[0.11.0] Aimlessgun's Cold Caster Guide [Now with RF/PA section] Videos! [

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beanified wrote:
Hi aimless, thanks for the great build. Have been looking at it for a while now and start to steer my character in this direction.

Have a quick query though:

You mentioned that 6.5% damage = 3% cast speed = ~15% crit chance = 7.6% critical damage (I divided this one from your 256DPS). Really nice figures to know, but I lack the base numbers to make more sense out of it. Would like to know your current % increase in each of the 4 areas.

Thanks a lot!


Totals from gems, gear and passives:

Projectile Damage: 80%
Spell Damage: 159%
Cold Damage: 86%
Elemental Damage: 25%

Inc Crit: +586%
Inc Crit Dmg: +293%

Cast Speed: +92%

Ratios will fluctuate with your gear but it takes some pretty unbalanced gear to totally change those relative values. In general though, whatever you're lacking of the 4 DPS stats is going to be worth more.

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blacee wrote:
I noticed that Kripp is using Freezing Pulse on his new Marauder. He uses GMP with added lightning damage instead of added chaos damage. He somehow manages to stack shock to max with 1 crit and deals insane amounts of damage with it.

I tried it myself, but by the looks of it I did something wrong, because I didn't shock anything.

Would love to see your opinion on that.


That's an extremely complex question. I heard that Kripp got the exact mob HP values from somewhere so I'd like to see his math if its written or on a VOD. The other big unknown variable is the falloff damage penalty, since you cannot assume you will be in melee range at all times.

Unless your Added Lightning isn't lvled, you should be shocking things just fine, but the Freeze graphic covers it up. Since this build doesn't use any non-crit shock chance stuff, regardless of GMP or LMP you will get a 3stack of shock on crit. This is much simpler to model than Kripps build and looks pretty good on paper. But I still don't know the exact mob HPs so I can't say for sure.

My impression is the Added Lightning is good for groups (if another group member isn't handling shock), mediocre solo, because with this build, once you get good gear when you crit while soloing things will just get 1 shot, including even a lot of blue enemies, so the shock stacks are pointless and I lose over 3000 DPS switching to Added Light over Added Chaos.
Last edited by aimlessgun#1443 on Feb 15, 2013, 9:08:01 PM
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Last edited by blacee#6352 on Mar 13, 2017, 9:02:54 AM
Hello Mate,

i played PoE in closed Beta months ago and now i found time to play it again. I couldn´t decide what class and build i should play and gladly found your guide ! Im lvl 29 now and have to admit: the build is pretty awesome, though my gear sucks. I crafted copper kris like you mentioned it, but they are worse than my current wand and twig. So crit aint > Spell Dmg in every case, am i right ? Or is the ingame dps scaling wrong ?

P.S Any Tips for achieving good gear for my cold caster ?

Thank you
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blacee wrote:

On the paper you lose 3000 dps by dropping Chaos damage, but you also gain 120% damage by shocks, even on unique bosses. Just tried it out. As far as I know you need the 'Static Blow' passive for the shock duration increase. At least that's how I got it working.

Give it a try, you will be impressed.

Edit:
http://de.twitch.tv/nl_kripp/b/367439180
Just watch the first 30 minutes. He explains everything related to shockstacks with freezing pulse.


Hrm must be a diff vid? Watched the first 35 min and didn't catch it.

In any case, my point was that in a lot of cases you can't take advantage of that 120% dmg if you're 1 shotting most enemies on crit. I've used Added Lightning and it definitely applies shock, but I don't really see a noticeable overall performance increase of Added Chaos. I havn't solod any high lvl maps with it yet, I can definitely see the usefulness increasing vs the higher lvl rares and bosses (assuming I'm doing enough light to stack it).

I do use Added Light in parties if nobody else is shock stacking though, because there enemies often live long enough for the shock stack to be useful :)

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iNz0r wrote:
I crafted copper kris like you mentioned it, but they are worse than my current wand and twig. So crit aint > Spell Dmg in every case, am i right ? Or is the ingame dps scaling wrong ?


