist to be maxed, the 24% total you get from these quests tops me off. Meaning I can completely ignore resist on gear giving me an additional stat to focus on with gear. For me that resist is by FAR the optimal choice.
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Shrimm wrote:
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ErrorCode wrote:
The 8% resist is worthless considering how much resists you can get on endgame gear.


It completely depends. My spec after the -40% resistance of end game grants me almost enough resist to be maxed, the 24% total you get from these quests tops me off. Meaning I can completely ignore resist on gear giving me an additional stat to focus on with gear. For me that resist is by FAR the optimal choice.


I assume you didn't play much in OB because the 8% is only offered in normal difficulty now.

Also it's -60%

:)
Nothing to see here.
Last edited by ReZar#2635 on Jan 30, 2013, 12:21:37 PM
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Shrimm wrote:
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ErrorCode wrote:
The 8% resist is worthless considering how much resists you can get on endgame gear.


It completely depends. My spec after the -40% resistance of end game grants me almost enough resist to be maxed, the 24% total you get from these quests tops me off. Meaning I can completely ignore resist on gear giving me an additional stat to focus on with gear. For me that resist is by FAR the optimal choice.


The rewards per difficulty are now different than they were in cb. You can get that 8% only once now. Same goes for my choice on life vs skillpoint. When the reward was obtanable 4 times, life was my choice. 160life was a lot. Now. I feel I can pass up the 40 life and not feel like I am gimping myself. Before it almost seemed like a no choice option when playing my mara. Picking the skillpoint the first go around gave me blood magic one level soone. I know its not that big a deal but thinking on the total extra skillpoints given throughtout the quest there are 21. Each point really can make a difference on when your build will come together. Also, the otherside of it, the life is still a great choice. As are the max charge coices. I most definately will pick up the extra end charge.

Edit: rezar beat me to it. :)
The answer is 42.
Last edited by dieslave#2750 on Jan 30, 2013, 12:24:12 PM
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MaximumSquid wrote:
Some people have over 9k life at endgame


riiiiggght

the 40 hp bonus is perfectly fine

dont like it? guess what, YOU HAVE THREE OTHER CHOICES!

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