...::: [1.1.0] TK's ST CoC Shadow aka THE WELDER :::...

With ST lvl 18 your attck will cost more than 30 mana, and you attack more than 2 times a second, so mana burn will be 70-100 mana/s - you are saying that you regen higher than that with low level Clarity?

My current stats:
60% mana regen from tree
540 total mana
unbuffed mana regen - 17
With lvl 7 Clarity - 35 - only half of what you burn with continuous high-lvl ST casting.

Leech from Berek's ring will help, but I don't have it yet.

About 3 more sockets they could be used for example on Lightning Warp-Faster Cast-Reduced Duration, to avoid desync problems of WB.
Increasing Field of View in PoE: /1236921
"
With ST lvl 18 your attck will cost more than 30 mana, and you attack more than 2 times a second, so mana burn will be 70-100 mana/s - you are saying that you regen higher than that with low level Clarity?

My current stats:
60% mana regen from tree
540 total mana
unbuffed mana regen - 17
With lvl 7 Clarity - 35 - only half of what you burn with continuous high-lvl ST casting.

Leech from Berek's ring will help, but I don't have it yet.

About 3 more sockets they could be used for example on Lightning Warp-Faster Cast-Reduced Duration, to avoid desync problems of WB.


I run a level 6 clarity and can regen enough (with the help from mind drinker and 2 low dmg daggers) to run a max level ST. I don't run a high level because my dagger dmg is piddly. But I have the capability to do so. Put some mana on your gear and take a couple of max mana nodes and that should give you enough passive regen to combine with clarity and allow you to run high level ST.

Now grant it I have 3 Aura clusters as well as deep thoughts and mana geyser. So my regen is a little bloated. BUT I also run Voll's so my max mana, and in turn passive regen, is ridiculously lower then TK's build. So I would say it's more than possible using this build.
Check out my Frozen Dagger build in the Shadow forums!!
Last edited by Juggla1570 on Feb 27, 2014, 11:23:14 AM
Let me re check; From OP my tree stats;

+127.5 to maximum Mana
15% reduced Mana Reserved
32% increased maximum Mana
60% increased Mana Regeneration Rate

clarity level 6 - 7.9 mana per sec
2.38 attacks per second (w/ haste)
704 mana /267 for usage after auras

33.3 mana regen per second (value from from stats)

My ST costs 23 mana. attack time 0.4 s.
My ST is lvl 19 connected with LMP(19) and CoC(18) - rest costs nothing.

Let me check how much time can I cast ST till 0 and how many seconds (roughly) to refill to 100%;

30 times but I'm not really stopping in shooting then, just shooting slower.
7 secs cca to full refill (with reserved auras, ofc)
Overall this is just enough to play pleasantly.

Just check any of my vids and see how mana stays always full.





IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Last edited by Thorien_Kell on Feb 27, 2014, 1:24:05 PM
Well I guess I need to find some gear with mana then. Also, tested my ST with GMP, with LMP I also don't run out of mana now.

What about the bandits quest, wouldn't taking the 4th endurance charge be more useful than a skillpoint? We can't really get end charges from the tree, and increase from 3 to 4 charges gives longer Immortal Call duration.

Also, about dangerous bosses - swap LMP for Faster Projectiles - ST will travel the distance of about 1.5 screens, allowing to shoot offscreen. And this eliminates the need to facetank for shotgun effect, since only 1 projectile per spell will be fired.
Increasing Field of View in PoE: /1236921
1) Told you :)

2) It is viable option. I actually like sheer damage reduction of additional end. charge, but that is really useful more for melee chars. I guess either option is OK.

3) Interesting concept. I actually don't have to lose my LMP since I use Tabula. Attacking offscreen with triple mean fireballs and triple surecrit ice spears could have it's advantages certainly. Will test it for sure.


IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
One thing I noticed when playing - ele reflect becomes progressively more dangerous with the increasing number of other players in a party.

When I play solo, ele reflect is mostly not an issue, I can clear huge reflect packs with 2 elemental spells and not worry about it, since all the trash dies in 1-2 hits, so not much to reflect back.

