[1-2.0] CoC Sci/Sha/Ran/Due with Block - Song of Ice and Fire. Cheap. Fun. Nerfed

Thanks for update bro

I'm currently level 59, I need to upgrade my rings and a boot ...

I still can not use Grace, because of mana in that level be able to use it?

Last edited by Dankil#3796 on Aug 21, 2014, 3:15:35 PM
"
Dankil wrote:
Thanks for update bro

I'm currently level 59, I need to upgrade my rings and a boot ...

I still can not use Grace, because of mana in that level be able to use it?




Because you leveld your Spectral Throw higher then lvl 4. Take a fresh one, lvl it max to lvl 4, win :P

Made the same misstake at the first time and wondered why it took so much mana.

PS: Your reduced mana isnt linked to grace. Its out of function.
Last edited by Darkara#7512 on Aug 21, 2014, 3:32:05 PM
Thanks man, ill fix a new ST

PS: I'm still adjusting slots gems in the boot =D, because im poor man hehe
Last edited by Dankil#3796 on Aug 21, 2014, 4:02:21 PM
hi everyone.

For those who do not know where to get more int / str for use some gems. My talent tree or how I solved this problem.

87lvl scion
Spoiler

https://www.poebuilder.com/character/AAAAAgAACGeTOr0nGDz56EGHtz7-Cti9NZK18t_vKNsdyrGQLajbWbfWgwlvnncHhxOcpMDjS1fxs8pKwzqbtRmKLYOXBsSi_rq741M1D6sWvwYjH0EDHrVIVUth4iaVjDaJ03BSKgvz6nDVXfIOSLTFwuxsjGKsnaoFtTpCS3jdqDBx1CONv1FH_94k_edUMHxNkiP2jX1_K9aKd9dW-vzFSn2Hdmeg3Q1br04qAAZieRX2tkFjcDST7-Pd5311034kneOENj06s2Ja8kW-p4LHKPqYrTrh


I chose the right path through potential nodes with + str / + int, and i take Primal spirit (cus it's really good +20 int / str and Mana reg) and Reef +30 Str.

With this tree in patch 1.2, we still have:
- 75% block
- Slightly lose life, about 100 (but we can boost it from Masters and get more)and ofc take more life nodes if you lvl is high
-Compared with the previous patch and the same number of points we got for free Phase Acrobatics :)
-Because of the nerf COC quite rarely trigger procs spells, but tolerable at higher levels.
-Minor problems with mana for auras (without node "Reduced mana reservation"), but at the expense of more mana regen you can use a lower level of Clarity or even abandon it.

I can say that the patch balanced. We lost a bit of damage, but got more survival.

It is my humble opinion :) I compared my old tree with a new talent tree.

My MF Gear with this build:



P.S Now i want test some spells with "power charge on critical" +node power charge and nice reworked Critical Weakness.
"
SunnyRay wrote:
"
JungTzu wrote:
Hello, I've just started to spec my shadow, I have 26pts left (I'm lvl 79) and lacking of 70 intel and 54 strenght o_O, I followed your tree. Where do you get all of this requierement in your tree ? Or maybe did you change your gear to have like PLENTY of attributes on it :p

Please help :)

Yeah, that's the problem with 1.2 trees.

I'm yet to launch PoE 1.2 because I'm at work.

There are four +30 nodes and Primal Spirit node 2 points from Finesse. You'll have to sacrifice some other stuff to get them though.



Hello, thanks for your answer,


yeah, that's what I did, I went to pick those +30 nodes and I got this as well
for the attributes. I'm only lvl 79 though, it'll probably get better when leveling up. Thanks for your presence and amazing build :)
IGN: TeslaChronos / Face_Tankit
"
Darkara wrote:
"
Dankil wrote:
Thanks for update bro

I'm currently level 59, I need to upgrade my rings and a boot ...

I still can not use Grace, because of mana in that level be able to use it?




Because you leveld your Spectral Throw higher then lvl 4. Take a fresh one, lvl it max to lvl 4, win :P

Made the same misstake at the first time and wondered why it took so much mana.

PS: Your reduced mana isnt linked to grace. Its out of function.



Finished testing ST lvl 4 and the difference was only 2 mana while my lvl 15 + damage

So not worth it leaves it level 4...

The question is: how will I use Grace, Clarity and Purity of Elements without enough mana...

Old version PoE I had 800 mana, now: 450... wtf?
Unless something has changed i think the author forgot about auras.
I had to get 5% reduced Mana Reserved to run purity+grace+clarity.

Here is the build stats PRE patch. I saved them prior to patch. I thought it'd be interesting to compare POST patch.

Spoiler
Passive skill tree breakdown

Health
204% increased maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
20 to maximum Life
2% of Life Regenerated per Second

Mitigation
30% increased Block and Stun Recovery
20% additional Chance to Block while Dual Wielding
16% to Chaos Resistance
15% to Cold Resistance
6% to all Elemental Resistances

Damage
270% increased Critical Strike Chance
125% increased Weapon Critical Strike Chance while Dual Wielding
48% increased Attack Speed
45% increased Critical Strike Multiplier
30% increased Critical Strike Multiplier for Spells
28% increased Spell Damage
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
20% increased Projectile Speed
20% increased Accuracy Rating
16% increased Physical Weapon Damage while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
15% increased Projectile Damage
12% increased Attack Speed while Dual Wielding
10% increased Movement Speed
9% increased Cast Speed
4% increased Attack Speed with One Handed Melee Weapons

Other
290 to Dexterity
120 to Intelligence
100 to Strength
80% increased Mana Regeneration Rate
48% increased maximum Mana
30% Chance to Avoid being Stunned
20 to maximum Mana
5% reduced Mana Reserved


