[1.1.2] Ultimate Self-Cast Arc Tanky Witch / 21k dps x 5 (with a Video)
Ah, makes sense. I guess I underestimated the effect of ES on mana with eldritch battery. One more question, is there a reason why you got influence in this passive tree as opposed to the one in your original post?
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This build looks fun, but I'm confused about one thing: you say you run 3 auras, but I only see 8% reduced mana reserved on your skill tree (from Sovereignty). Where does the additional 4 or more percent come from since you're not using Alpha's Howl?
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
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" Picking up Influence instead of Sovereignty is an easy way to save 1 passive point. Overall, Sovereigty (and the 3 minor nods that leads to it) gives 28% increased aura effect and 8% reduced mana reserved. Influence (and its 2 required minors nods) gives 26% increased aura effect and 5% reduced mana reserved. So, overall, Sovereignty gives an extra 2% to aura effect and 3% reduced mana for 1 extra passive. If you think this passive is better spent elsewhere, in Elemental Adaptation for instance, and if you can afford the 3% additional mana reserved, then its not a bad idea to pick up Influence and give up Sovereignty. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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How end game viable is this build? I really like the sound of it, and I want to roll it to do ambush league with a friend of mine. Also, is it good for playing with two people? Thanks and thanks for the build in general!
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" Let's see, I use 2x60% Auras. With the reduced mana support gem (71% cost of aura), 60% becomes 42.6%. Then, with 8% reduced mana from passives, it becomes 39.2%. So, together, Haste and Determination, reserve 78.4% of my mana. In the video, you can see that my total mana is 3075. 78.4% of 3075 mana = 2410 mana, which leaves 665 mana for Clarity and Spells. That's plenty enough. With Influence (5% reduced mana) instead of Sovereignty (8% reduced mana), I'd have 586 mana available for Clarity and Spells. Shadow : Covenant Pulser (504561) Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) Last edited by Velkor#2803 on Mar 7, 2014, 9:29:51 AM
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" With half-decent gear, its very end-game viable. Clearing high level maps is fast and easy. However, I haven't been able to kill bosses of some maps like Jungle Valley, Torture Chamber and Residence. Most of the other bosses (up to level 75 maps - I can't speak for higher level maps) are doable solo with this build. For a party or a partner, you bring 3 useful auras (Determination, Haste and high level Clarity). In addition, the character shock packs of monster very efficiently. I don't think any other build can shock that well. This is because of an unique mix of very fast cast speed, high crit chance and chance to shock from passives/skills/curses. This ability is useful for any partner you may group with. Shadow : Covenant Pulser (504561)
Ranger : 12 charges Frenzy Archer (65154), Dual Claws Elemental ST (709126) Witch : Self-Cast Arc Tanky Witch (770185), AoF EK/Bear trap (863970) Templar : Frenzy + AB/Fireball "Cast on Crit" Wander (611200) Marauder : Death Oath Staff User (498864) |
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Thanks for the guide.
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Would you recommend getting Influence and Sovereignty together or is that overkill? Maybe take that out of cast speed since you get a bonus from haste?
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In what order did you skill your passives? What did you go for first on the tree, etc?
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Could you please divide your skill tree in like 20, 40, 60, 80, 100... points in the order you think its easier to go while leveling in Invasion/HC?
Thanks a lot and nice build cant wait to give it a try! |
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