The implicit mod on a white Copper Kris should be superior to the implicit spelldmg mod on a wand. But a wand with good mods is still better than a Kris with bad mods, so it sounds like you found a good wand :)

As for getting good gear in general, I don't think there's anything I havn't covered in the gear section.
Last edited by aimlessgun#1443 on Feb 16, 2013, 2:50:45 AM
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aimlessgun wrote:


Totals from gems, gear and passives:

Projectile Damage: 80%
Spell Damage: 159%
Cold Damage: 86%
Elemental Damage: 25%

Inc Crit: +586%
Inc Crit Dmg: +293%

Cast Speed: +92%

Ratios will fluctuate with your gear but it takes some pretty unbalanced gear to totally change those relative values. In general though, whatever you're lacking of the 4 DPS stats is going to be worth more.



Ah alright, thanks for the values. I assume I can sum those damages together since they are addictive rather than multiplicative, so I'm looking at 290% increased damage.

Just to check, are the values that you have provided done via manual calculation, or am I missing out on a page that tallies all these information for me?

Thanks!
Manual, but I'd already tallied them for the spreadsheet so they were on hand :P
Any way to not lvl up lord of the dead l dont really want to use zombies or minions in general
Very good build, I made something quite similar when planning for my new Ice shadow and now I'm pondering which one to choose. I don't plan to use EB at all too, the shield is just too valuable survival tool for me, even on SC.

Boiled down only important difference between this build and mine is that mine has

More
21% ES
15% ES CD recovery
31% damage

Less
22% life
45% crit chance

So given the ES and Life will be similar so overall effective health will be more or less same it's down to 45% more crit chance or 31% more elemental damage? Crit stacks upon itself yet this build already has tons of it and overall the damage might give more potent increase. Also if I'll have mana problems it'll allow me to sacrifice one point somewhere else to get 40% more mana regen at start of templar tree. What do you think?

Whole build here

((for nitpickers, yes I know 111 cannot be reached, it just gives milestone to allow to universally compare builds, it's up to player where to head first and after all SC characters doesn't expire, might even get there one day))
Hello!
I'm level 24 and I love this build so far!
I just have a question. You said you picked up the mana stat on bandits in normal, because of the early shadow mana issues. However, I don't really have mana issues, maybe because I have a mana regen amulet (Paua) and mana rings, so I just use mana pots once in a while (clarity is level 1).

So, since I don't have mana issues, what should I do? Do I pick the skill point over mana in normal difficulty?


Thanks again for the great guide!
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Antivenom wrote:
Any way to not lvl up lord of the dead l dont really want to use zombies or minions in general


You can start the build as a witch :) But if you're a shadow it's the most point efficient path even if its a wasted node.

Be warned though, not using minions is going to make things harder.

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WendigoMW wrote:

So given the ES and Life will be similar so overall effective health will be more or less same it's down to 45% more crit chance or 31% more elemental damage? Crit stacks upon itself yet this build already has tons of it and overall the damage might give more potent increase. Also if I'll have mana problems it'll allow me to sacrifice one point somewhere else to get 40% more mana regen at start of templar tree. What do you think?


That looks fine, especially if you have solid ES gear so your base ES is comparable to your base HP. You do need another +30 dex node in the build though :p (unless you have some gear specifically to overcome that)

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Thegoodlol wrote:
Hello!
I'm level 24 and I love this build so far!
I just have a question. You said you picked up the mana stat on bandits in normal, because of the early shadow mana issues. However, I don't really have mana issues, maybe because I have a mana regen amulet (Paua) and mana rings, so I just use mana pots once in a while (clarity is level 1).

So, since I don't have mana issues, what should I do? Do I pick the skill point over mana in normal difficulty?


Thanks again for the great guide!


You're welcome :) If you don't need the mana, get the HP IMO. It's worth more than an 8% HP passive (unless you have Kaom's or something!)

The mana is useful at high level as well though, but just like you're situation it all depends on your gear I suppose.
Last edited by aimlessgun#1443 on Feb 17, 2013, 2:07:31 AM

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