POST patch summary

Spoiler
Passive skill tree breakdown

Health
167% increased maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
25 Life gained on Kill
20 to maximum Life
20% increased Life Recovery from Flasks
2% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life

Mitigation
34% increased Evasion Rating
30% increased Block and Stun Recovery
20% additional Chance to Block while Dual Wielding

Damage
300% increased Critical Strike Chance
125% increased Weapon Critical Strike Chance while Dual Wielding
70% increased Critical Strike Multiplier
54% increased Attack Speed
52% increased Accuracy Rating
51% increased Projectile Damage
40% increased Spell Damage
32% increased Physical Damage
30% increased Projectile Speed
30% Chance to Dodge Spell Damage
27% increased Physical Weapon Damage while Dual Wielding
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
20% increased Flask Recovery Speed
20% increased Elemental Damage
19% increased Movement Speed
12% increased Melee Damage
12% increased Cast Speed
5% increased Attack Speed while Dual Wielding

Other
340 to Dexterity
80% increased Mana Regeneration Rate
50 to Intelligence
50 to Strength
30% Chance to Avoid being Stunned
24% increased maximum Mana
10% additional chance to Dodge Attacks
8% chance to Avoid Elemental Status Ailments


Could be helpful to compare and see what you might be missing.
Last edited by kompaniet#2874 on Aug 22, 2014, 3:54:52 PM
"
kompaniet wrote:
Unless something has changed i think the author forgot about auras.
I had to get 5% reduced Mana Reserved to run purity+grace+clarity.

Here is the build stats PRE patch. I saved them prior to patch. I thought it'd be interesting to compare POST patch.

Spoiler
Passive skill tree breakdown

Health
204% increased maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
20 to maximum Life
2% of Life Regenerated per Second

Mitigation
30% increased Block and Stun Recovery
20% additional Chance to Block while Dual Wielding
16% to Chaos Resistance
15% to Cold Resistance
6% to all Elemental Resistances

Damage
270% increased Critical Strike Chance
125% increased Weapon Critical Strike Chance while Dual Wielding
48% increased Attack Speed
45% increased Critical Strike Multiplier
30% increased Critical Strike Multiplier for Spells
28% increased Spell Damage
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
20% increased Projectile Speed
20% increased Accuracy Rating
16% increased Physical Weapon Damage while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
15% increased Projectile Damage
12% increased Attack Speed while Dual Wielding
10% increased Movement Speed
9% increased Cast Speed
4% increased Attack Speed with One Handed Melee Weapons

Other
290 to Dexterity
120 to Intelligence
100 to Strength
80% increased Mana Regeneration Rate
48% increased maximum Mana
30% Chance to Avoid being Stunned
20 to maximum Mana
5% reduced Mana Reserved


POST patch summary

Spoiler
Passive skill tree breakdown

Health
167% increased maximum Life
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
25 Life gained on Kill
20 to maximum Life
20% increased Life Recovery from Flasks
2% of Life Regenerated per Second
2% of Physical Attack Damage Leeched as Life

Mitigation
34% increased Evasion Rating
30% increased Block and Stun Recovery
20% additional Chance to Block while Dual Wielding

Damage
300% increased Critical Strike Chance
125% increased Weapon Critical Strike Chance while Dual Wielding
70% increased Critical Strike Multiplier
54% increased Attack Speed
52% increased Accuracy Rating
51% increased Projectile Damage
40% increased Spell Damage
32% increased Physical Damage
30% increased Projectile Speed
30% Chance to Dodge Spell Damage
27% increased Physical Weapon Damage while Dual Wielding
Enemies you hit with Elemental Damage temporarily get 25% Resistance to those Elements and -50% Resistance to other Elements
20% increased Flask Recovery Speed
20% increased Elemental Damage
19% increased Movement Speed
12% increased Melee Damage
12% increased Cast Speed
5% increased Attack Speed while Dual Wielding

Other
340 to Dexterity
80% increased Mana Regeneration Rate
50 to Intelligence
50 to Strength
30% Chance to Avoid being Stunned
24% increased maximum Mana
10% additional chance to Dodge Attacks
8% chance to Avoid Elemental Status Ailments


Could be helpful to compare and see what you might be missing.


Yes, thank you helped a lot, clarity is useless now this build =/
hi how do u guys so much int ? i lack int
Hi again.

Just did my first map with my 87 scion after rearranging the passive skills. I decided to record my first gameplay. A lvl 75 plateau map.

Build still works fine if anyone is wondering. You can see for yourself here:

https://www.youtube.com/watch?v=X8abJvpiMaQ

Passive skills:

Items:
Spoiler


Stats:
Spoiler
5795 evasion (36% chance to evade)
30% dodge chance
62.5 mana regen
Elemental res 75
Chaos res -60
Block chance 75%
Spell block chance 55%
51% crit chance (61,5% with 3 power charges)


The good things:
1. Mana cost is down from 22 to 16 which means it is easy to sustain even continous attacking.
2. 10% extra projectile speed = more range.
3. More options for dual wield block.

The bad things:
1. Less coc trigger chance. Lvl 20 coc gem equals a lvl 10 coc gem pre patch i think.
2. No easy access to chaos resistance. -60% ftl.
3. Arctic breath is nerfed = Less dps i suppose.

Life is about the same. 12 life per level up instead of 8. 200% life pre patch. 133% life should be the same post patch.

"
Dankil wrote:
clarity is useless now this build =/


Edit: I think you are right. I completely forgot clarity is nerfed too. Bloody nerfs. Now those points i put into life and mana are wasted. And the reservation reduction passive shouldn't be needed either.

Author's tree is spot on. Very optimized and good.
Last edited by kompaniet#2874 on Aug 22, 2014, 7:03:04 PM

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