Summon Raging Spirit

This just slightly bothers me slightly but would it be possible to just change the way the Raging Spirits be summoned instead by using the "Channeling" Animations similar to the ones used on say Incinerate or Lightning Tendrils. The way it summons now I feel its like it doesn't fit. With the "Channeling" Style it looks at least more fluid when you spawn them. Keep the exploding flame effect when they spawn though.
Just another Forum Signature in a Sea of Signatures.
How do you guys feel about using SRS with COC?
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MatrixFactor wrote:
Requesting minion damage values. From easiest to hardest: list the base damage values on the gem, or show us the tooltip DPS for one spirit, or in an ideal world a DPS breakdown in the stats tab (total fire dmg, total cold dmg, total physical damage, attacks per second, etc.)

Inviting everyone to discuss SRS builds for 2.0 here.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Does SRS benefit from "Added X damage to spells"? The dps tooltip shows an increase.
Hey! Is there any reason why I can not see accurate DPS / Damage data for SRS on the character screen? Kind of a bummer that it isn't accurately updated with levels and support changes. Can this be rectified?

Thanks!
- C
Need to Make SRS willing to attack other SRS
kids https://www.youtube.com/watch?v=PbFE90QKJIw
vs
adults https://www.youtube.com/watch?v=jzysxHGZCAU
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Do note that change would also cause monsters to start attacking your Raging Spirits. I wouldn't mind, but then again I don't like SRS anyways.

@SuperController: Minions are a little weird, a bunch of technical shizzlewizzle later and no, the tooltip currently cannot display Damage values for Minions, unfortunately :( It's a deeprooted issue, so it's on long-term planning.
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Vipermagi wrote:
Do note that change would also cause monsters to start attacking your Raging Spirits. I wouldn't mind, but then again I don't like SRS anyways.

@SuperController: Minions are a little weird, a bunch of technical shizzlewizzle later and no, the tooltip currently cannot display Damage values for Minions, unfortunately :( It's a deeprooted issue, so it's on long-term planning.


Unless you've seen the code, you can't make either of these conclusions.

Anyways what's up with still not telling us the base minion damage values GGG?
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Raging Spirits are Raging Spirits, they are either targetable or they are not. There isn't really a reason to distinguish between RS summoned by enemies and those summoned by players.

The second comment isn't even a conclusion at all, it's straight-up a reason. GGG has commented on this a fucking million times. Read this. I haven't even looked at the responses and I just *know* Mark mentions it, probably back in like 2013.
Here is a poll I took for the changes.

A.I. seems to be a general consensus around the board. It is horrible, and shouldn't have changed. Often times my SRS can be found wandering off into nowhere, while an enemy is right in front of me. They seem to be really unfocused, especially in boss fights. Wasn't it enough that the damage was reduced? Why make their A.I. dumber?


http://strawpoll.me/6280482/r
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Last edited by xSyK0TiC#2841 on Dec 16, 2015, 8:02:00 AM

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