Fire Witch Build (No Totems/Summons) - Effective Hitpoint Build - Videos included

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alphasignet wrote:
I suggest getting fire trap as an extra aoe skill. Fire trap initial damage has been buffed up, together with searing touch it will really increase the damage potential and the dot of fire trap and other fire skills.


Nice suggestion - I will try this. Could add a nice aoe support!
Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
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Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
Last edited by Ler#1606 on Jan 28, 2013, 5:49:23 PM
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Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
Last edited by Ler#1606 on Jan 28, 2013, 5:49:15 PM
*UPDATE 1.06*
- Changed build - Skipped 2x Fire res and went for Armor Mastery instead(Marauder-Tree).


*UPDATE 1.05*
- Added summary section.

*UPDATE 1.04*
- Added video section. Includes game play.
Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
*REPORT*

Normal was pretty easy with this build.
Starting act 1 cruel now.

Streaming live: http://www.twitch.tv/gg_nore

Stat summary:
- 31% Phys dmg reduce, 83% with molten shell up.
- 872 Life
- 314 Mana / 220 reserved
- 296 ES
- 67 Fire res
- 80 Cold res
- 80 Light res
- 17 Lifereg/sec
- 34 Mana / sec
- 24% Block
- 15% Block/Stun recovery

Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
Last edited by Ler#1606 on Jan 28, 2013, 7:19:36 PM
*UPDATE 1.07*
- Reworked Skill Set section. Added for each Skill important and optional support gems.
- Added new video: cruel act 1 play through.
Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
Last edited by Ler#1606 on Jan 29, 2013, 12:06:37 AM
I would be happy if some more people could give their oppinions/improvements :)
Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
*bump*
Twitch: twitch.tv/gg_nore | Twitter: @Ler_GG
#3 Hardcore Duelist |
IGN: LerLoLGEE
I'm running your build and just finished act 2. I find that I have less hp than what I should have while soloing. I would recommend getting the 3 8% health nodes when you are having trouble, then refund them later. So far so good, but I can't seem to molten shield and kamikaze attack so easily until I get those health nodes at marauder. I'm 29 atm and it seems viable for the most part. This build is more item dependent. I swapped lightning warp with frozen wall just for the extra defense in case there was too much mobs. Not sure how I feel about lightning warp : 1sec cast time, less damage, escape mechanism? I'll comment as I continue along.

Edit: If you are having mana problems, 3 points into the templar tree to get that 40% mana regen will be a significant boost to your clarity, increasing your dps (theoretically last longer without mana problems).
Last edited by ProxyKite#1721 on Feb 1, 2013, 1:54:02 AM
Also, to the left where you got the shield block chance, if you invest in 3 points, you can get 30% resistance for having a shield equipped. Not sure if that will help though if you have good res already.

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