However, with larger party, even trash mobs can survive hits, so if you launch 10 casts into a reflect pack in a full party, you will die 100%, since enemies won't die immediately and will reflect multiple casts back to you.
Increasing Field of View in PoE: /1236921
Last edited by Shajirr on Feb 28, 2014, 5:17:48 AM
When I encounter ele reflect in parties I just stand back and let my physical damage pals take the bugger out.

I return favor at phys. reflect happily :)


IGN STD Ajax_Deadeye| Nathaniel_Corwin| Itane_Shira| Tetra_Mayani| Arkanis_Gath
[Build] TK's CoC Crit Shadow aka THE WELDER /view-thread/787487
[Shop] TK's Adventurers Pawnshop /view-thread/570071
Can u post a video with a map with devours?
I can't seem to get the best of them, no matter what I do.
The game starts choking when I shoot and they pop out and start shooting and eventually I end up dying (one shotted).

Would like to know how to overcome that impass. Maybe tactically more than changing gear or spells..

Tried using both ungil's and Lazhwar (71% block plus 36% to spells) and altough the crit lowered from 90 to 60, the increased AS somehow balanced it. Not using them anymore..

But one thing I know, its better to have a faster dagger with less global crit and more spell dmg than a 80% global but slow one. Cause first u have to crit, then u have to hit the percentage of cast on crit, so the more atacks u do, the higher is the chance to unlock the machine gun ;)

I used to use these



And now I'm testing these



and I think I like it better.

I also got Primal Spirit from the tree (wich is good cause gives u 20 to strenght, usefull for decoy totem) and the mana node before, and that allows me to run one extra aura and still have no mana issues.

Last edited by Barrabaz on Feb 28, 2014, 2:32:20 PM
Ungil's sucks for this build.

For defense - its quite simpe:
1) You don't need Purity, if you use it it just means your gear is terrible or you have too much offensive mods on it instead of resists. Run Grace instead.
2) Don't use Tabula, which removes almost half of your defense.
3) Take IR. Evasion is terrible as a stand-alone mechanic, in order for it to shine you need some sort of damage mitigation like MoM, Lightning Coil or 6-7 endurance charges. And of course Ondar's Guille, which we can't take because it takes too much nodes to reach.
Otherwise you are just playing russian roulette until you get 1-2 shotted, taking full damage each hit.
4) Use CWDT-EC-Increased Duration-IC if you don't use it yet for some odd rason. This is the best defensive setup you can possibly make with 4L.
5) If you took IR, you can use Granite Flasks of Iron Skin, which will boost your armour massively, allowing to face devourers and hard-hitting phys bosses without dying.
6) You can run both Grace and Determination if you drop Haste, combined with flasks, this can get you over 20k armour.

Also, thought of this variation for offense:
- take 1 power charge from tree, take anothe from Alira, this will get us 6 in total = +300% global chance to crit
- use Tabula with 2 spells + PCoC
Result - much higher crit for spells, and 100% crit for daggers without the need for so much crit on gear
Increasing Field of View in PoE: /1236921
Last edited by Shajirr on Feb 28, 2014, 6:57:44 PM
First of all, thanks for reply.

1) I run Purity and Grace. And yes, I stack a lot of crit on my gear, it does not suck.
2)I dont use tabula. I have a 6L EV chest
3)I played almost all of the time with IR and recently changed to evasion, and the difference is not that big. The top side is that evasion is also aplied to elemental that r not spells
4, 5 and 6) IC only gets u imune to physical damage. Granite flasks only mitigate physical damage, as well as Determination, wich I also tried, comined with Grace (plus granite plus jade = 35k armor). But devouers do fire damage and they pop on u, giving no time to hit them and crit for spells to attack)

So the problem cannot be solved by more armor cause that should be useless to fire damage of devouers.

Maybe the best option is to use both ungil's plus lazhwar and drop one spell for Power charge on crit or crit chance gem...

Again, thanks for answering. ;)
Last edited by Barrabaz on Feb 28, 2014, 8:00:17 PM

Report Forum Post

Report Account:

Report Type

Additional Info