Hardcore League: Templar GOD Build
shelf melee until balance patch :]
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Just my thoughts: Don't take Blood Magic. Get the Life Nodes from the Mara Start asap. BM killed me more or less - well and lag + physical melee reflection - but after i got BM, i was like: Shit ... i'm going to die... This build is great when you got the right Weapon - High Damage and you'll be fine - and don't take Blood Magic and get some Mana Stuff. IGN: ARGHWA
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Level 62 finishing up merciless. Love the build.
I see some people saying don't get Blood Magic. I understand it is tough in the early/mid levels, but there is really no reason not to get it once you have life regen/life steal/life on hit/etc. I don't even notice the life cost anymore, and I can have all life/granit flasks. I find endurance charges to be very helpful. I use both Warlords Mark and Immortal Call + Faster Casting linked to both and can keep 5 charges (soon to be 6) up 80% of the time. This equals out to 74% to 89% damage reduction, depending. This plus Molten Shield makes me super tank. If you use Warlords Mark, use heavy Strike over glacial hammer, that way your life steal is enough to keep you at full life against any non-chaos damage boss (if you have the damage). Chain + Life on Hit or Life Steal with your Lighting Strike is a must for later levels. This, in combination with endurance charges, allows me to tank 2-3 rare/champion packs without moving. I love molten shield. Add Area of Effect, Faster Cast, and/or Fire Penetration. Iron Will with Molten Shield is a must for me. (% quality on the Iron Will is more important than the main skill itself) The only downside to this build, at least for my version of it, is that it does not group well. Heavy Strike knocks primary targets away, making bear trap hard to land (and everyone uses bear traps, it's OP). Lighting Strike generally doesn't do as much aoe damage as other options for different classes, so your DPS will not help that much. Keeping up enduarnce charges is harder in groups. Molten Shield relies on you being the primary target of a big pack of mobs. Keeping flask charges up through Warlords Mark is harder in groups as well. Overall, a great PvE solo build. (It also works pretty well with just one other player, and if they use bear traps switch to glacial hammer, should be fine.) http://www.pathofexile.com/passive-skill-tree/AAAAAgUABLMOPBQgFE0UcRhdGJEZLho4HRQjTSftKS4t0jIJMok26TpSOtg9_EA2RHJN2E99UEdRYFXGVgRXDVfiWGNZ82FSZp5nm3B9cql35Xy4fNmAVoTEhmCMdo9GkFWRzp7Nnz6fy6C0ogCnMKeEqZWsqrT5ud3AGsbYyZjPZdDQ0iHUj9lh3sHfv-Nq5K3sOO8O8B_yL_Pd97760vuq My skill tree for reference. INPUT WOULD BE GREAT! |
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Any ideas as to how to get some Dex to use LMP/GMP/Fork/Chain in this build at all? OP doesnt pick up any points of it.
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" Thanks for the great feedback! Many people don't seem to get that this is END GAME BUILD. Yes, it's a END GAME and I've told in the beginning of the guide ( Cons; This guide is hard to go by). And it really is, not a joke. It's really gear specific and requires alot of time and effort. Giving up when something becomes too hard in this build (for example, getting first time Blood Magic) is not right. This build shines in the end, like all the other builds. Mark my words :) Cheers! PS: (To all people) I highly recommend reading build progressions in the main post. There are many worthy tips. I've got balls of steel Last edited by Freshbrewed#4595 on Feb 22, 2013, 8:34:03 AM
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deleted.
Last edited by marciusyeong#4047 on Feb 23, 2013, 10:47:43 PM
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Looks like a fun build. Currently planning out my next character - lost my LA ranger the other day (multi-proj Void Bearer in Docks ...). I've been playing around in the skill tree, and (apolgies if this has already been raised in the thread) but I kinda like the look of this build from Marauder starting zone instead of Templar.
Marauder build: Passive skill tree build The stat change is: -40% mana regen (worthless as BM) -10% resist all -31% elem damage -20 STR +26% melee physical damage +24% melee phys with 1h +16% physical damage with maces +4% attack speed with 1h Although, would the +50% melee physical damage with 1h even increase Lightning Strike damage? I'm not sure of the mechanics for strikes/melee. I'm guessing not as otherwise you'd have grabbed them maybe? Cheers! |
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Level 59 HC, using a modification of this build.
Group play I feel not as useful as others, but in solo I can do pretty much anything. I've tagged lightning strike with % melee dmg and increased elemental damage. I'm trying to determine what I should use on top of that. I don't like the damage decrease with chain, and because we don't spec dex we can't upgrade it to increase the damage. In swarms of enemies I'm only hitting a small group at a time, but against bosses and smaller groups it does quite well. I've certainly tweaked some points around the skill tree. Overall its a good build if you want to be 75% defense 25% offense. I've only felt vulnerable a few times. Regarding Blood Magic. If you get this before you get the appropriate life/regen nodes you WILL feel the pain. I was hurting for a while. Now, however, I can literally spam ANY skill and my health doesn't even drop a point. There is no question BM is better late game. The only downside is you will be sacrificing the ability to use auras. The PLUS side is that you dont need mana or mana regen on ANY gear, and you don't need to put any points into mana regen. |
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Followed this guide..
now level 41 still no deaths :) Professionally Noob!
IGN: MangKanor_ |
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