Summon Raging Spirit
" Minions can critically strike but cannot proc Cast on Critical Strike. Unlike totems, minions can gain charges. Poison can't crit. it's a dot, and they don't crit. " and an enemy dies as a result of a Poison applied by those skills, then the player receives credit for the kill and any gained-on-kill benefits" I doubt the crit from the minion will give you charge on crit, but if you can get a charge on kill, and if the kill is from poison effect, and not the damage from the minion, then it should work. You'd have to make the minion damage negligible while amping the poison damage for this theory to pan out. Last edited by Skavies#1336 on Mar 29, 2016, 11:59:31 AM
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Please give more information about the skill. Like the total HP and total DPS. A summon raging spirit linked with minion damage support gem does not change it's dps in the skill description. Please make it so that we can see the total dps and health when combined with support gems, items, auras and passives.
As a witch necromancer this really annoys me. Makes it difficult to plan my skill tree and the maps I can run. Also, sometimes minions doesn't attack enemies. Even though there is a mob in front of you and attacking your character. It takes minions couple of seconds to move and start attacking. I experience this mostly with my zombies and sometimes with the raging spirits. |
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when leveling (few spirits, slow minion movement, short duration, low cast speed), SRS AI is problematic, as spirits sometimes leave an enemy on low life and target another enemy.
due to the short duration (no skill duration nodes on the skill tree taken), the spirits expire before they reach the newly targeted enemy. that means some spirits are kind of boycotting the player: leaving a target on low life and expiring before reaching another. It is ok for spirits to go for an enemy out of range during their lifetime, as long as NO OTHER enemies are around. On Boss-Fights for example, SRS can block projectiles and preventing the player from taking damage, even though they may not have reached the boss before expiring. But SRS shouldn't target enemies they cannot reach during their life-time, as long as other enemies are around. Spirits also shouldn't change targets after they attacked one - unless the target dies. on fully leveled SRS builds (20 lvl gem, 6-link), minion movment speed is the most important thing in order to avoid wasting DPS by SRS traveling and switching between targets. To counter the AI error of switching targets, high minion movement speed is needed for maximum SRS effectiveness. I personally don't like zombies and spirirts running around like hyperactive A.D.H.D. kids. Slower and tanky playstyle is much more fun to me, but the current SRS AI demands maxing minion movements speed instead of tankyness. having played summoners since open beta, I think SRS AI is in the worst state it has been so far. |
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" How up to date is this document? Latest Revision shows "Raging Spirit recieved a damage boost in 1.1.5. This table has been updated accordingly." There has been a couple revisions to their damage formula since then. Can we get an updated spreadsheet? Xikini's simple loot filter.
https://www.pathofexile.com/forum/view-thread/1741538 |
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http://imgur.com/a/ec5BR
as u see, this enchant seem to affect my spirits, i asume it works why else would it show up under SrS, i know that normally minions only get affect by gems linked to it, and minion modifiers. but i guess enchants also affect em. but i would love if anyone could clarify if this mod works with srs, same thing with the shock, freeze ignite enchant also seem to affect srs, but not 100% sure thats why i post here. thanks in advance |
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Almost 3 years later...
GGG, you want feedback? This, along with all minions and animations, please list their stats in the client's character window, like every other skill a player uses directly. When the community has to roll their own damage calculation spreadsheets for this stuff, you know you have a problem. What's the hold-up, GGG? ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" I tried to mix in poison gem to SRS this league with some poison talents ( around 60%+ dmg to poison + curse), i was amazed that it didn't work at all , at least i didn't notice any damage over time effect. (tried several times on map bosses ..nothing , with few spirits / 20 spirits / all out..nothing, its like poison has no effect at all on SrS , dot dmg was the ignite that spirits do sometimes but that's it ). and when all are out and 15-20 out of them do nothing on bossfights...that's still anoying . - i would like to see same "nerf" to this skill as blade vortex got or simmilar .. limit to half ( 25 spirits ) ..and give it 50% more dmg . - Still no damage indicator to skill |
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What the hell. Now even one totem could easily pump maximum raging spirits, making this link sooooo overpowered.
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currently playing LVL 74 SRS Necromancer with 5zombie on the breach summoning 20 SRS vs breach mobs are painful there are so many mobs that the SRS spread and you just RIP.
gem link SRS/multistrike/melees plash/minionDMG/melee physical. IGN:_T_H_A_N_A_T_O_S_ Last edited by johndrake666#4215 on Dec 6, 2016, 6:20:44 PM
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try added fire or minion speed for multistrike. Helps that the spirits stop to multistrike empty air.
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