tank build is useless...i am sick of POE

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Clocksimus wrote:
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faithy wrote:
i played alot of nemesis and inv now, trying to pull of a tank but you ALWAYS fell like a glasscanon, no matter how much life/block,res whatever...inv boss one shots you like a fkn glasscanon mage.

where is the fun in this? why do ppl claim to need such a "challenge" when this challenge is just pure randomness and LUCK in INV now? no real rewards in INV bosses for the risk you got to take and even running is deadly @some bosses.


What did Nemesis mods give you as for risk/reward? Did storm heralds and corrupted blood have increased drops? What did Onslaught global buff to all monsters give you as risk/reward? Hardcore leagues always punished players.

The only difference between now and then is the degrading quality of players playing PoE (my opinion) and the feeling of player entitlement. The softcore 4 months have always been more rewarding while the hardcore are simply more punishing. The only reason I didn't turn my back on PoE is because even though they went against this design and buffed the droprate of Invasion bosses. They kept them still very RIP capable and the gap in difficulty from Nemesis to Invasion can warrant some mercy from GGG from going a bit too far for what the community was ready for.



See, this is an elitist. How you call guys like Prozon and Etup bad is just beyond me. Because that's essentially what you just did. Prozon and Etup both recognize how stupid some of these bosses really are, and say they are not worth killing for the most part due to the idiotic amount of risk. Especially in maps.
Last edited by allbusiness#6050 on Mar 18, 2014, 9:11:11 PM
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Clocksimus wrote:
The only difference between now and then is the degrading quality of players playing PoE (my opinion) and the feeling of player entitlement.

This is clearly not true given that even GGG has admitted that players have gotten better at not dying and that they need to think of new ways to kill them off. Ask Neon.

And if this were true, maybe you should think about why your game keeps running off the good players.

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