[1.3] Sidra's Necromancing Ranger of Chaos (Poison Arrow) Videos/Atziri capable
Gratz on the bow and the Empower!
Yes EV/ES is ideal for the build because it helps with both evasion and MoM. I do wear 2 pieces with just ES though. I would not wear evasion only as I prioritize ES over evasion for the build, and you don't give up much combo Evasion on slots not your body. And yeah you can toss a regal on the bow and benchcaft a resist of your choice - also small chance of regaling +1. My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885
My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 |
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Wouldnt local +1gem level be better then +2 bow level if you got an empower so your support gems also get a benefit ?
With gem +1 your empower gets another level = +2 for Poison Arrow, 1 from Item Affix and one additional from empower level. |
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It's a tad better because it also impacts supports - but he made the bow before his Empower dropped. The +1 is also a rarer roll - not sure I'd mess with it now for the small increase.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885
My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 |
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Alt are easy to get/farm. I'll go for the +1 if it was me. But you know your stuff more than me to give proper advices ;).
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch? If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch. Watching witches watch watches is not for the faint of heart... |
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I wouldn't worry about it until his Empower is level 2. Because right now, while giving up 1 level to his supports, he also gets a gem slot since there is no need to slot the Empower yet - which is more valuable than the extra level of supports. And Empower doesn't exactly level quickly. So he can just save alts naturally and try to get the +1 all skills later once that Empower is ready to go.
My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885
My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 |
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Might there be a better form of crowd control than minions? What about ice walls? Those not only put a physical barrier between you and the enemy that blocks all incoming attacks and projectiles (wow), but can be used to actively force enemies to stay within the confines of your poison clouds. While I can see minions being useful during the leveling process, it seems that they would fall off in effectiveness considerably once you get into the later parts of the game, as they'd be 1-shot without life nodes, and also deal very little damage. The frost wall, however, is invulnerable, and provides a lot of offensive AND defensive utility.
I'm not sure how to best support it, however. Increased duration is an obvious must-have. Level 20 Frost Wall and Increased Duration makes the walls last about 4.5 seconds, which is notable. Maybe also link it with Faster Casting, and possibly even a Spell Totem to continuously spam out walls? Mobs will be in disarray, constantly having to try and repath, all the while being rocked by the poison cloud. As an interesting side note, since we are supporting poison arrow with drill neck and piercing mods, our arrows will pierce the walls, and generate a poison cloud for each segment of wall that they hit, just as it would if it pierced an enemy. So Frost Wall would also help spread your poison clouds over a bigger area. However, it might not be the best idea to use it until you have your drillneck, pierce gem, and pierce nodes taken, because otherwise your arrow will just hit the wall. As another alternative for crowd control, what about conversion trap and multiple traps? You toss that in, and convert three enemies with health and damage pools automatically scaled to the mob you're fighting? It'd be enough to distract them for a few seconds. Just a thought! I'm not sure how I'd deal with totem enemies, however. Maybe Bear Traps, or Ethereal Knives? It ain't perfect, but it's something. Last edited by Zazulio#3494 on Sep 4, 2014, 3:21:11 PM
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" i think frost wall is a really interesting idea. set up the cloud, pop the wall and wait for things to die. the ultimate delaying tactic. meanwhile your skellie totem behind the wall is loading up skellies for you which are there to help when the wall comes down. my next thing to try- purely for fun - is to try animate weapon in place of zombies. i think the skellie totem is working really nicely and i'd like to try some different things for the zombies just because i can. as for totems : conversion trap! converting a totem works just great. the best thing about this build is that i'm rolling through content with so little trouble that it's very easy to try things like frost wall and animate weapon just for fun. best to switch back to what works when you get to the boss though :-) however the same caveat always applies. asidra has really tuned this build. so far everything i've tried hasn't worked as well as what he's suggested. i'm _still_ going to give poison trap and EA some more effort, but so far i'm finding the extra damage doesn't make up for the loss of "smoother play" that PA + fire trap gives you. again Asidra said that would be the case. but hey, it's good to try stuff like that anyway! |
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" It seems like people seem to be trying to solve for things that aren't actually a problem. My zombies have 7k hp and while their mitigation is bad, they generally aren't being one shot. I re-summon them few times a map, but I find that much less intrusive to my gameplay than constantly having to re-cast a 4.5 second duration frostwall. And I find their damage fine - they take down a totem in a few whacks - and if I didn't shoot a Poison Arrow they can bring down rares. Certainly not as much as a dedicated summoner - but enough that I feel they add value. I am actually surprised at how hard they hit considering my lack of investment in them. If other people aren't fans of minions - so be it. Find something you enjoy and that works for you. But I get exactly what I want from my Zombies and Skeleton totem so I don't see any reason to change. My Phys Crit Split Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/919885 My Poison Arrow Ranger Guide: http://www.pathofexile.com/forum/view-thread/806913 Last edited by Asidra#2906 on Sep 4, 2014, 5:41:45 PM
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Wow, I didn't realize non-invested zombies had that much health! I figured they'd be dropping like flies. Interesting! I love your build, by the way. I'm still really early in it, but it's pretty unique, and definitely fun.
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" also too. i think people forget that minions are very much a gem level thing. that +2 helm is _really_ helpful. _really_. i suspect a lot of people are running lowish level zombies in non +minion gem level slots, and say "omfg, zombies are so lame" ! wait until you have level 20 zombie gems in a +2 helm... as for skellie totem. you're insane if you don't use it. that thing is great. this is the first time i've used one. i was wondering why this build didn't pay the CwDT tax, now i know why. a CwDT setup help s you after you've been hit. the skellie totem keeps you from getting hit! so while i'm laughing my way through lunaris farming for +2/+1 bow currency i'm trying stuff just for fun. i mean it just takes me and the skellies to take down piety at this point, i don't raise a single zombie, well, cuz i don't need to. i guess i should start farming Dom :-) |
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